From 984ede62627ba7a67fd82c6ee16548179f26bd72 Mon Sep 17 00:00:00 2001 From: Thanasis Antoniou Date: Tue, 21 May 2019 22:40:25 +0300 Subject: BLADERUNNER: Fix combat music autosaved at start of Act 3 If player clicks fast through all the dialogue at BB roof top --- engines/bladerunner/script/scene/ct08.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/engines/bladerunner/script/scene/ct08.cpp b/engines/bladerunner/script/scene/ct08.cpp index b0ecc3ebc7..8fb856941e 100644 --- a/engines/bladerunner/script/scene/ct08.cpp +++ b/engines/bladerunner/script/scene/ct08.cpp @@ -190,6 +190,12 @@ void SceneScriptCT08::PlayerWalkedIn() { Scene_Exits_Disable(); Game_Flag_Reset(kFlagCT51toCT08); Game_Flag_Reset(kFlagCT06toCT08); +#if BLADERUNNER_ORIGINAL_BUGS +#else + // if player clicked through fast enough in BB roof encounter, the fight music would be (auto-)saved here + // and would be restored when loading the auto-save + Music_Stop(0); +#endif // BLADERUNNER_ORIGINAL_BUGS Autosave_Game(1); } else if (Game_Flag_Query(kFlagCT51toCT08)) { Game_Flag_Reset(kFlagCT51toCT08); -- cgit v1.2.3