From a4bdd3cdec995cc864eeeda41812e6ab093acdbc Mon Sep 17 00:00:00 2001 From: Max Horn Date: Sun, 31 Oct 2010 17:11:43 +0000 Subject: WINCE: Code formatting svn-id: r53979 --- backends/platform/wince/CEActionsPocket.cpp | 3 +- backends/platform/wince/CEActionsPocket.h | 46 +++--- backends/platform/wince/CEActionsSmartphone.h | 34 ++--- backends/platform/wince/CEDevice.h | 26 ++-- backends/platform/wince/CEScaler.cpp | 1 + backends/platform/wince/CEgui/GUIElement.cpp | 147 ++++++++++--------- backends/platform/wince/CEgui/GUIElement.h | 59 ++++---- backends/platform/wince/CEgui/ItemAction.cpp | 42 +++--- backends/platform/wince/CEgui/ItemAction.h | 20 +-- backends/platform/wince/CEgui/ItemSwitch.cpp | 109 +++++++------- backends/platform/wince/CEgui/ItemSwitch.h | 36 ++--- backends/platform/wince/CEgui/Panel.cpp | 85 ++++++----- backends/platform/wince/CEgui/Panel.h | 37 ++--- backends/platform/wince/CEgui/PanelItem.cpp | 24 ++-- backends/platform/wince/CEgui/PanelItem.h | 27 ++-- backends/platform/wince/CEgui/PanelKeyboard.cpp | 117 ++++++++-------- backends/platform/wince/CEgui/PanelKeyboard.h | 21 +-- .../platform/wince/CEgui/SDL_ImageResource.cpp | 94 ++++++------- backends/platform/wince/CEgui/SDL_ImageResource.h | 26 ++-- backends/platform/wince/CEgui/Toolbar.cpp | 12 +- backends/platform/wince/CEgui/Toolbar.h | 19 ++- backends/platform/wince/CEgui/ToolbarHandler.cpp | 156 ++++++++++----------- backends/platform/wince/CEgui/ToolbarHandler.h | 47 ++++--- gui/Actions.cpp | 17 +-- 24 files changed, 605 insertions(+), 600 deletions(-) diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 2005c86847..99d0be2bdc 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -85,8 +85,7 @@ int CEActionsPocket::version() { } CEActionsPocket::CEActionsPocket(const Common::String &gameid) : -GUI::Actions() -{ +GUI::Actions() { int i; _right_click_needed = false; diff --git a/backends/platform/wince/CEActionsPocket.h b/backends/platform/wince/CEActionsPocket.h index 0a15e25648..72a2064fbf 100644 --- a/backends/platform/wince/CEActionsPocket.h +++ b/backends/platform/wince/CEActionsPocket.h @@ -61,32 +61,32 @@ enum pocketActionType { class OSystem_WINCE3; class CEActionsPocket : public GUI::Actions { - public: - // Actions - bool perform(GUI::ActionType action, bool pushed = true); - Common::String actionName(GUI::ActionType action); - int size(); +public: + // Actions + bool perform(GUI::ActionType action, bool pushed = true); + Common::String actionName(GUI::ActionType action); + int size(); - static void init(); - void initInstanceMain(OSystem *mainSystem); - void initInstanceGame(); + static void init(); + void initInstanceMain(OSystem *mainSystem); + void initInstanceGame(); - // Action domain - Common::String domain(); - int version(); + // Action domain + Common::String domain(); + int version(); - // Utility - bool needsRightClickMapping(); - bool needsHideToolbarMapping(); - bool needsZoomMapping(); + // Utility + bool needsRightClickMapping(); + bool needsHideToolbarMapping(); + bool needsZoomMapping(); - ~CEActionsPocket(); - private: - CEActionsPocket(const Common::String &gameid); - bool _right_click_needed; - bool _hide_toolbar_needed; - bool _zoom_needed; - OSystem_WINCE3 *_CESystem; - }; + ~CEActionsPocket(); +private: + CEActionsPocket(const Common::String &gameid); + bool _right_click_needed; + bool _hide_toolbar_needed; + bool _zoom_needed; + OSystem_WINCE3 *_CESystem; +}; #endif diff --git a/backends/platform/wince/CEActionsSmartphone.h b/backends/platform/wince/CEActionsSmartphone.h index d7a6f535b6..29156bb152 100644 --- a/backends/platform/wince/CEActionsSmartphone.h +++ b/backends/platform/wince/CEActionsSmartphone.h @@ -55,24 +55,24 @@ enum smartphoneActionType { class CEActionsSmartphone : public GUI::Actions { - public: - // Actions - bool perform(GUI::ActionType action, bool pushed = true); - Common::String actionName(GUI::ActionType action); - int size(); - static void init(); - void initInstanceMain(OSystem *mainSystem); - void initInstanceGame(); +public: + // Actions + bool perform(GUI::ActionType action, bool pushed = true); + Common::String actionName(GUI::ActionType action); + int size(); + static void init(); + void initInstanceMain(OSystem *mainSystem); + void initInstanceGame(); - // Action domain - Common::String domain(); - int version(); + // Action domain + Common::String domain(); + int version(); - ~CEActionsSmartphone(); - private: - CEActionsSmartphone(); - bool _right_click_needed; - OSystem_WINCE3 *_CESystem; - }; + ~CEActionsSmartphone(); +private: + CEActionsSmartphone(); + bool _right_click_needed; + OSystem_WINCE3 *_CESystem; +}; #endif diff --git a/backends/platform/wince/CEDevice.h b/backends/platform/wince/CEDevice.h index ca2f908c6d..b2b20d05ce 100644 --- a/backends/platform/wince/CEDevice.h +++ b/backends/platform/wince/CEDevice.h @@ -31,20 +31,20 @@ #include "common/str.h" class CEDevice { - public: - static void init(); - static void end(); - static void wakeUp(); - static bool hasPocketPCResolution(); - static bool hasSquareQVGAResolution(); - static bool hasDesktopResolution(); - static bool hasWideResolution(); - static bool hasSmartphoneResolution(); - static bool isSmartphone(); +public: + static void init(); + static void end(); + static void wakeUp(); + static bool hasPocketPCResolution(); + static bool hasSquareQVGAResolution(); + static bool hasDesktopResolution(); + static bool hasWideResolution(); + static bool hasSmartphoneResolution(); + static bool isSmartphone(); - private: - static DWORD reg_access(TCHAR *key, TCHAR *val, DWORD data); - static void backlight_xchg(); +private: + static DWORD reg_access(TCHAR *key, TCHAR *val, DWORD data); + static void backlight_xchg(); }; #endif diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp index fd47635e05..182a7e0c94 100644 --- a/backends/platform/wince/CEScaler.cpp +++ b/backends/platform/wince/CEScaler.cpp @@ -22,6 +22,7 @@ * $Id$ * */ + #include "graphics/scaler/intern.h" #include "CEScaler.h" diff --git a/backends/platform/wince/CEgui/GUIElement.cpp b/backends/platform/wince/CEgui/GUIElement.cpp index 26ec7d93d5..7689837e3d 100644 --- a/backends/platform/wince/CEgui/GUIElement.cpp +++ b/backends/platform/wince/CEgui/GUIElement.cpp @@ -34,98 +34,97 @@ namespace CEGUI { - GUIElement::GUIElement(int x, int y, int width, int height) : - _background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height) - { - } +GUIElement::GUIElement(int x, int y, int width, int height) : +_background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height) { +} - bool GUIElement::setBackground(WORD backgroundReference) { - _background = new SDL_ImageResource(); - if (!_background->load(backgroundReference)) { - delete _background; - _background = NULL; - return false; - } - if (!_height && !_width) { - _height = _background->height(); - _width = _background->width(); - } - else - if (_background->height() != _height || _background->width() != _width) { - delete _background; - _background = NULL; - return false; - } - return true; +bool GUIElement::setBackground(WORD backgroundReference) { + _background = new SDL_ImageResource(); + if (!_background->load(backgroundReference)) { + delete _background; + _background = NULL; + return false; } - - void GUIElement::move(int x, int y) { - _x = x; - _y = y; + if (!_height && !_width) { + _height = _background->height(); + _width = _background->width(); } + else + if (_background->height() != _height || _background->width() != _width) { + delete _background; + _background = NULL; + return false; + } + return true; +} - bool GUIElement::draw(SDL_Surface *surface) { - if (_background && !_drawn && _visible) { - SDL_Rect rect; - - rect.x = _x; - rect.y = _y; - rect.w = _width; - rect.h = _height; +void GUIElement::move(int x, int y) { + _x = x; + _y = y; +} - SDL_BlitSurface(_background->get(), NULL, surface, &rect); +bool GUIElement::draw(SDL_Surface *surface) { + if (_background && !