From 9847083d63fb2c2cbd9d305ad9b7c223e4fb5d42 Mon Sep 17 00:00:00 2001 From: strangerke Date: Tue, 3 May 2011 22:28:37 +0200 Subject: TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some useless parameters too. --- engines/tsage/ringworld_scenes10.cpp | 228 ++++++++++++------------- engines/tsage/ringworld_scenes5.cpp | 2 +- engines/tsage/ringworld_scenes8.cpp | 322 +++++++++++++++++------------------ 3 files changed, 276 insertions(+), 276 deletions(-) diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index 661c64b93f..a41820f47f 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -122,8 +122,8 @@ void Scene9100::postInit(SceneObjectList *OwnerList) { _object1.setVisage(9100); _object1._strip = 1; _object1._numFrames = 6; - _object1.setPosition(Common::Point(279, 132), 0); - _object1.animate(ANIM_MODE_2, 0); + _object1.setPosition(Common::Point(279, 132)); + _object1.animate(ANIM_MODE_2, NULL); _object1.fixPriority(10); _globals->_player.postInit(); @@ -234,7 +234,7 @@ void Scene9150::dispatch() { if (_globals->_player._position.x > 630) { _globals->_player.disableControl(); _sceneMode = 9157; - setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, 0); + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL); } } else { _globals->_player.disableControl(); @@ -244,7 +244,7 @@ void Scene9150::dispatch() { } else { _sceneMode = 9156; } - setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, 0); + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL); } } } @@ -259,7 +259,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) { _object3.setVisage(9151); _object3._strip = 1; _object3._frame = 1; - _object3.setPosition(Common::Point(312, 95), 0); + _object3.setPosition(Common::Point(312, 95)); _object3.signal(); _sceneHotspot1.setup(0, 0, 200, 94, 9150, 46, -1); @@ -285,14 +285,14 @@ void Scene9150::postInit(SceneObjectList *OwnerList) { else // Hero wearing Purple suit _sceneMode = 9152; - setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, 0); + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, NULL); } else { // Walking with the tiger _sceneMode = 9151; _object2.postInit(); _object2.hide(); _object1.postInit(); - setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, &_object1, &_object2, 0); + setAction(&_sequenceManager1, this, _sceneMode, &_globals->_player, &_object1, &_object2, NULL); } } @@ -307,16 +307,16 @@ void Scene9200::SceneHotspot1::doAction(int action) { _globals->_player.disableControl(); if (_globals->getFlag(93)) { scene->_sceneState = 9214; - scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, NULL); } else { _globals->setFlag(93); scene->_sceneState = 9213; - scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9213, &_globals->_player, &scene->_object2, NULL); } } else if (action <= 100) { _globals->_player.disableControl(); scene->_sceneState = 9214; - scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9214, &_globals->_player, &scene->_object2, NULL); } else { NamedHotspot::doAction(action); } @@ -364,27 +364,27 @@ void Scene9200::dispatch() { if ( (_globals->_player._position.x <= 0) || ((_globals->_player._position.x < 100) && (_globals->_player._position.y > 199))) { _globals->_player.disableControl(); _sceneState = 9209; - setAction(&_sequenceManager, this, 9209, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9209, &_globals->_player, &_object2, &_object3, NULL); } else { if (rect9200.contains(_globals->_player._position)) { if (_globals->getFlag(93)) { if (_globals->getFlag(86)) { _sceneState = 9215; - setAction(&_sequenceManager, this, 9215, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9215, &_globals->_player, &_object2, &_object3, NULL); } else { _sceneState = 9208; - setAction(&_sequenceManager, this, 9208, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9208, &_globals->_player, &_object2, &_object3, NULL); } } else { _globals->_player.disableControl(); _sceneState = 9204; - setAction(&_sequenceManager, this, 9204, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9204, &_globals->_player, &_object2, &_object3, NULL); } } else { if (_globals->_player._position.y < 140) { _globals->_player.disableControl(); _sceneState = 9207; - setAction(&_sequenceManager, this, 9207, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9207, &_globals->_player, &_object2, &_object3, NULL); } } } @@ -402,8 +402,8 @@ void Scene9200::postInit(SceneObjectList *OwnerList) { // Water animation _object1.setVisage(9200); _object1._strip = 3; - _object1.animate(ANIM_MODE_2, 0); - _object1.setPosition(Common::Point(132, 114), 0); + _object1.animate(ANIM_MODE_2, NULL); + _object1.setPosition(Common::Point(132, 114)); _object1.fixPriority(140); _soundHandler.startSound(297); _stripManager.addSpeaker(&_speakerQText); @@ -453,20 +453,20 @@ void Scene9200::postInit(SceneObjectList *OwnerList) { case 9700: if (_globals->getFlag(86)) { _sceneState = 9206; - setAction(&_sequenceManager, this, 9206, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9206, &_globals->_player, &_object2, &_object3, NULL); } else { _sceneState = 9203; - setAction(&_sequenceManager, this, 9203, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9203, &_globals->_player, &_object2, &_object3, NULL); } break; case 9360: default: if (_globals->getFlag(86)) { _sceneState = 9205; - setAction(&_sequenceManager, this, 9205, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9205, &_globals->_player, &_object2, &_object3, NULL); } else { _sceneState = 9201; - setAction(&_sequenceManager, this, 9201, &_globals->_player, &_object2, &_object3, 0); + setAction(&_sequenceManager, this, 9201, &_globals->_player, &_object2, &_object3, NULL); } break; } @@ -499,7 +499,7 @@ void Scene9300::dispatch() { } else if (_globals->_player._position.y < 145) { _globals->_player.disableControl(); _sceneMode = 9303; - setAction(&_sequenceManager, this, 9303, &_globals->_player, &_object1, &_object2, 0); + setAction(&_sequenceManager, this, 9303, &_globals->_player, &_object1, &_object2, NULL); } } @@ -531,11 +531,11 @@ void Scene9300::postInit(SceneObjectList *OwnerList) { if (_globals->_sceneManager._previousScene == 9350) { _globals->_player.disableControl(); _sceneMode = 9302; - setAction(&_sequenceManager, this, 9302, &_globals->_player, &_object1, &_object2, 0); + setAction(&_sequenceManager, this, 9302, &_globals->_player, &_object1, &_object2, NULL); } else { _globals->_player.disableControl(); _sceneMode = 9301; - setAction(&_sequenceManager, this, 9301, &_globals->_player, &_object1, &_object2, 0); + setAction(&_sequenceManager, this, 9301, &_globals->_player, &_object1, &_object2, NULL); } } @@ -572,15 +572,15 @@ void Scene9350::dispatch() { if ((_globals->_player._position.x > 300) && (_globals->_player._position.y < 160)) { _globals->_player.disableControl(); _sceneState = 9356; - setAction(&_sequenceManager, this, 9356, &_globals->_player, &_object2, 0); + setAction(&_sequenceManager, this, 9356, &_globals->_player, &_object2, NULL); } else if ((_globals->_player._position.x > 110) && (_globals->_player._position.y >= 195)) { _globals->_player.disableControl(); _sceneState = 9357; - setAction(&_sequenceManager, this, 9357, &_globals->_player, &_object2, 0); + setAction(&_sequenceManager, this, 9357, &_globals->_player, &_object2, NULL); } else if ((_globals->_player._position.x < 10) || ((_globals->_player._position.x <= 110) && (_globals->_player._position.y >= 195))) { _globals->_player.disableControl(); _sceneState = 9355; - setAction(&_sequenceManager, this, 9355, &_globals->_player, &_object2, 0); + setAction(&_sequenceManager, this, 9355, &_globals->_player, &_object2, NULL); } } else { Scene::dispatch(); @@ -657,15 +657,15 @@ void Scene9360::dispatch() { if ((_globals->_player._position.x > 300) && (_globals->_player._position.y < 160)) { _globals->_player.disableControl(); _sceneState = 