From 9bab58179de824c5bfcbd4249dadc827a27e4d55 Mon Sep 17 00:00:00 2001 From: James Brown Date: Wed, 1 Oct 2003 11:42:32 +0000 Subject: Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages) svn-id: r10519 --- base/gameDetector.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 65dba3bb71..728c1db9c5 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -84,7 +84,7 @@ static const char USAGE_STRING[] = "\t-z - Display list of games\n" "\n" "\t-b - Pass number to the boot script (boot param)\n" - "\t-d[num] - Enable debug output (debug level [1])\n" + "\t-d[num] - Enable debug output (debug level [0])\n" "\t-u - Dump scripts\n" "\n" "\t--platform= - Specify version of game (amiga,atari-st,macintosh)\n" @@ -351,12 +351,14 @@ void GameDetector::parseCommandLine(int argc, char **argv) { g_config->setInt("cdrom", _cdrom); break; case 'd': + _debugMode = true; HANDLE_OPT_OPTION(); if (option != NULL) _debugLevel = atoi(option); if (_debugLevel) { - _debugMode = true; printf("Debuglevel (from command line): %d\n", _debugLevel); + } else { + printf("Debuglevel (from command line): 0 - Engine only\n"); } break; case 'e': -- cgit v1.2.3