From 9db0c9c60707eb3e999dfb1408950a0b17c85105 Mon Sep 17 00:00:00 2001 From: Colin Snover Date: Sun, 10 Sep 2017 20:25:14 -0500 Subject: CREATE_PROJECT: Allow FluidSynth on macOS FluidSynth does build and run successfully, but it is necessary to get the correct static libraries. It can be manually built against dylib, if desired, by manually adding the fluidsynth.dylib to the Frameworks. Since this will result in a runtime dependency, this is not set up by default. --- devtools/create_project/xcode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/devtools/create_project/xcode.cpp b/devtools/create_project/xcode.cpp index 7d58f31540..7e4a70c157 100644 --- a/devtools/create_project/xcode.cpp +++ b/devtools/create_project/xcode.cpp @@ -1077,7 +1077,7 @@ void XcodeProvider::setupAdditionalSources(std::string targetName, Property &fil void XcodeProvider::setupDefines(const BuildSetup &setup) { for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) { - if (*i == "USE_NASM" || *i == "USE_FLUIDSYNTH") // Not supported on Mac + if (*i == "USE_NASM") // Not supported on Mac continue; ADD_DEFINE(_defines, *i); -- cgit v1.2.3