From a0c4e81d74616147d3a5f4eed29ad47b753e2578 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Fri, 26 Nov 2004 21:10:56 +0000 Subject: Trying to fix the WinCE/DC port breakage -- blindfolded, though, hence it probably isn't enough to get things compiling again :-/ svn-id: r15897 --- backends/dc/selector.cpp | 30 +++++++++++++----------------- backends/wince/CELauncherDialog.cpp | 14 +++++++------- backends/wince/CELauncherDialog.h | 2 +- 3 files changed, 21 insertions(+), 25 deletions(-) diff --git a/backends/dc/selector.cpp b/backends/dc/selector.cpp index 56cb63373d..92cce1ea69 100644 --- a/backends/dc/selector.cpp +++ b/backends/dc/selector.cpp @@ -142,7 +142,7 @@ struct Dir { char name[252]; char deficon[256]; - FilesystemNode *node; + FilesystemNode node; }; static Game the_game; @@ -160,10 +160,10 @@ static bool checkName(const char *base, char *text = 0) return false; } -static bool isGame(const FilesystemNode *entry, char *base) +static bool isGame(const FilesystemNode &entry, char *base) { FSList files; - files.push_back(*entry); + files.push_back(entry); DetectedGameList candidates; const PluginList &plugins = PluginManager::instance().getPlugins(); @@ -180,10 +180,10 @@ static bool isGame(const FilesystemNode *entry, char *base) return true; } -static bool isIcon(const FilesystemNode *entry) +static bool isIcon(const FilesystemNode &entry) { - int l = entry->displayName().size(); - if(l>4 && !strcasecmp(entry->displayName().c_str()+l-4, ".ICO")) + int l = entry.displayName().size(); + if(l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO")) return true; else return false; @@ -228,24 +228,23 @@ static int findGames(Game *games, int max) int curr_game = 0, curr_dir = 0, num_dirs = 1; dirs[0].node = FilesystemNode::getRoot(); while(curr_game < max && curr_dir < num_dirs) { - strncpy(dirs[curr_dir].name, dirs[curr_dir].node->path().c_str(), 252); + strncpy(dirs[curr_dir].name, dirs[curr_dir].node.path().c_str(), 252); dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; - FSList *fslist = dirs[curr_dir++].node->listDir(FilesystemNode::kListAll); - if (fslist != NULL) { - for (FSList::const_iterator entry = fslist->begin(); entry != fslist->end(); + FSList fslist = dirs[curr_dir++].node.listDir(FilesystemNode::kListAll); + for (FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(), "install")) { - if ((dirs[num_dirs].node = entry->clone()) != NULL) - num_dirs ++; + dirs[num_dirs].node = *entry; + num_dirs++; } } else - if(isIcon(&*entry)) + if(isIcon(*entry)) strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str()); else if(curr_game < max && - isGame(&*entry, games[curr_game].filename_base)) { + isGame(*entry, games[curr_game].filename_base)) { strcpy(games[curr_game].dir, dirs[curr_dir-1].name); if(uniqueGame(games[curr_game].filename_base, games[curr_game].dir, games, curr_game)) { @@ -263,9 +262,6 @@ static int findGames(Game *games, int max) } } } - delete fslist; - } - delete dirs[curr_dir-1].node; } for(int i=0; ilistDir(FilesystemNode::kListFilesOnly); - DetectedGameList candidates(PluginManager::instance().detectGames(*files)); - addCandidate(node->path(), candidates); + FSList files = node.listDir(FilesystemNode::kListFilesOnly); + DetectedGameList candidates(PluginManager::instance().detectGames(files)); + addCandidate(node.path(), candidates); // Then recurse on the subdirectories - FSList *dirs = node->listDir(FilesystemNode::kListDirectoriesOnly); - for (FSList::const_iterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir) - automaticScanDirectory(&(*currentDir)); + FSList dirs = node.listDir(FilesystemNode::kListDirectoriesOnly); + for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) + automaticScanDirectory(*currentDir); } diff --git a/backends/wince/CELauncherDialog.h b/backends/wince/CELauncherDialog.h index 6617b0250b..43865d9c05 100644 --- a/backends/wince/CELauncherDialog.h +++ b/backends/wince/CELauncherDialog.h @@ -36,7 +36,7 @@ public: protected: void addGame(); void addCandidate(String &path, DetectedGameList &candidates); - void automaticScanDirectory(const FilesystemNode *node); + void automaticScanDirectory(const FilesystemNode &node); }; typedef GUI::LauncherDialog GUILauncherDialog; -- cgit v1.2.3