From 997386d15ca751eaef06533f3edc0aa3d029eede Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Mon, 3 Dec 2012 11:33:11 +0100 Subject: WINTERMUTE: Enable dirty rects by default. --- engines/wintermute/base/gfx/osystem/base_render_osystem.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index 55556e5f3c..fff51a56c2 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -106,7 +106,7 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) { setAlphaMod(255); setColorMod(255, 255, 255); _dirtyRect = NULL; - _disableDirtyRects = true; + _disableDirtyRects = false; if (ConfMan.hasKey("dirty_rects")) { _disableDirtyRects = !ConfMan.getBool("dirty_rects"); } @@ -263,14 +263,6 @@ void BaseRenderOSystem::fade(uint16 alpha) { ////////////////////////////////////////////////////////////////////////// void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) { - // This particular warning is rather messy, as this function is called a ton, - // thus we avoid printing it more than once. - - // TODO: Add fading with dirty rects. - if (!_disableDirtyRects) { - warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects"); - } - Common::Rect fillRect; if (rect) { -- cgit v1.2.3