From 9de279b2ab1eb75ca937d63fe337078d1d44cf3d Mon Sep 17 00:00:00 2001 From: Tarek Soliman Date: Sun, 5 Feb 2012 19:01:51 -0600 Subject: KEYMAPPER: Fix active keymap name displayed in remap dialog This workaround no longer applies and is in fact causing a bug in the name of active keymap --- backends/keymapper/remap-dialog.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/backends/keymapper/remap-dialog.cpp b/backends/keymapper/remap-dialog.cpp index 445ed67e8a..8f187778d8 100644 --- a/backends/keymapper/remap-dialog.cpp +++ b/backends/keymapper/remap-dialog.cpp @@ -307,10 +307,6 @@ void RemapDialog::loadKeymap() { List freeKeys(_keymapper->getHardwareKeys()); int topIndex = activeKeymaps.size() - 1; - // skip the top gui keymap since it is for the keymapper itself - // TODO: Don't use the keymap name as a way to discriminate GUI maps - if (topIndex > 0 && activeKeymaps[topIndex].keymap->getName().equals(kGuiKeymapName)) - --topIndex; // add most active keymap's keys Keymapper::MapRecord top = activeKeymaps[topIndex]; -- cgit v1.2.3