From 8b91af78db1272af640a8fe162058151bf5d8f2c Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Wed, 27 Aug 2003 06:32:42 +0000 Subject: use file class for speech so people with clusters in different directories get to hear sound as well svn-id: r9875 --- sword2/driver/d_sound.cpp | 38 +++++++++++++++++++++----------------- sword2/speech.cpp | 3 +-- 2 files changed, 22 insertions(+), 19 deletions(-) diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 8f2773b63e..3ccc98ee7d 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -359,6 +359,7 @@ #include "driver96.h" #include "rdwin.h" // for hwnd. #include "d_sound.h" +#include "../sword2.h" // Decompression macros #define MakeCompressedByte(shift,sign,amplitude) (((shift)<<4) + ((sign)<<3) + (amplitude)) @@ -982,7 +983,7 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v uint8 *data8; uint32 speechIndex[2]; void *lpv1; - FILE *fp; + File fp; uint32 bufferSize; if (!speechMuted) @@ -991,25 +992,26 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v return RDERR_SPEECHPLAYING; // Open the speech cluster and find the data offset & size - fp = fopen(filename, "rb"); - if (fp == NULL) + if (fp.open(filename, g_sword2->getGameDataPath()) == false) return(RDERR_INVALIDFILENAME); - - if (fseek(fp, (++speechid) * 8, SEEK_SET)) + /* FIXME ? our fseek returns void not int + if (fp.seek((++speechid) * 8, SEEK_SET)) { - fclose(fp); + fp.close(); return (RDERR_READERROR); } - - if (fread(speechIndex, sizeof(uint32), 2, fp) != 2) + */ + fp.seek((++speechid) * 8, SEEK_SET); + + if (fp.read(speechIndex, sizeof(uint32) * 2) != (2 * sizeof(uint32))) { - fclose(fp); + fp.close(); return (RDERR_READERROR); } if (speechIndex[0] == 0 || speechIndex[1] == 0) { - fclose(fp); + fp.close(); return (RDERR_INVALIDID); } @@ -1018,25 +1020,27 @@ int32 Sword2Sound::PlayCompSpeech(const char *filename, uint32 speechid, uint8 v // Create tempory buffer for compressed speech if ((data8 = (uint8 *)malloc(speechIndex[1])) == NULL) { - fclose(fp); + fp.close(); return(RDERR_OUTOFMEMORY); } - - if (fseek(fp, speechIndex[0], SEEK_SET)) + /* FIXME ? see above + if (fp.seek(speechIndex[0], SEEK_SET)) { - fclose(fp); + fp.close(); free(data8); return (RDERR_INVALIDID); } + */ + fp.seek(speechIndex[0], SEEK_SET); - if (fread(data8, sizeof(uint8), speechIndex[1], fp) != speechIndex[1]) + if (fp.read(data8, sizeof(uint8) * speechIndex[1]) != (speechIndex[1] * sizeof(uint8))) { - fclose(fp); + fp.close(); free(data8); return (RDERR_INVALIDID); } - fclose(fp); + fp.close(); // Create the speech sample buffer /* diff --git a/sword2/speech.cpp b/sword2/speech.cpp index 07d663b0a2..d2f9258e2d 100644 --- a/sword2/speech.cpp +++ b/sword2/speech.cpp @@ -1577,8 +1577,7 @@ int32 FN_i_speak(int32 *params) //Tony18Oct96 (revamped by James01july97) } else #endif // _SWORD2_DEBUG { - strcpy(speechFile, g_sword2->getGameDataPath()); - strcat(speechFile,"speech.clu"); + strcpy(speechFile,"speech.clu"); } } //------------------------------ -- cgit v1.2.3