From 97bec43799aa85b9ef49e4e26016de95dd054e71 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Wed, 6 May 2015 23:39:23 -0400 Subject: SHERLOCK: Minor comment updates --- engines/sherlock/people.cpp | 2 ++ engines/sherlock/sherlock.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 8f7b957db6..9c264b4754 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -221,6 +221,8 @@ People::~People() { * Reset the player data */ void People::reset() { + // Note: The engine has theoretical support for two player charactersm but only the first one is used. + // Watson is, instead, handled by a different sprite in each scene, with a very simple initial movement, if any Sprite &p = _data[PLAYER]; p._description = "Sherlock Holmes!"; diff --git a/engines/sherlock/sherlock.cpp b/engines/sherlock/sherlock.cpp index 8b25615792..5a73b4fd1d 100644 --- a/engines/sherlock/sherlock.cpp +++ b/engines/sherlock/sherlock.cpp @@ -128,7 +128,7 @@ Common::Error SherlockEngine::run() { // Reset UI flags _ui->reset(); - // Reset the active characters to initially just Sherlock + // Reset the data for the player character (Sherlock) _people->reset(); // Initialize and load the scene. -- cgit v1.2.3