From 8c5ead1f70ec3bb49e6633af0192bbcc90f4a1bf Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 30 Jun 2006 19:54:12 +0000 Subject: No need to calls clearSoundCallback here (engine destructor already does that) svn-id: r23356 --- base/main.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/base/main.cpp b/base/main.cpp index 7e6062aba7..9ab982e0cd 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -252,9 +252,6 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // Free up memory delete engine; - // Stop all sound processing now (this prevents some race conditions later on) - system.clearSoundCallback(); - // Reset the file/directory mappings Common::File::resetDefaultDirectories(); -- cgit v1.2.3