9366; - setAction(&_sequenceManager, this, 9366, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9366, &_globals->_player, NULL); } else if ((_globals->_player._position.x > 110) && (_globals->_player._position.y >= 195)) { _globals->_player.disableControl(); _sceneState = 9367; - setAction(&_sequenceManager, this, 9367, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9367, &_globals->_player, NULL); } else if ((_globals->_player._position.x < 10) || ((_globals->_player._position.x <= 110) && (_globals->_player._position.y >= 195))) { _globals->_player.disableControl(); _sceneState = 9365; - setAction(&_sequenceManager, this, 9365, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9365, &_globals->_player, NULL); } } else { Scene::dispatch(); @@ -690,15 +690,15 @@ void Scene9360::postInit(SceneObjectList *OwnerList) { if (_globals->_sceneManager._previousScene == 9350) { _globals->_player.disableControl(); _sceneState = 9364; - setAction(&_sequenceManager, this, 9364, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9364, &_globals->_player, NULL); } else if (_globals->_sceneManager._previousScene == 9450) { _globals->_player.disableControl(); _sceneState = 9363; - setAction(&_sequenceManager, this, 9363, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9363, &_globals->_player, NULL); } else { _globals->_player.disableControl(); _sceneState = 9362; - setAction(&_sequenceManager, this, 9362, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9362, &_globals->_player, NULL); } _object1.setup(9351, 1, 1, 131, 90, 0); } @@ -717,7 +717,7 @@ void Scene9400::SceneHotspot7::doAction(int action) { if ((action == CURSOR_USE) && (RING_INVENTORY._straw._sceneNumber != 1)) { scene->_sceneState = 1; RING_INVENTORY._straw._sceneNumber = 1; - scene->setAction(&scene->_sequenceManager, scene, 9408, &_globals->_player, 0); + scene->setAction(&scene->_sequenceManager, scene, 9408, &_globals->_player, NULL); } else { NamedHotspot::doAction(action); } @@ -743,7 +743,7 @@ void Scene9400::signal() { break; case 1: _object1._numFrames = 6; - _object1.animate(ANIM_MODE_2, 0); + _object1.animate(ANIM_MODE_2, NULL); _globals->_player.enableControl(); break; case 2: @@ -792,8 +792,8 @@ void Scene9400::postInit(SceneObjectList *OwnerList) { _screenNumber = 9400; setZoomPercents(0, 100, 200, 100); _globals->_player.postInit(); - _object1.postInit(0); - _object3.postInit(0); + _object1.postInit(); + _object3.postInit(); _speakerQText._textPos.x = 20; _hotspot7.setup(157, 66, 180, 110, 9400, 21, 23); @@ -819,7 +819,7 @@ void Scene9400::postInit(SceneObjectList *OwnerList) { _sceneState = 0; } - setAction(&_sequenceManager, this, 9400, &_globals->_player, &_object1, &_object3, 0); + setAction(&_sequenceManager, this, 9400, &_globals->_player, &_object1, &_object3, NULL); } /*-------------------------------------------------------------------------- @@ -829,7 +829,7 @@ void Scene9400::postInit(SceneObjectList *OwnerList) { void Scene9450::Object2::signal() { Scene9450 *scene = (Scene9450 *)_globals->_sceneManager._scene; - this->setAction(&scene->_sequenceManager3, this, 9458, this, &scene->_object1, 0); + this->setAction(&scene->_sequenceManager3, this, 9458, this, &scene->_object1, NULL); } void Scene9450::Object3::dispatch() { @@ -845,7 +845,7 @@ void Scene9450::Hotspot1::doAction(int action) { scene->_object2._action->remove(); scene->_sceneMode = 9459; _globals->_player.disableControl(); - scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, 0); + scene->setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL); } else { NamedHotspot::doAction(action); } @@ -860,7 +860,7 @@ void Scene9450::Hotspot3::doAction(int action) { case OBJECT_TUNIC2: scene->_sceneMode = 9460; _globals->_player.disableControl(); - setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, 0); + setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); break; case OBJECT_TUNIC: SceneItem::display(9450, 49, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); @@ -878,13 +878,13 @@ void Scene9450::Hotspot3::doAction(int action) { scene->_object2._action->remove(); scene->_sceneMode = 9459; _globals->_player.disableControl(); - setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, 0); + setAction(&scene->_sequenceManager1, scene, 9459, &scene->_object2, &scene->_object1, &scene->_object3, &_globals->_player, NULL); } else if ((RING_INVENTORY._cloak._sceneNumber != 1) && (RING_INVENTORY._jacket._sceneNumber != 1) && (RING_INVENTORY._tunic2._sceneNumber != 1)) { SceneItem::display(9450, 38, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { scene->_sceneMode = 9460; _globals->_player.disableControl(); - setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, 0); + setAction(&scene->_sequenceManager1, scene, 9460, &_globals->_player, &scene->_object2, &scene->_object1, NULL); } break; default: @@ -898,11 +898,11 @@ void Scene9450::signal() { case 1002: case 1004: // Drink - setAction(&_sequenceManager1, this, 9456, &_object2, &_object1, &_object3, 0); + setAction(&_sequenceManager1, this, 9456, &_object2, &_object1, &_object3, NULL); break; case 1005: // Bring me more wine - setAction(&_sequenceManager1, this, 9457, &_object2, &_object1, &_object3, 0); + setAction(&_sequenceManager1, this, 9457, &_object2, &_object1, &_object3, NULL); break; case 9451: if (_globals->getFlag(87)) { @@ -916,7 +916,7 @@ void Scene9450::signal() { case 1001: case 1003: // Eat - setAction(&_sequenceManager1, this, 9455, &_object2, &_object1, &_object3, 0); + setAction(&_sequenceManager1, this, 9455, &_object2, &_object1, &_object3, NULL); break; case 9453: _globals->_sceneManager.changeScene(9360); @@ -944,11 +944,11 @@ void Scene9450::dispatch() { if ((_globals->_player._position.y < 98) && (_globals->_player._position.x > 241) && (_globals->_player._position.x < 282)) { _globals->_player.disableControl(); _sceneMode = 9452; - setAction(&_sequenceManager1, this, 9452, &_globals->_player, 0); + setAction(&_sequenceManager1, this, 9452, &_globals->_player, NULL); } else if ((_globals->_player._position.y < 99) && (_globals->_player._position.x > 68) && (_globals->_player._position.x < 103)) { _globals->_player.disableControl(); _sceneMode = 9453; - setAction(&_sequenceManager1, this, 9453, &_globals->_player, 0); + setAction(&_sequenceManager1, this, 9453, &_globals->_player, NULL); } } } @@ -965,13 +965,13 @@ void Scene9450::postInit(SceneObjectList *OwnerList) { _globals->_player.disableControl(); _sceneMode = 9451; - setAction(&_sequenceManager1, this, 9451, &_globals->_player, 0); + setAction(&_sequenceManager1, this, 9451, &_globals->_player, NULL); if (_globals->getFlag(87)) { if (RING_INVENTORY._tunic._sceneNumber == 1) { _object2.signal(); } else { - _object2.setPosition(Common::Point(184, 144), 0); + _object2.setPosition(Common::Point(184, 144)); _object2.setVisage(9451); _object2.fixPriority(250); _object2._strip = 5; @@ -980,7 +980,7 @@ void Scene9450::postInit(SceneObjectList *OwnerList) { } else { _object3.postInit(); _object3.hide(); - _object3.setAction(&_sequenceManager2, 0, 9455, &_object2, &_object1, 0); + _object3.setAction(&_sequenceManager2, 0, 9455, &_object2, &_object1, NULL); } if (RING_INVENTORY._tunic._sceneNumber != 1) @@ -1017,7 +1017,7 @@ void Scene9500::Hotspot1::doAction(int action) { _globals->_player.disableControl(); _globals->_sceneItems.remove(this); scene->_hotspot2.setup(87, 294, 104, 314, 9400, 17, -1); - scene->setAction(&scene->_sequenceManager, scene, 9510, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9510, &_globals->_player, &scene->_object2, NULL); } else { NamedHotspot::doAction(action); } @@ -1030,7 +1030,7 @@ void Scene9500::Hotspot2::doAction(int action) { scene->_sceneMode = 9511; _globals->_player.disableControl(); _globals->_sceneItems.remove(this); - scene->setAction(&scene->_sequenceManager, scene, 