From 993b7af3559fa93b3f3bae44346f599a6527c512 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 5 Jun 2015 22:27:54 -0400 Subject: SHERLOCK: Fix movement in adjustObject --- engines/sherlock/objects.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp index 0e8eb30511..1cfde29b9c 100644 --- a/engines/sherlock/objects.cpp +++ b/engines/sherlock/objects.cpp @@ -1272,10 +1272,8 @@ void Object::adjustObject() { if (_type == REMOVE) return; - // Move the object's position - _position += _delta; - if (IS_ROSE_TATTOO && (_delta.x || _delta.y)) { + // The shape position is in pixels, and the delta is in fixed integer amounts int t; _noShapeSize.x += _delta.x; t = _noShapeSize.x / (FIXED_INT_MULTIPLIER / 10); @@ -1286,6 +1284,9 @@ void Object::adjustObject() { t = _noShapeSize.y / (FIXED_INT_MULTIPLIER / 10); _noShapeSize.y -= t * (FIXED_INT_MULTIPLIER / 10); _position.y += t; + } else if (IS_SERRATED_SCALPEL) { + // The delta is in whole pixels, so simply adjust the position with it + _position += _delta; } if (_position.y > LOWER_LIMIT) -- cgit v1.2.3