From a428835b38fdc6a0672a760a7cbb16b0a936f124 Mon Sep 17 00:00:00 2001 From: md5 Date: Thu, 5 May 2011 13:33:39 +0300 Subject: SWORD25: Removed the saved game filename from the savegame meta info struct --- engines/sword25/kernel/persistenceservice.cpp | 21 +++++++++------------ 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp index 1312e1f1f6..8d54c24918 100644 --- a/engines/sword25/kernel/persistenceservice.cpp +++ b/engines/sword25/kernel/persistenceservice.cpp @@ -105,7 +105,6 @@ struct SavegameInformation { bool isOccupied; bool isCompatible; Common::String description; - Common::String filename; uint gamedataLength; uint gamedataOffset; uint gamedataUncompressedLength; @@ -118,7 +117,6 @@ struct SavegameInformation { isOccupied = false; isCompatible = false; description = ""; - filename = ""; gamedataLength = 0; gamedataOffset = 0; gamedataUncompressedLength = 0; @@ -175,8 +173,6 @@ struct PersistenceService::Impl { curSavegameInfo.isOccupied = true; // Check if the saved game is compatible with the current engine version. curSavegameInfo.isCompatible = (storedVersionID == Common::String(VERSIONID)); - // Store the save game name - FIXME: Why is this needed? - curSavegameInfo.filename = filename; // Load the save game description. curSavegameInfo.description = gameDescription; // The offset to the stored save game data within the file. @@ -253,10 +249,11 @@ Common::String &PersistenceService::getSavegameDescription(uint slotID) { } Common::String &PersistenceService::getSavegameFilename(uint slotID) { - static Common::String emptyString; + static Common::String result; if (!checkslotID(slotID)) - return emptyString; - return _impl->_savegameInformations[slotID].filename; + return result; + result = generateSavegameFilename(slotID); + return result; } bool PersistenceService::saveGame(uint slotID, const Common::String &screenshotFilename) { @@ -381,13 +378,13 @@ bool PersistenceService::loadGame(uint slotID) { byte *compressedDataBuffer = new byte[curSavegameInfo.gamedataLength]; byte *uncompressedDataBuffer = new Bytef[curSavegameInfo.gamedataUncompressedLength]; - - file = sfm->openForLoading(generateSavegameFilename(slotID)); + Common::String filename = generateSavegameFilename(slotID); + file = sfm->openForLoading(filename); file->seek(curSavegameInfo.gamedataOffset); file->read(reinterpret_cast(&compressedDataBuffer[0]), curSavegameInfo.gamedataLength); if (file->err()) { - error("Unable to load the gamedata from the savegame file \"%s\".", curSavegameInfo.filename.c_str()); + error("Unable to load the gamedata from the savegame file \"%s\".", filename.c_str()); delete[] compressedDataBuffer; delete[] uncompressedDataBuffer; return false; @@ -397,7 +394,7 @@ bool PersistenceService::loadGame(uint slotID) { uLongf uncompressedBufferSize = curSavegameInfo.gamedataUncompressedLength; if (uncompress(reinterpret_cast(&uncompressedDataBuffer[0]), &uncompressedBufferSize, reinterpret_cast(&compressedDataBuffer[0]), curSavegameInfo.gamedataLength) != Z_OK) { - error("Unable to decompress the gamedata from savegame file \"%s\".", curSavegameInfo.filename.c_str()); + error("Unable to decompress the gamedata from savegame file \"%s\".", filename.c_str()); delete[] uncompressedDataBuffer; delete[] compressedDataBuffer; delete file; @@ -420,7 +417,7 @@ bool PersistenceService::loadGame(uint slotID) { delete file; if (!success) { - error("Unable to unpersist the gamedata from savegame file \"%s\".", curSavegameInfo.filename.c_str()); + error("Unable to unpersist the gamedata from savegame file \"%s\".", filename.c_str()); return false; } -- cgit v1.2.3