9511, &_globals->_player, &scene->_object2, 0); + scene->setAction(&scene->_sequenceManager, scene, 9511, &_globals->_player, &scene->_object2, NULL); } else { NamedHotspot::doAction(action); } @@ -1043,7 +1043,7 @@ void Scene9500::Hotspot3::doAction(int action) { scene->_sceneMode = 9505; _globals->_player.disableControl(); _globals->_sceneItems.remove(this); - scene->setAction(&scene->_sequenceManager, scene, 9505, &_globals->_player, &scene->_candle, 0); + scene->setAction(&scene->_sequenceManager, scene, 9505, &_globals->_player, &scene->_candle, NULL); } else { NamedHotspot::doAction(action); } @@ -1058,17 +1058,17 @@ void Scene9500::Hotspot4::doAction(int action) { scene->_sceneMode = 9506; _globals->_sceneItems.remove(&scene->_hotspot5); _globals->_sceneItems.remove(this); - scene->setAction(&scene->_sequenceManager, scene, 9506, &_globals->_player, &scene->_object3, 0); + scene->setAction(&scene->_sequenceManager, scene, 9506, &_globals->_player, &scene->_object3, NULL); RING_INVENTORY._candle._sceneNumber = 9850; } else { scene->_sceneMode = 9507; - scene->setAction(&scene->_sequenceManager, scene, 9507, &_globals->_player, &scene->_object3, 0); + scene->setAction(&scene->_sequenceManager, scene, 9507, &_globals->_player, &scene->_object3, NULL); } } else if (action == OBJECT_STRAW) { scene->_sceneMode = 9512; _globals->_player.disableControl(); RING_INVENTORY._straw._sceneNumber = 9500; - scene->setAction(&scene->_sequenceManager, scene, 9512, &_globals->_player, &scene->_object3, 0); + scene->setAction(&scene->_sequenceManager, scene, 9512, &_globals->_player, &scene->_object3, NULL); } else { NamedHotspot::doAction(action); } @@ -1099,7 +1099,7 @@ void Scene9500::signal() { _globals->setFlag(51); _globals->_player.disableControl(); _sceneMode = 9514; - setAction(&_sequenceManager, this, 9514, &_globals->_player, 0, 0, 0, 0); + setAction(&_sequenceManager, this, 9514, &_globals->_player, NULL, NULL, NULL, NULL); } break; case 0: @@ -1117,11 +1117,11 @@ void Scene9500::dispatch() { if (_globals->_player._position.y >= 199) { _globals->_player.disableControl(); _sceneMode = 9503; - setAction(&_sequenceManager, this, 9503, &_globals->_player, 0, 0, 0, 0); + setAction(&_sequenceManager, this, 9503, &_globals->_player, NULL, NULL, NULL, NULL); } else if (_globals->_player._position.y < 127) { _globals->_player.disableControl(); _sceneMode = 9504; - setAction(&_sequenceManager, this, 9504, &_globals->_player, 0, 0, 0, 0); + setAction(&_sequenceManager, this, 9504, &_globals->_player, NULL, NULL, NULL, NULL); } } @@ -1138,15 +1138,15 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { _globals->_player.postInit(); _globals->_soundHandler.startSound(305); - _candle.postInit(0); + _candle.postInit(); _candle.setVisage(9500); _candle.setStrip(1); _candle.animate(ANIM_MODE_2); - _candle.setPosition(Common::Point(30, 105), 0); + _candle.setPosition(Common::Point(30, 105)); if (RING_INVENTORY._candle._sceneNumber != 9500) _candle.setStrip(2); - _object3.postInit(0); + _object3.postInit(); _object3.hide(); _object3.fixPriority(150); _object3.setPosition(Common::Point(166, 133)); @@ -1159,12 +1159,12 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { if (_globals->getFlag(85)) { _object3.setVisage(9500); _object3.setStrip(4); - _object3.animate(ANIM_MODE_8, 0, 0); + _object3.animate(ANIM_MODE_8, 0, NULL); _object3.setPosition(Common::Point(166, 133)); } } - _object2.postInit(0); + _object2.postInit(); _object2.hide(); if (_globals->getFlag(92)) { _object2.show(); @@ -1212,15 +1212,15 @@ void Scene9500::postInit(SceneObjectList *OwnerList) { if ((_globals->_sceneManager._previousScene == 9200) || (_globals->_sceneManager._previousScene != 9850)) { _sceneMode = 0; if (RING_INVENTORY._helmet._sceneNumber != 1) { - setAction(&_sequenceManager, this, 9501, &_globals->_player, &_candle, 0); + setAction(&_sequenceManager, this, 9501, &_globals->_player, &_candle, NULL); } else { RING_INVENTORY._helmet._sceneNumber = 9500; _hotspot2.setup(87, 294, 104, 314, 9400, 17, -1); - setAction(&_sequenceManager, this, 9513, &_globals->_player, &_object2, 0); + setAction(&_sequenceManager, this, 9513, &_globals->_player, &_object2, NULL); } } else { _sceneMode = 0; - setAction(&_sequenceManager, this, 9502, &_globals->_player, &_candle, 0); + setAction(&_sequenceManager, this, 9502, &_globals->_player, &_candle, NULL); } } @@ -1259,11 +1259,11 @@ void Scene9700::process(Event &event) { if (RING_INVENTORY._helmet._sceneNumber == 1) { _globals->_player.disableControl(); _sceneMode = 9704; - setAction(&_sequenceManager, this, 9704, &_globals->_player, &_object1, 0); + setAction(&_sequenceManager, this, 9704, &_globals->_player, &_object1, NULL); } else { _globals->_player.disableControl(); _sceneMode = 9703; - setAction(&_sequenceManager, this, 9703, &_globals->_player, &_object1, 0); + setAction(&_sequenceManager, this, 9703, &_globals->_player, &_object1, NULL); } } } @@ -1286,12 +1286,12 @@ void Scene9700::postInit(SceneObjectList *OwnerList) { if (_globals->getFlag(97)) { _globals->_player.disableControl(); _sceneMode = 9701; - setAction(&_sequenceManager, this, 9701, &_globals->_player, &_object1, 0); + setAction(&_sequenceManager, this, 9701, &_globals->_player, &_object1, NULL); _globals->setFlag(97); } else { _globals->_player.disableControl(); _sceneMode = 9702; - setAction(&_sequenceManager, this, 9702, &_globals->_player, &_object1, 0); + setAction(&_sequenceManager, this, 9702, &_globals->_player, &_object1, NULL); } } @@ -1327,7 +1327,7 @@ void Scene9750::postInit(SceneObjectList *OwnerList) { _object2.hide(); _globals->_player.disableControl(); _sceneMode = 9751; - setAction(&_sequenceManager, this, 9751, &_globals->_player, &_object1, &_object2, 0); + setAction(&_sequenceManager, this, 9751, &_globals->_player, &_object1, &_object2, NULL); } @@ -1369,12 +1369,12 @@ void Scene9850::Hotspot12::doAction(int action) { RING_INVENTORY._tunic2._sceneNumber = 1; _globals->_player.disableControl(); scene->_sceneMode = 9858; - setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, 0); + setAction(&scene->_sequenceManager, scene, 9858, &_globals->_player, &scene->_objTunic2, NULL); } else { RING_INVENTORY._tunic2._sceneNumber = 9850; _globals->_player.disableControl(); scene->_sceneMode = 9861; - setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, 0); + setAction(&scene->_sequenceManager, scene, 9861, &_globals->_player, &scene->_objTunic2, NULL); } } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._tunic2._sceneNumber != 1)) { NamedHotspot::doAction(action); @@ -1413,12 +1413,12 @@ void Scene9850::Hotspot16::doAction(int action) { RING_INVENTORY._cloak._sceneNumber = 1; _globals->_player.disableControl(); scene->_sceneMode = 9862; - setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, 0); + setAction(&scene->_sequenceManager, scene, 9862, &_globals->_player, &scene->_objCloak, NULL); } else { RING_INVENTORY._cloak._sceneNumber = 9850; _globals->_player.disableControl(); scene->_sceneMode = 9859; - setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, 0); + setAction(&scene->_sequenceManager, scene, 9859, &_globals->_player, &scene->_objCloak, NULL); } } else if ((action != CURSOR_LOOK) || (RING_INVENTORY._cloak._sceneNumber != 1)) { NamedHotspot::doAction(action); @@ -1475,10 +1475,10 @@ void Scene9850::Hotspot20::doAction(int action) { if (RING_INVENTORY._sword._sceneNumber == 9850) scene->_objSword.show(); scene->_sceneMode = 11; - setAction(&scene->_sequenceManager, scene, 9853, &_globals->_player, &scene->_objDoor, &scene->_objLever, 0); + setAction(&scene->_sequenceManager, scene, 9853, &_globals->_player, &scene->_objDoor, &scene->_objLever, NULL); } else { scene->_sceneMode = 10; - setAction(&scene->_sequenceManager, scene, 9854, &_globals->_player, &scene->_objDoor, &scene->_objLever, 0); + setAction(&scene->_sequenceManager, scene, 