_drawn && _visible) { + SDL_Rect rect; - _drawn = true; + rect.x = _x; + rect.y = _y; + rect.w = _width; + rect.h = _height; - return true; - } - else - return false; - } + SDL_BlitSurface(_background->get(), NULL, surface, &rect); - bool GUIElement::checkInside(int x, int y) { - if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height) - return true; - else - return false; - } + _drawn = true; - void GUIElement::setVisible(bool visibility) { - if (visibility && !_visible) - _drawn = false; - _visible = visibility; + return true; } + else + return false; +} - bool GUIElement::visible() { - return _visible; - } +bool GUIElement::checkInside(int x, int y) { + if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height) + return true; + else + return false; +} - void GUIElement::forceRedraw() { +void GUIElement::setVisible(bool visibility) { + if (visibility && !_visible) _drawn = false; - } + _visible = visibility; +} - bool GUIElement::drawn() { - return _drawn; - } +bool GUIElement::visible() { + return _visible; +} - int GUIElement::x() { - return _x; - } +void GUIElement::forceRedraw() { + _drawn = false; +} - int GUIElement::y() { - return _y; - } +bool GUIElement::drawn() { + return _drawn; +} - int GUIElement::width() { - return _width; - } +int GUIElement::x() { + return _x; +} - int GUIElement::height() { - return _height; - } +int GUIElement::y() { + return _y; +} - GUIElement::~GUIElement() { - delete _background; - } +int GUIElement::width() { + return _width; +} + +int GUIElement::height() { + return _height; +} +GUIElement::~GUIElement() { + delete _background; } + +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/GUIElement.h b/backends/platform/wince/CEgui/GUIElement.h index b8ac3e1a66..c599ebe9b5 100644 --- a/backends/platform/wince/CEgui/GUIElement.h +++ b/backends/platform/wince/CEgui/GUIElement.h @@ -33,35 +33,36 @@ struct SDL_Surface; namespace CEGUI { - class SDL_ImageResource; +class SDL_ImageResource; - class GUIElement { - public: - bool setBackground(WORD backgroundReference); - void setVisible(bool visibility); - virtual void forceRedraw(); - virtual bool draw(SDL_Surface *surface); - virtual ~GUIElement(); - void move(int x, int y); - int width(); - int height(); - int x(); - int y(); - virtual bool action(int x, int y, bool pushed) = 0; - bool visible(); - bool drawn(); - protected: - GUIElement(int x = 0, int y = 0, int width = 0, int height = 0); - bool checkInside(int x, int y); - bool _visible; - SDL_ImageResource *_background; - int _x; - int _y; - bool _drawn; - private: - int _width; - int _height; - }; -} +class GUIElement { +public: + bool setBackground(WORD backgroundReference); + void setVisible(bool visibility); + virtual void forceRedraw(); + virtual bool draw(SDL_Surface *surface); + virtual ~GUIElement(); + void move(int x, int y); + int width(); + int height(); + int x(); + int y(); + virtual bool action(int x, int y, bool pushed) = 0; + bool visible(); + bool drawn(); +protected: + GUIElement(int x = 0, int y = 0, int width = 0, int height = 0); + bool checkInside(int x, int y); + bool _visible; + SDL_ImageResource *_background; + int _x; + int _y; + bool _drawn; +private: + int _width; + int _height; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/ItemAction.cpp b/backends/platform/wince/CEgui/ItemAction.cpp index 3808622b2e..55805744e6 100644 --- a/backends/platform/wince/CEgui/ItemAction.cpp +++ b/backends/platform/wince/CEgui/ItemAction.cpp @@ -27,25 +27,25 @@ namespace CEGUI { - ItemAction::ItemAction(WORD reference, GUI::ActionType action) : - PanelItem(reference) { - _action = action; - if (!GUI::Actions::Instance()->isEnabled(_action)) - _visible = false; - } - - - ItemAction::~ItemAction() { - } - - bool ItemAction::action(int x, int y, bool pushed) { - - if (checkInside(x, y) && _visible && pushed) { - GUI::Actions::Instance()->perform(_action, true); - GUI::Actions::Instance()->perform(_action, false); - return true; - } - else - return false; - } +ItemAction::ItemAction(WORD reference, GUI::ActionType action) : +PanelItem(reference) { + _action = action; + if (!GUI::Actions::Instance()->isEnabled(_action)) + _visible = false; } + + +ItemAction::~ItemAction() { +} + +bool