From 8a30fe7d5d2490fdd169208291c6f1148c1f7d8a Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Fri, 16 May 2014 06:27:29 +0300 Subject: MADS: Add a FIXME for scene 307 --- engines/mads/nebular/nebular_scenes3.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp index 78421e6c04..81ee04ac2a 100644 --- a/engines/mads/nebular/nebular_scenes3.cpp +++ b/engines/mads/nebular/nebular_scenes3.cpp @@ -819,7 +819,8 @@ void Scene307::step() { } _lastFrameTime = _scene->_frameStartTime; - if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr) + // FIXME: The active animation is never a zero pointer, so the guards never show up + if ((_guardTime > 3000) && !_duringPeeingFl /*&& (_scene->_activeAnimation == nullptr)*/ && (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) { if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) { _game._player._stepEnabled = false; -- cgit v1.2.3