9854, &_globals->_player, &scene->_objDoor, &scene->_objLever, NULL); } scene->_objSword._state ^= 1; } else { @@ -1525,10 +1525,10 @@ void Scene9850::process(Event &event) { _globals->_player.disableControl(); if (_objSword._state == 0) { _sceneMode = 0; - setAction(&_sequenceManager, this, 9853, &_objLever, &_objDoor, &_objScimitar, &_objSword, 0); + setAction(&_sequenceManager, this, 9853, &_objLever, &_objDoor, &_objScimitar, &_objSword, NULL); } else { _sceneMode = 10; - setAction(&_sequenceManager, this, 9854, &_objLever, &_objDoor, &_objScimitar, &_objSword, 0); + setAction(&_sequenceManager, this, 9854, &_objLever, &_objDoor, &_objScimitar, &_objSword, NULL); } _objSword._state ^= 1; } @@ -1540,7 +1540,7 @@ void Scene9850::dispatch() { } else if (_globals->_player._position.y >= 198) { _globals->_player.disableControl(); _sceneMode = 9500; - setAction(&_sequenceManager, this, 9852, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9852, &_globals->_player, NULL); } } @@ -1632,7 +1632,7 @@ void Scene9850::postInit(SceneObjectList *OwnerList) { _globals->_player.postInit(); _globals->_player.disableControl(); _sceneMode = 0; - setAction(&_sequenceManager, this, 9851, &_globals->_player, 0); + setAction(&_sequenceManager, this, 9851, &_globals->_player, NULL); } /*-------------------------------------------------------------------------- @@ -1654,7 +1654,7 @@ void Scene9900::strAction1::signal() { _object9._strip = 6; _object9.fixPriority(250); _object9.setPosition(Common::Point(171, 59)); - _object9.animate(ANIM_MODE_5, 0); + _object9.animate(ANIM_MODE_5, NULL); _globals->_scenePalette.addRotation(67, 111, 1, 1, this); scene->_object2.hide(); break; @@ -1816,31 +1816,31 @@ void Scene9900::signal() { _object6.hide(); } - _object1.animate(ANIM_MODE_NONE, 0); - _object2.animate(ANIM_MODE_NONE, 0); - _object3.animate(ANIM_MODE_NONE, 0); - _object4.animate(ANIM_MODE_NONE, 0); - _object5.animate(ANIM_MODE_NONE, 0); - _object6.animate(ANIM_MODE_NONE, 0); + _object1.animate(ANIM_MODE_NONE, NULL); + _object2.animate(ANIM_MODE_NONE, NULL); + _object3.animate(ANIM_MODE_NONE, NULL); + _object4.animate(ANIM_MODE_NONE, NULL); + _object5.animate(ANIM_MODE_NONE, NULL); + _object6.animate(ANIM_MODE_NONE, NULL); - _object1.setObjectWrapper(0); - _object2.setObjectWrapper(0); - _object3.setObjectWrapper(0); - _object4.setObjectWrapper(0); - _object5.setObjectWrapper(0); - _object6.setObjectWrapper(0); + _object1.setObjectWrapper(NULL); + _object2.setObjectWrapper(NULL); + _object3.setObjectWrapper(NULL); + _object4.setObjectWrapper(NULL); + _object5.setObjectWrapper(NULL); + _object6.setObjectWrapper(NULL); - _object1.addMover(0); - _object2.addMover(0); - _object3.addMover(0); - _object4.addMover(0); - _object5.addMover(0); - _object6.addMover(0); + _object1.addMover(NULL); + _object2.addMover(NULL); + _object3.addMover(NULL); + _object4.addMover(NULL); + _object5.addMover(NULL); + _object6.addMover(NULL); switch (_sceneMode){ case 150: _globals->_soundHandler.startSound(380); - _object8.postInit(0); + _object8.postInit(); _object8.setVisage(2002); _object8.setStrip(1); _object8.setFrame(1); @@ -1955,17 +1955,17 @@ void Scene9900::dispatch() { } void Scene9900::postInit(SceneObjectList *OwnerList) { - _object1.postInit(0); + _object1.postInit(); _object1.hide(); - _object2.postInit(0); + _object2.postInit(); _object2.hide(); - _object3.postInit(0); + _object3.postInit(); _object3.hide(); - _object4.postInit(0); + _object4.postInit(); _object4.hide(); - _object5.postInit(0); + _object5.postInit(); _object5.hide(); - _object6.postInit(0); + _object6.postInit(); _object6.hide(); _object8._state = 0; @@ -2026,14 +2026,14 @@ void Scene9999::postInit(SceneObjectList *OwnerList) { _object1.postInit(); _object1.setVisage(1303); _object1.setStrip2(3); - _object1.setPosition(Common::Point(160, 152), 0); + _object1.setPosition(Common::Point(160, 152)); _globals->_player.postInit(); _globals->_player.setVisage(1303); _globals->_player.setStrip2(1); _globals->_player.fixPriority(250); - _globals->_player.animate(ANIM_MODE_2, 0); - _globals->_player.setPosition(Common::Point(194, 98), 0); + _globals->_player.animate(ANIM_MODE_2, NULL); + _globals->_player.setPosition(Common::Point(194, 98)); _globals->_player._numFrames = 20; _globals->_player.disableControl(); @@ -2041,14 +2041,14 @@ void Scene9999::postInit(SceneObjectList *OwnerList) { _object2.setVisage(1303); _object2.setStrip2(2); _object2.fixPriority(2); - _object2.setPosition(Common::Point(164, 149), 0); + _object2.setPosition(Common::Point(164, 149)); _object3.postInit(); _object3.setVisage(1303); _object3.setStrip2(2); _object3.fixPriority(2); _object3.setFrame(2); - _object3.setPosition(Common::Point(292, 149), 0); + _object3.setPosition(Common::Point(292, 149)); _object3.setAction(&_action3); if (_globals->_sceneManager._previousScene == 3500) diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 60f9893aa8..0698e5cb2d 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -1755,7 +1755,7 @@ void Scene4045::OlloStand::doAction(int action) { case CURSOR_TALK: if (_strip == 5) { setStrip(6); - animate(ANIM_MODE_NONE, 0); + animate(ANIM_MODE_NONE, NULL); } if (_globals->_player._position.y < 135) { scene->_sceneMode = 4046; diff --git a/engines/tsage/ringworld_scenes8.cpp b/engines/tsage/ringworld_scenes8.cpp index 3f1895a432..2a4df68926 100644 --- a/engines/tsage/ringworld_scenes8.cpp +++ b/engines/tsage/ringworld_scenes8.cpp @@ -59,7 +59,7 @@ void Scene7000::Action1::signal() { scene->_object1.postInit(); scene->_object1.setVisage(7003); scene->_object1.animate(ANIM_MODE_5, this); - scene->_object1.setPosition(Common::Point(151, 182), 0); + scene->_object1.setPosition(Common::Point(151, 182)); scene->_object1.fixPriority(205); _globals->_sceneItems.push_front(&scene->_object1); break; @@ -91,7 +91,7 @@ void Scene7000::Action2::signal() { setDelay(3); break; case 1: - _globals->_player.addMover(0, 0); + _globals->_player.addMover(NULL); _globals->_player.setVisage(7006); _globals->_player.setStrip(1); _globals->_player.setFrame(1); @@ -114,7 +114,7 @@ void Scene7000::Action3::dispatch() { Action::dispatch(); if (_actionIndex == 4) - scene->_object4.setPosition(scene->_object3._position, 0); + scene->_object4.setPosition(scene->_object3._position); } /*--------------------------------------------------------------------------*/ @@ -130,7 +130,7 @@ void Scene7000::Action3::signal() { scene->_object4.setVisage(5001); scene->_object4.setStrip2(2); scene->_object4.animate(ANIM_MODE_8, 0, NULL); - scene->_object4.setPosition(Common::Point(10, 18), 0); + scene->_object4.setPosition(Common::Point(10, 18)); scene->_object4.fixPriority(10); scene->_object4.changeZoom(100); scene->_object4.hide(); @@ -144,7 +144,7 @@ void Scene7000::Action3::signal() { case 2: scene->_object3._moveDiff.y = 1; scene->_object3.fixPriority(10); - scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15), 0); + scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15)); scene->_object4.show(); setDelay(30); break; @@ -432,13 +432,13 @@ void Scene7000::Object1::doAction(int action) { scene->setAction(&scene->_action5); } else if (_globals->getFlag(52)) { scene->_sceneMode = 7005; - scene->setAction(&scene->_sequenceManager, scene, 7013, 0, 0); + scene->setAction(&scene->_sequenceManager, scene, 7013, NULL); } else if (_globals->getFlag(13)) { _globals->_sceneManager._sceneNumber = 7002; - scene->setAction(&scene->_sequenceManager, scene, 7014, 0, 0); + scene->setAction(&scene->_sequenceManager, scene, 7014, NULL); } else { _globals->_sceneManager._sceneNumber = 7002; - scene->setAction(&scene->_sequenceManager, scene, 7002, 0, 0); + scene->setAction(&scene->_sequenceManager, scene, 7002, NULL); } break; default: @@ -493,35 +493,35 