From 9751d6ded4067f6de5b70aa61d4391b64be9e04c Mon Sep 17 00:00:00 2001 From: Strangerke Date: Mon, 26 Dec 2011 07:21:48 +0100 Subject: TSAGE: R2R - Scene 3700: Fix a couple of bugs Thanks to Fingolfin for pointing those out --- engines/tsage/ringworld2/ringworld2_scenes3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index e3d2869634..adcd86e391 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -1862,7 +1862,7 @@ void Scene3400::signal() { _actor4.setStrip(1); _sceneMode = 3403; if (R2_GLOBALS._player._characterIndex == 2) - setAction(&_sequenceManager, this, 3403, R2_GLOBALS._player, &_actor3, &_actor7, NULL); + setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL); else setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL); break; @@ -1871,7 +1871,7 @@ void Scene3400::signal() { _actor4.setStrip(1); _sceneMode = 3405; if (R2_GLOBALS._player._characterIndex == 3) - setAction(&_sequenceManager, this, 3405, R2_GLOBALS._player, &_actor7, NULL); + setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); else setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL); break; -- cgit v1.2.3