From 902b2278a57c801c78d7edaa99db9df0f6c00a49 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Sun, 24 Feb 2019 20:14:07 +0200 Subject: BLADERUNNER: Impovement on spell correction of JEWELRY Improvement allows text override which is good for translation support --- engines/bladerunner/dialogue_menu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/bladerunner/dialogue_menu.cpp b/engines/bladerunner/dialogue_menu.cpp index 797c0a739b..3811471f9f 100644 --- a/engines/bladerunner/dialogue_menu.cpp +++ b/engines/bladerunner/dialogue_menu.cpp @@ -119,7 +119,7 @@ bool DialogueMenu::addToList(int answer, bool done, int priorityPolite, int prio #else // fix spelling or entry id 1020 to DRAGONFLY JEWELRY in English version const char *answerTextCP = _textResource->getText(answer); - if (_vm->_languageCode == "E" && answer == 1020) { + if (_vm->_languageCode == "E" && answer == 1020 && strcmp(answerTextCP, "DRAGONFLY JEWERLY") == 0) { answerTextCP = "DRAGONFLY JEWELRY"; } const Common::String &text = answerTextCP; -- cgit v1.2.3