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object5.setVisage(7001); _object5.setStrip2(1); _object5.animate(ANIM_MODE_2, NULL); - _object5.setPosition(Common::Point(49, 147), 0); + _object5.setPosition(Common::Point(49, 147)); _object5.fixPriority(1); _object6.postInit(); _object6.setVisage(7001); _object6.setStrip2(2); _object6.animate(ANIM_MODE_2, NULL); - _object6.setPosition(Common::Point(160, 139), 0); + _object6.setPosition(Common::Point(160, 139)); _object6.fixPriority(1); _object7.postInit(); _object7.setVisage(7001); _object7.setStrip2(3); _object7.animate(ANIM_MODE_2, NULL); - _object7.setPosition(Common::Point(272, 129), 0); + _object7.setPosition(Common::Point(272, 129)); _object7.fixPriority(1); _object8.postInit(); _object8.setVisage(7001); _object8.setStrip2(4); _object8.animate(ANIM_MODE_2, NULL); - _object8.setPosition(Common::Point(176, 175), 0); + _object8.setPosition(Common::Point(176, 175)); _object8.fixPriority(1); if (_globals->getFlag(72)) { _object3.postInit(); _object3.setVisage(5001); _object3.setStrip2(1); - _object3.setPosition(Common::Point(107, 92), 0); + _object3.setPosition(Common::Point(107, 92)); _object3.changeZoom(100); _object3.fixPriority(10); @@ -531,7 +531,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object1.setStrip(4); else _object1.setStrip(2); - _object1.setPosition(Common::Point(87, 129), 0); + _object1.setPosition(Common::Point(87, 129)); _object1._numFrames = 4; _object1.changeZoom(45); _object1.animate(ANIM_MODE_8, 0, NULL); @@ -545,13 +545,13 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _globals->_player.animate(ANIM_MODE_1, NULL); SceneObjectWrapper *wrapper = new SceneObjectWrapper(); _globals->_player.setObjectWrapper(wrapper); - _globals->_player.setPosition(Common::Point(57, 94), 0); + _globals->_player.setPosition(Common::Point(57, 94)); _globals->_player.changeZoom(-1); _globals->_player.fixPriority(10); if (_globals->getFlag(81)) { setAction(&_action4); } else { - _object1.setPosition(Common::Point(151, 182), 0); + _object1.setPosition(Common::Point(151, 182)); _object1.changeZoom(100); setAction(&_action1); } @@ -563,7 +563,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object3.setVisage(5001); _object3.setStrip2(1); _object3.animate(ANIM_MODE_1, NULL); - _object3.setPosition(Common::Point(307, 0), 0); + _object3.setPosition(Common::Point(307, 0)); _object3.changeZoom(-1); setAction(&_action3); } @@ -572,14 +572,14 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _globals->_player.setVisage(2170); _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setObjectWrapper(new SceneObjectWrapper()); - _globals->_player.setPosition(Common::Point(57, 94), 0); + _globals->_player.setPosition(Common::Point(57, 94)); _globals->_player.changeZoom(-1); _globals->_player.fixPriority(10); _globals->_player.disableControl(); _sceneMode = 7001; setAction(&_action6, this); if (!_globals->getFlag(81)) { - _object1.setPosition(Common::Point(151, 182), 0); + _object1.setPosition(Common::Point(151, 182)); _object1.changeZoom(100); } _object8.remove(); @@ -587,10 +587,10 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { } else if (_globals->_sceneManager._previousScene == 2320) { _globals->_player.postInit(); _globals->_player.setVisage(0); - _globals->_player.animate(ANIM_MODE_1, 0); + _globals->_player.animate(ANIM_MODE_1, NULL); SceneObjectWrapper *wrapper = new SceneObjectWrapper(); _globals->_player.setObjectWrapper(wrapper); - _globals->_player.setPosition(Common::Point(57, 94), 0); + _globals->_player.setPosition(Common::Point(57, 94)); _globals->_player.changeZoom(-1); _globals->_player.fixPriority(10); _sceneMode = 7001; @@ -601,7 +601,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) { _object3.postInit(); _object3.setVisage(5001); _object3.setStrip2(1); - _object3.setPosition(Common::Point(307, 0), 0); + _object3.setPosition(Common::Point(307, 0)); _soundHandler.startSound(151); _soundHandler.proc5(1); _globals->_soundHandler.startSound(250); @@ -741,13 +741,13 @@ void Scene7100::Action6::signal() { case 0: setDelay(1); scene->_object10.fixPriority(8); - scene->_object10.setPosition(Common::Point(155, 187), 0); + scene->_object10.setPosition(Common::Point(155, 187)); scene->_object11.fixPriority(8); - scene->_object11.setPosition(Common::Point(155, 190), 0); + scene->_object11.setPosition(Common::Point(155, 190)); scene->_object12.fixPriority(8); - scene->_object12.setPosition(Common::Point(151, 193), 0); + scene->_object12.setPosition(Common::Point(151, 193)); break; case 1: { Common::Point pt1(167, 187); @@ -756,11 +756,11 @@ void Scene7100::Action6::signal() { Common::Point pt2(165, 185); NpcMover *mover2 = new NpcMover(); - scene->_object11.addMover(mover2, &pt2, 0); + scene->_object11.addMover(mover2, &pt2, NULL); Common::Point pt3(163, 183); NpcMover *mover3 = new NpcMover(); - scene->_object12.addMover(mover3, &pt3, 0); + scene->_object12.addMover(mover3, &pt3, NULL); break; } case 2: { @@ -773,13 +773,13 @@ void Scene7100::Action6::signal() { scene->_object11.fixPriority(50); Common::Point pt2(89, 185); NpcMover *mover2 = new NpcMover(); - scene->_object11.addMover(mover2, &pt2, 0); + scene->_object11.addMover(mover2, &pt2, NULL); scene->_object12.setStrip2(6); scene->_object12.fixPriority(50); Common::Point pt3(87, 183); NpcMover *mover3 = new NpcMover(); - scene->_object12.addMover(mover3, &pt3, 0); + scene->_object12.addMover(mover3, &pt3, NULL); break; } case 3: @@ -807,7 +807,7 @@ void Scene7100::Action7::signal() { scene->_object13.setStrip2(2); Common::Point pt(524, 104); NpcMover *mover = new NpcMover(); - scene->_object13.addMover(mover, &pt, 0); + scene->_object13.addMover(mover, &pt, NULL); break; } case 3: @@ -835,11 +835,11 @@ void Scene7100::Action8::signal() { Common::Point pt2(480, 146); NpcMover *mover2 = new NpcMover(); - scene->_object18.addMover(mover2, &pt2, 0); + scene->_object18.addMover(mover2, &pt2, NULL); Common::Point pt3(470, 153); NpcMover *mover3 = new NpcMover(); - scene->_object19.addMover(mover3, &pt3, 0); + scene->_object19.addMover(mover3, &pt3, NULL); break; } case 2: { @@ -853,11 +853,11 @@ void Scene7100::Action8::signal() { Common::Point pt2(502, 179); NpcMover *mover2 = new NpcMover(); - scene->_object18.addMover(mover2, &pt2, 0); + scene->_object18.addMover(mover2, &pt2, NULL); Common::Point pt3(495, 184); NpcMover *mover3 = new NpcMover(); - scene->_object19.addMover(mover3, &pt3, 0); + scene->_object19.addMover(mover3, &pt3, NULL); break; } case 3: { @@ -871,11 +871,11 @@ void Scene7100::Action8::signal() { Common::Point pt2(379, 161); NpcMover *mover2 = new NpcMover(); - scene->_object18.addMover(mover2, &pt2, 0); + scene->_object18.addMover(mover2, &pt2, NULL); Common::Point pt3(373, 167); NpcMover *mover3 = new NpcMover(); - scene->_object19.addMover(mover3, &pt3, 0); + scene->_object19.addMover(mover3, &pt3, NULL); break; } case 4: { @@ -889,11 +889,11 @@ void Scene7100::Action8::signal() { Common::Point pt2(473, 187); NpcMover *mover2 = new NpcMover(); - scene->_object18.addMover(mover2, &pt2, 0); + scene->_object18.addMover(mover2, &pt2, NULL); Common::Point pt3(466, 192); NpcMover *mover3 = new NpcMover(); - scene->_object19.addMover(mover3, &pt3, 0); + scene->_object19.addMover(mover3, &pt3, NULL); break; } case 5: { @@ -903,11 +903,11 @@ void Scene7100::Action8::signal() { Common::Point pt2(552, 178); NpcMover *mover2 = new NpcMover(); - scene->_object18.addMover(mover2, &pt2, 0); + scene->_object18.addMover(mover2, &pt2, NULL); Common::Point pt3(541, 183); NpcMover *mover3 = new NpcMover(); - scene->_object19.addMover(mover3, &pt3, 0); + scene->_object19.addMover(mover3, &pt3, NULL); _actionIndex = 0; break; @@ -1015,68 +1015,68 @@ void Scene7100::postInit(SceneObjectList *OwnerList) { _object2.postInit(); _object2.setVisage(7161); - _object2.animate(ANIM_MODE_2, 0); - _object2.setPosition(Common::Point(10, 140), 