From 97d702f8917e4ae20114237f19653d3894f31708 Mon Sep 17 00:00:00 2001 From: Nipun Garg Date: Fri, 5 Jul 2019 03:16:04 +0530 Subject: HDB: Add Gate Puddles --- engines/hdb/ai-init.cpp | 3 +++ engines/hdb/ai.h | 10 ++++++++++ 2 files changed, 13 insertions(+) diff --git a/engines/hdb/ai-init.cpp b/engines/hdb/ai-init.cpp index c19037ff8d..e203ed5885 100644 --- a/engines/hdb/ai-init.cpp +++ b/engines/hdb/ai-init.cpp @@ -968,6 +968,9 @@ void AI::restartSystem() { // Clear Bridges memset(&_bridges[0], 0, sizeof(_bridges)); _numBridges = 0; + + // No Gate Puddles + _gatePuddles = 0; } void AI::initAnimInfo() { diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h index f37bb81579..59306389a0 100644 --- a/engines/hdb/ai.h +++ b/engines/hdb/ai.h @@ -41,6 +41,7 @@ enum { kMaxLuaEnts = 50, kMaxCallbacks = 20, kMaxFairystones = 5, + kMaxGatePuddles = 8, kMaxBridges = 10, kDelay5Seconds = 5 * kGameFPS, kPlayerMoveSpeed = 4, @@ -1032,6 +1033,15 @@ public: } bool completeDelivery(const char *id); + // Gate Puddles + int _gatePuddles; + void addGatePuddle(int amount) { + _gatePuddles += amount; + } + int getGatePuddles() { + return _gatePuddles; + } + // Player Variables bool _playerDead; bool _playerInvisible; // While on RailRider for example -- cgit v1.2.3