0); + _object2.animate(ANIM_MODE_2, NULL); + _object2.setPosition(Common::Point(10, 140)); _object2._numFrames = 1; _object2.fixPriority(180); - _object2.setAction(&_action1, 0); + _object2.setAction(&_action1, NULL); _object3.postInit(); _object3.setVisage(7161); - _object3.animate(ANIM_MODE_2, 0); - _object3.setPosition(Common::Point(34, 115), 0); + _object3.animate(ANIM_MODE_2, NULL); + _object3.setPosition(Common::Point(34, 115)); _object3._numFrames = 1; _object3.fixPriority(180); - _object3.setAction(&_action2, 0); + _object3.setAction(&_action2, NULL); _object4.postInit(); _object4.setVisage(7164); - _object4.animate(ANIM_MODE_2, 0); - _object4.setPosition(Common::Point(-10, 159), 0); + _object4.animate(ANIM_MODE_2, NULL); + _object4.setPosition(Common::Point(-10, 159)); _object4._numFrames = 2; _object4.fixPriority(250); - _object4.setAction(&_action3, 0); + _object4.setAction(&_action3, NULL); _object5.postInit(); _object5.setVisage(7162); _object5.setStrip(3); - _object5.animate(ANIM_MODE_2, 0); - _object5.setPosition(Common::Point(20, 52), 0); - _object5.setAction(&_action4, 0); + _object5.animate(ANIM_MODE_2, NULL); + _object5.setPosition(Common::Point(20, 52)); + _object5.setAction(&_action4, NULL); _object9.postInit(); _object9.setVisage(7160); _object5.setStrip(2); - _object9.animate(ANIM_MODE_2, 0); - _object9.setPosition(Common::Point(110, 168), 0); + _object9.animate(ANIM_MODE_2, NULL); + _object9.setPosition(Common::Point(110, 168)); _object9._numFrames = 2; _object9.fixPriority(16); - _object9.setAction(&_action5, 0); + _object9.setAction(&_action5, NULL); _object13.postInit(); _object13.setVisage(7161); _object13.setStrip(8); - _object13.animate(ANIM_MODE_2, 0); - _object13.setPosition(Common::Point(524, 104), 0); + _object13.animate(ANIM_MODE_2, NULL); + _object13.setPosition(Common::Point(524, 104)); _object13._numFrames = 5; _object13.fixPriority(250); - _object13.setAction(&_action7, 0); + _object13.setAction(&_action7, NULL); _object17.postInit(); _object17.setVisage(7160); _object17.setStrip(3); - _object17.animate(ANIM_MODE_2, 0); - _object17.setPosition(Common::Point(552, 183), 0); + _object17.animate(ANIM_MODE_2, NULL); + _object17.setPosition(Common::Point(552, 183)); _object17._numFrames = 4; _object17._moveDiff.x = 12; _object17._moveDiff.y = 12; - _object17.setAction(&_action8, 0); + _object17.setAction(&_action8, NULL); _object18.postInit(); _object18.setVisage(7160); _object18.setStrip(3); - _object18.animate(ANIM_MODE_2, 0); - _object18.setPosition(Common::Point(552, 178), 0); + _object18.animate(ANIM_MODE_2, NULL); + _object18.setPosition(Common::Point(552, 178)); _object18._numFrames = 4; _object18._moveDiff.x = 12; _object18._moveDiff.y = 12; @@ -1084,8 +1084,8 @@ void Scene7100::postInit(SceneObjectList *OwnerList) { _object19.postInit(); _object19.setVisage(7160); _object19.setStrip(3); - _object19.animate(ANIM_MODE_2, 0); - _object19.setPosition(Common::Point(541, 183), 0); + _object19.animate(ANIM_MODE_2, NULL); + _object19.setPosition(Common::Point(541, 183)); _object19._numFrames = 4; _object19._moveDiff.x = 12; _object19._moveDiff.y = 12; @@ -1093,37 +1093,37 @@ void Scene7100::postInit(SceneObjectList *OwnerList) { _object24.postInit(); _object24.setVisage(7162); _object24.setStrip(1); - _object24.animate(ANIM_MODE_2, 0); - _object24.setPosition(Common::Point(-12, 182), 0); + _object24.animate(ANIM_MODE_2, NULL); + _object24.setPosition(Common::Point(-12, 182)); _object24._numFrames = 4; _object24.fixPriority(180); - _object24.setAction(&_action9, 0); + _object24.setAction(&_action9, NULL); _object25.postInit(); _object25.setVisage(7163); - _object25.animate(ANIM_MODE_2, 0); - _object25.setPosition(Common::Point(551, 145), 0); + _object25.animate(ANIM_MODE_2, NULL); + _object25.setPosition(Common::Point(551, 145)); _object25._numFrames = 5; _object25.fixPriority(160); - _object25.setAction(&_action10, 0); + _object25.setAction(&_action10, NULL); // Swimmer 1 _globals->_player.postInit(); _globals->_player.setVisage(7101); - _globals->_player.animate(ANIM_MODE_2, 0); + _globals->_player.animate(ANIM_MODE_2, NULL); _globals->_player._moveDiff.x = 4; _globals->_player._moveDiff.y = 2; - _globals->_player.setPosition(Common::Point(135, 135), 0); + _globals->_player.setPosition(Common::Point(135, 135)); _globals->_player.fixPriority(200); _globals->_player.disableControl(); // Swimmer 2 _object1.postInit(); _object1.setVisage(7110); - _object1.animate(ANIM_MODE_1, 0); + _object1.animate(ANIM_MODE_1, NULL); _object1._moveDiff.x = 4; _object1._moveDiff.y = 2; - _object1.setPosition(Common::Point(100, 100), 0); + _object1.setPosition(Common::Point(100, 100)); setAction(&_action11); _soundHandler1.startSound(270); @@ -1181,10 +1181,10 @@ void Scene7200::Action2::signal() { scene->_object2.addMover(mover1, &pt1, this); NpcMover *mover2 = new NpcMover(); Common::Point pt2(56, 85); - scene->_object3.addMover(mover2, &pt2, 0); + scene->_object3.addMover(mover2, &pt2, NULL); NpcMover *mover3 = new NpcMover(); Common::Point pt3(54, 80); - scene->_object4.addMover(mover3, &pt3, 0); + scene->_object4.addMover(mover3, &pt3, NULL); break; } case 2: { @@ -1199,10 +1199,10 @@ void Scene7200::Action2::signal() { scene->_object2.addMover(mover1, &pt1, this); NpcMover *mover2 = new NpcMover(); Common::Point pt2(12, 84); - scene->_object3.addMover(mover2, &pt2, 0); + scene->_object3.addMover(mover2, &pt2, NULL); NpcMover *mover3 = new NpcMover(); Common::Point pt3(10, 79); - scene->_object4.addMover(mover3, &pt3, 0); + scene->_object4.addMover(mover3, &pt3, NULL); break; } case 3: @@ -1220,77 +1220,77 @@ void Scene7200::postInit(SceneObjectList *OwnerList) { Scene::postInit(); _object2.postInit(); _object2.setVisage(7160); - _object2.animate(ANIM_MODE_2, 0); + _object2.animate(ANIM_MODE_2, NULL); _object2.setZoom(10); - _object2.setPosition(Common::Point(53, 88), 0); + _object2.setPosition(Common::Point(53, 88)); _object2.setAction(&_action2); _object3.postInit(); _object3.setVisage(7160); - _object3.animate(ANIM_MODE_2, 0); + _object3.animate(ANIM_MODE_2, NULL); _object3.setZoom(10); - _object3.setPosition(Common::Point(55, 83), 0); + _object3.setPosition(Common::Point(55, 83)); _object4.postInit(); _object4.setVisage(7160); - _object4.animate(ANIM_MODE_2, 0); + _object4.animate(ANIM_MODE_2, NULL); _object4.setZoom(10); - _object4.setPosition(Common::Point(57, 78), 0); + _object4.setPosition(Common::Point(57, 78)); _object5.postInit(); _object5.setVisage(7201); - _object5.setPosition(Common::Point(300, 172), 0); + _object5.setPosition(Common::Point(300, 172)); _object5.setPriority(172); - _object5.animate(ANIM_MODE_2, 0); + _object5.animate(ANIM_MODE_2, NULL); _object5._numFrames = 3; _object6.postInit(); _object6.setVisage(7201); _object6.setStrip2(3); - _object6.setPosition(Common::Point(144, 97), 0); + _object6.setPosition(Common::Point(144, 97)); _object6.setPriority(199); - _object6.animate(ANIM_MODE_2, 0); + _object6.animate(ANIM_MODE_2, NULL); _object6._numFrames = 3; _object7.postInit(); _object7.setVisage(7201); _object7.setStrip2(4); - _object7.setPosition(Common::Point(115, 123), 0); + _object7.setPosition(Common::Point(115, 123)); _object7.setPriority(199); - _object7.animate(ANIM_MODE_2, 0); + _object7.animate(ANIM_MODE_2, NULL); _object7._numFrames = 3; _object8.postInit(); _object8.setVisage(7201); _object8.setStrip2(6); - _object8.setPosition(Common::Point(140, 173), 0); + _object8.setPosition(Common::Point(140, 173)); _object8.setPriority(199); - _object8.animate(ANIM_MODE_2, 0); + _object8.animate(ANIM_MODE_2, NULL); _object8._numFrames = 3; _object9.postInit(); _object9.setVisage(7201); _object9.setStrip2(7); - _object9.setPosition(Common::Point(215, 196), 0); + _object9.setPosition(Common::Point(215, 196)); _object9.setPriority(199); - _object9.animate(ANIM_MODE_2, 0); + _object9.animate(ANIM_MODE_2, NULL); _object9._numFrames = 3; // Orange swimmer _globals->_player.postInit(); _globals->_player.setVisage(7110); - _globals->_player.animate(ANIM_MODE_1, 0); + _globals->_player.animate(ANIM_MODE_1, NULL); _globals->_player.setObjectWrapper(new SceneObjectWrapper()); _globals->_player.setZoom(50); - _globals->_player.setPosition(Common::Point(-18, 16), 0); + _globals->_player.setPosition(Common::Point(-18, 16)); _globals->_player.disableControl(); _swimmer.postInit(); _swimmer.setVisage(7101); - _swimmer.animate(ANIM_MODE_1, 0); + _swimmer.animate(ANIM_MODE_1, NULL); _swimmer.setObjectWrapper(new SceneObjectWrapper()); _swimmer.setZoom(50); - _swimmer.setPosition(Common::Point(-8, 16), 0); + _swimmer.setPosition(Common::Point(-8, 16)); setAction(&_action1); _soundHandler.startSound(271); @@ -1426,65 +1426,65 @@ void Scene7300::postInit(SceneObjectList *OwnerList) { _object4.setVisage(7311); _object4.setStrip(1); _object4.setFrame(1); - _object4.setPosition(Common::Point(218, 157), 0); + _object4.setPosition(Common::Point(218, 157)); _object3.postInit(); _object3.setVisage(7311); _object3.setStrip(2); _object3.setFrame(1); - _object3.setPosition(Common::Point(203, 96), 0); + _object3.setPosition(Common::Point(203, 96)); _object3._numFrames = 2; _object3._moveDiff = Common::Point(1, 1); - _object3.animate(ANIM_MODE_8, 0, 0); + _object3.animate(ANIM_MODE_8, 0, NULL); _object3._moveRate = 2; _object3.setAction(&_action2); _globals->_player.postInit(); _globals->_player.setVisage(7305); - _globals->_player.animate(ANIM_MODE_1, 0); - _globals->_player.setPosition(Common::Point(-100, 100), 0); + _globals->_player.animate(ANIM_MODE_1, NULL); + _globals->_player.setPosition(Common::Point(-100, 100)); _globals->_player.disableControl(); _object1.postInit(); _object1.setVisage(7312); - _object1.animate(ANIM_MODE_1, 0); + _object1.animate(ANIM_MODE_1, NULL); _object1._moveDiff = Common::Point(1, 1); - _object1.setPosition(Common::Point(76, 78), 0); + _object1.setPosition(Common::Point(76, 78)); _object1._moveRate = 1; _object1.setAction(&_action3); _object2.postInit(); _object2.setVisage(7312); _object2.setStrip(2); - _object2.animate(ANIM_MODE_2, 0); - _object2.setPosition(Common::Point(77, 47), 0); + _object2.animate(ANIM_MODE_2, NULL); + _object2.setPosition(Common::Point(77, 47)); _object2.fixPriority(190); _object5.postInit(); _object5.setVisage(7300); - _object5.setPosition(Common::Point(106, 45), 0); - _object5.animate(ANIM_MODE_2, 0); + _object5.setPosition(Common::Point(106, 45)); + _object5.animate(ANIM_MODE_2, NULL); _object5._numFrames = 5; _object6.postInit(); _object6.setVisage(7300); _object6.setStrip2(2); - _object6.setPosition(Common::Point(283, 193), 0); - _object6.animate(ANIM_MODE_2, 0); + _object6.setPosition(Common::Point(283, 193)); + _object6.animate(ANIM_MODE_2, NULL); _object6._numFrames = 3; _object7.postInit(); _object7.setVisage(7300); _object7.setStrip(4); - _object7.setPosition(Common::Point(295, 77), 0); - _object7.animate(ANIM_MODE_2, 0); + _object7.setPosition(Common::Point(295, 77)); + _object7.animate(ANIM_MODE_2, NULL); _object7._numFrames = 3; _object8.postInit(); _object8.setVisage(7300); _object8.setStrip(5); - _object8.setPosition(Common::Point(1, 147), 0); - _object8.animate(ANIM_MODE_2, 0); + _object8.setPosition(Common::Point(1, 147)); + _object8.animate(ANIM_MODE_2, NULL); _object8._numFrames = 2; setAction(&_action1); @@ -1631,7 +1631,7 @@ void Scene7700::Action2::signal() { setDelay(_globals->_randomSource.getRandomNumber(60) + 60); break; case 1: - scene->_prof.animate(ANIM_MODE_7, 0, 0); + scene->_prof.animate(ANIM_MODE_7, 0, NULL); setDelay(20); break; case 3: @@ -1658,7 +1658,7 @@ void Scene7700::Action3::signal() { case 2: scene->_soundHandler.startSound(260); scene->_object8.setVisage(7703); - scene->_object8.setPosition(Common::Point(177, 97), 0); + scene->_object8.setPosition(Common::Point(177, 97)); scene->_object8.setStrip2(3); scene->_object8.animate(ANIM_MODE_5, this); scene->_object8._numFrames = 3; @@ -1684,7 +1684,7 @@ void Scene7700::Action4::signal() { scene->_object13.postInit(); scene->_object13.setVisage(7700); scene->_object13.setStrip2(7); - scene->_object13.setPosition(Common::Point(151, 33), 0); + scene->_object13.setPosition(Common::Point(151, 33)); scene->_object13.animate(ANIM_MODE_5, this); break; case 3: @@ -1704,7 +1704,7 @@ void Scene7700::Action5::signal() { break; case 1: { scene->_cloud.setFrame(_globals->_randomSource.getRandomNumber(1) + 1); - scene->_cloud.setPosition(Common::Point(133, 145 + _globals->_randomSource.getRandomNumber(54)), 0); + scene->_cloud.setPosition(Common::Point(133, 145 + _globals->_randomSource.getRandomNumber(54))); Common::Point pt(360, scene->_cloud._position.y); NpcMover *mover = new NpcMover(); @@ -1729,13 +1729,13 @@ void Scene7700::Action6::signal() { } case 2: scene->_easterEgg1.setStrip(2); - scene->_easterEgg1.setPosition(Common::Point(43, 65), 0); + scene->_easterEgg1.setPosition(Common::Point(43, 65)); scene->_easterEgg2.postInit(); scene->_easterEgg2.setVisage(7708); scene->_easterEgg2.setStrip(3); - scene->_easterEgg2.setPosition(Common::Point(116, 54), 0); - scene->_easterEgg2.animate(ANIM_MODE_2, 0); + scene->_easterEgg2.setPosition(Common::Point(116, 54)); + scene->_easterEgg2.animate(ANIM_MODE_2, NULL); setDelay(120); break; @@ -1771,14 +1771,14 @@ void Scene7700::SceneHotspot3::doAction(int action) { break; case CURSOR_LOOK: if (RING_INVENTORY._key._sceneNumber == 7700) - scene->setAction(&scene->_action4, 0); + scene->setAction(&scene->_action4, NULL); else SceneItem::display(7700, 53, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); break; case CURSOR_USE: if (!_globals->getFlag(78)) { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7715, 0); + scene->setAction(&scene->_sequenceManager, scene, 7715, NULL); } else if (RING_INVENTORY._key._sceneNumber == 7700) { _globals->_player.disableControl(); scene->_sceneMode = 7705; @@ -1801,7 +1801,7 @@ void Scene7700::SceneHotspot4::doAction(int action) { case CURSOR_USE: if (!_globals->getFlag(78)) { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7715, 0); + scene->setAction(&scene->_sequenceManager, scene, 7715, NULL); } else { SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } @@ -1824,11 +1824,11 @@ void Scene7700::SceneHotspot5::doAction(int action) { if (RING_INVENTORY._paper._sceneNumber == 7700) { _globals->_player.disableControl(); scene->_sceneMode = 7708; - scene->setAction(&scene->_sequenceManager, scene, 7708, &_globals->_player, 0); + scene->setAction(&scene->_sequenceManager, scene, 7708, &_globals->_player, NULL); } } else { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7715, 0); + scene->setAction(&scene->_sequenceManager, scene, 7715, NULL); } break; default: @@ -1936,7 +1936,7 @@ void Scene7700::Object1::doAction(int action) { scene->setAction(&scene->_action1, this); } else { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7715, 0); + scene->setAction(&scene->_sequenceManager, scene, 7715, NULL); } } else { SceneHotspot::doAction(action); @@ -1977,13 +1977,13 @@ void Scene7700::Object3::doAction(int action) { if (scene->_object3._frame == 1) { _globals->_player.disableControl(); scene->_sceneMode = 7707; - scene->setAction(&scene->_sequenceManager, scene, 7707, &_globals->_player, this, 0); + scene->setAction(&scene->_sequenceManager, scene, 7707, &_globals->_player, this, NULL); } else { SceneItem::display(7700, 60, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } } else { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7715, 0); + scene->setAction(&scene->_sequenceManager, scene, 7715, NULL); } } else { SceneHotspot::doAction(action); @@ -2005,7 +2005,7 @@ void Scene7700::Object7::doAction(int action) { SceneItem::display(7701, 41, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END); } else { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7714, 0); + scene->setAction(&scene->_sequenceManager, scene, 7714, NULL); } break; case CURSOR_TALK: @@ -2016,10 +2016,10 @@ void Scene7700::Object7::doAction(int action) { if (_state == 0) { _state = 1; scene->_sceneMode = 7703; - scene->setAction(&scene->_sequenceManager, scene, 7703, 0); + scene->setAction(&scene->_sequenceManager, scene, 7703, NULL); } else { scene->_sceneMode = 7712; - scene->setAction(&scene->_sequenceManager, scene, 7712, 0); + scene->setAction(&scene->_sequenceManager, scene, 7712, NULL); } } break; @@ -2027,10 +2027,10 @@ void Scene7700::Object7::doAction(int action) { if (!_globals->getFlag(78)) { _globals->_soundHandler.proc3(); _globals->setFlag(78); - setAction(0); + setAction(NULL); _globals->_player.disableControl(); scene->_sceneMode = 7704; - scene->setAction(&scene->_sequenceManager, scene, 7704, &_globals->_player, this, 0); + scene->setAction(&scene->_sequenceManager, scene, 7704, &_globals->_player, this, NULL); } break; default: @@ -2047,14 +2047,14 @@ void Scene7700::Object8::doAction(int action) { scene->_object9.postInit(); scene->_object9.setVisage(7701); scene->_object9.setStrip2(3); - scene->_object9.setPosition(Common::Point(91, 166), 0); + scene->_object9.setPosition(Common::Point(91, 166)); scene->_object9.fixPriority(200); scene->_object14.postInit(); scene->_object14.setVisage(7701); scene->_object14.setStrip(2); scene->_object14.fixPriority(250); - scene->_object14.setPosition(Common::Point(139, 151), 0); + scene->_object14.setPosition(Common::Point(139, 151)); scene->_gfxButton.setText(EXIT_MSG); scene->_gfxButton._bounds.center(140, 189); @@ -2066,7 +2066,7 @@ void Scene7700::Object8::doAction(int action) { } else if (_globals->getFlag(78)) { scene->_object15.postInit(); scene->_object15.setVisage(7701); - scene->_object15.setPosition(Common::Point(140, 165), 0); + scene->_object15.setPosition(Common::Point(140, 165)); scene->_object15.fixPriority(200); scene->_gfxButton.setText(EXIT_MSG); @@ -2077,7 +2077,7 @@ void Scene7700::Object8::doAction(int action) { scene->_object19.postInit(); scene->_object19.setVisage(7700); scene->_object19.setStrip(6); - scene->_object19.setPosition(Common::Point(140, 192), 0); + scene->_object19.setPosition(Common::Point(140, 192)); _globals->_sceneItems.push_front(&scene->_sceneItem10); _globals->_sceneItems.push_front(&scene->_sceneHotspot8); @@ -2116,7 +2116,7 @@ void Scene7700::Object9::doAction(int action) { scene->_object10.fixPriority(240); } scene->_soundHandler.startSound(262); - scene->_object14.animate(ANIM_MODE_5, 0); + scene->_object14.animate(ANIM_MODE_5, NULL); } _globals->_events.setCursor(CURSOR_WALK); break; @@ -2209,7 +2209,7 @@ void Scene7700::signal() { _globals->_player.enableControl(); } else { _sceneMode = 7711; - setAction(&_sequenceManager, this, 7711, 0); + setAction(&_sequenceManager, this, 7711, NULL); } break; case 7702: @@ -2227,7 +2227,7 @@ void Scene7700::signal() { _globals->_soundHandler.startSound(256); _prof.setStrip2(4); _prof.setFrame2(1); - _prof.setPosition(Common::Point(159, 87), 0); + _prof.setPosition(Common::Point(159, 87)); _globals->_player.enableControl(); break; case 7705: @@ -2276,9 +2276,9 @@ void Scene7700::process(Event &event) { if (!_globals->_sceneObjects->contains(&_easterEgg1)) { _easterEgg1.postInit(); _easterEgg1.setVisage(7708); - _easterEgg1.setPosition(Common::Point(163, 50), 0); + _easterEgg1.setPosition(Common::Point(163, 50)); _easterEgg1.fixPriority(1); - _easterEgg1.animate(ANIM_MODE_2, 0); + _easterEgg1.animate(ANIM_MODE_2, NULL); _easterEgg1.setAction(&_action6); } } @@ -2293,7 +2293,7 @@ void Scene7700::dispatch() { if ((_action == 0) && (_globals->_sceneRegions.indexOf(_globals->_player._position) == 30)) { _globals->_player.disableControl(); _sceneMode = 7702; - setAction(&_sequenceManager, this, 7702, &_globals->_player, 0); + setAction(&_sequenceManager, this, 7702, &_globals->_player, NULL); } Scene::dispatch(); } @@ -2314,10 +2314,10 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _globals->_player.postInit(); _globals->_player.setVisage(4201); - _globals->_player.animate(ANIM_MODE_1, 0); + _globals->_player.animate(ANIM_MODE_1, NULL); SceneObjectWrapper *wrapper = new SceneObjectWrapper(); _globals->_player.setObjectWrapper(wrapper); - _globals->_player.setPosition(Common::Point(-19, 68), 0); + _globals->_player.setPosition(Common::Point(-19, 68)); _globals->_player.setStrip2(7); _globals->_player.fixPriority(95); _globals->_player.changeZoom(80); @@ -2331,9 +2331,9 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { if (_globals->getFlag(78)) { _prof.setStrip2(4); _prof.fixPriority(80); - _prof.setPosition(Common::Point(159, 87), 0); + _prof.setPosition(Common::Point(159, 87)); } else { - _prof.setPosition(Common::Point(203, 87), 0); + _prof.setPosition(Common::Point(203, 87)); _prof.setStrip2(2); _prof._numFrames = 6; _prof.setAction(&_action2); @@ -2343,39 +2343,39 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _cloud.setVisage(7700); _cloud.setStrip2(5); _cloud.fixPriority(1); - _cloud.setPosition(Common::Point(133, 160), 0); + _cloud.setPosition(Common::Point(133, 160)); _cloud._moveDiff.x = 1; _cloud._moveRate = 7; _cloud.setAction(&_action5); _object1.postInit(); _object1.setVisage(7700); - _object1.setPosition(Common::Point(184, 61), 0); + _object1.setPosition(Common::Point(184, 61)); _object1._lookLineNum = 18; _object1._defltLineNum = 16; _object2.postInit(); _object2.setVisage(7700); - _object2.setPosition(Common::Point(184, 70), 0); + _object2.setPosition(Common::Point(184, 70)); _object2.fixPriority(60); _object2._lookLineNum = 19; _object2._defltLineNum = 17; _object3.postInit(); _object3.setVisage(7703); - _object3.setPosition(Common::Point(288, 36), 0); + _object3.setPosition(Common::Point(288, 36)); _object3.setStrip(2); _object4.postInit(); _object4.setVisage(7700); - _object4.setPosition(Common::Point(268, 59), 0); + _object4.setPosition(Common::Point(268, 59)); _object4.setStrip(2); _object4._lookLineNum = 37; _object4._defltLineNum = 35; _object5.postInit(); _object5.setVisage(7700); - _object5.setPosition(Common::Point(268, 67), 0); + _object5.setPosition(Common::Point(268, 67)); _object5.fixPriority(58); _object5.setStrip2(3); _object5._lookLineNum = 38; @@ -2383,7 +2383,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _object6.postInit(); _object6.setVisage(7700); - _object6.setPosition(Common::Point(268, 75), 0); + _object6.setPosition(Common::Point(268, 75)); _object6.fixPriority(57); _object6.setStrip2(4); _object6._lookLineNum = 40; @@ -2391,7 +2391,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _object8.postInit(); _object8.setVisage(7703); - _object8.setPosition(Common::Point(203, 91), 0); + _object8.setPosition(Common::Point(203, 91)); _object8.setStrip2(4); _object8.fixPriority(86); @@ -2400,7 +2400,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _cork.postInit(); _cork.setVisage(7703); - _cork.setPosition(Common::Point(32, 128), 0); + _cork.setPosition(Common::Point(32, 128)); if (_globals->getFlag(49)) _cork.setFrame(_cork.getFrameCount()); @@ -2409,7 +2409,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _emptyJar.postInit(); _emptyJar.setVisage(7700); _emptyJar.setStrip(8); - _emptyJar.setPosition(Common::Point(189, 48), 0); + _emptyJar.setPosition(Common::Point(189, 48)); _globals->_sceneItems.addItems(&_emptyJar, NULL); } _sceneHotspot1._sceneRegionId = 28; @@ -2510,7 +2510,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) { _globals->_sceneItems.addItems(&_object6, &_object5, &_object4, &_sceneHotspot6, &_sceneHotspot36, &_sceneItem7, NULL); _sceneMode = 7701; - setAction(&_sequenceManager, this, 7701, &_globals->_player, 0); + setAction(&_sequenceManager, this, 7701, &_globals->_player, NULL); _soundHandler.startSound(256); } -- cgit v1.2.3