ItemAction::action(int x, int y, bool pushed) { + + if (checkInside(x, y) && _visible && pushed) { + GUI::Actions::Instance()->perform(_action, true); + GUI::Actions::Instance()->perform(_action, false); + return true; + } else + return false; +} + +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/ItemAction.h b/backends/platform/wince/CEgui/ItemAction.h index 74ed6bec4d..4f35b3090d 100644 --- a/backends/platform/wince/CEgui/ItemAction.h +++ b/backends/platform/wince/CEgui/ItemAction.h @@ -31,16 +31,18 @@ #include "gui/Actions.h" #include "CEgui/PanelItem.h" + namespace CEGUI { - class ItemAction : public PanelItem { - public: - ItemAction(WORD reference, GUI::ActionType action); - virtual ~ItemAction(); - virtual bool action(int x, int y, bool pushed); - private: - GUI::ActionType _action; - }; -} +class ItemAction : public PanelItem { +public: + ItemAction(WORD reference, GUI::ActionType action); + virtual ~ItemAction(); + virtual bool action(int x, int y, bool pushed); +private: + GUI::ActionType _action; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/ItemSwitch.cpp b/backends/platform/wince/CEgui/ItemSwitch.cpp index 76ea5fbdff..d4648f7556 100644 --- a/backends/platform/wince/CEgui/ItemSwitch.cpp +++ b/backends/platform/wince/CEgui/ItemSwitch.cpp @@ -28,68 +28,69 @@ namespace CEGUI { - void ItemSwitch::init(WORD referenceTrue, WORD referenceFalse) { - _backgroundTrue = _background; - _backgroundFalse = new SDL_ImageResource(); - if (!_backgroundFalse->load(referenceFalse)) { - delete _backgroundFalse; - delete _background; - _background = NULL; - _backgroundFalse = NULL; - } +void ItemSwitch::init(WORD referenceTrue, WORD referenceFalse) { + _backgroundTrue = _background; + _backgroundFalse = new SDL_ImageResource(); + if (!_backgroundFalse->load(referenceFalse)) { + delete _backgroundFalse; + delete _background; + _background = NULL; + _backgroundFalse = NULL; } +} - ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item) : - PanelItem(referenceTrue) { - init(referenceTrue, referenceFalse); - _item = item; - _itemmax = -1; - if (!*_item) - _background = _backgroundFalse; - } +ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item) : +PanelItem(referenceTrue) { + init(referenceTrue, referenceFalse); + _item = item; + _itemmax = -1; + if (!*_item) + _background = _backgroundFalse; +} - ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max) : - PanelItem(referenceTrue) { - init(referenceTrue, referenceFalse); - _itemmultiple = item; - _itemmax = max; - if (!*item) - _background = _backgroundFalse; - } +ItemSwitch::ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max) : +PanelItem(referenceTrue) { + init(referenceTrue, referenceFalse); + _itemmultiple = item; + _itemmax = max; + if (!*item) + _background = _backgroundFalse; +} - ItemSwitch::~ItemSwitch() { - delete _backgroundFalse; - } +ItemSwitch::~ItemSwitch() { + delete _backgroundFalse; +} - bool ItemSwitch::action(int x, int y, bool pushed) { +bool ItemSwitch::action(int x, int y, bool pushed) { - if (checkInside(x, y) && _visible && pushed) { - if (_itemmax <= 0) { - *_item = !*_item; - if (*_item) - _background = _backgroundTrue; - else - _background = _backgroundFalse; + if (checkInside(x, y) && _visible && pushed) { + if (_itemmax <= 0) { + *_item = !*_item; + if (*_item) + _background = _backgroundTrue; + else + _background = _backgroundFalse; - if (_panel) - _panel->forceRedraw(); + if (_panel) + _panel->forceRedraw(); - return true; - } else { - *_itemmultiple = *_itemmultiple + 1; - if (*_itemmultiple > _itemmax) - *_itemmultiple = 0; - if (*_itemmultiple) - _background = _backgroundTrue; - else - _background = _backgroundFalse; + return true; + } else { + *_itemmultiple = *_itemmultiple + 1; + if (*_itemmultiple > _itemmax) + *_itemmultiple = 0; + if (*_itemmultiple) + _background = _backgroundTrue; + else + _background = _backgroundFalse; - if (_panel) - _panel->forceRedraw(); + if (_panel) + _panel->forceRedraw(); - return true; - } - } else - return false; - } + return true; + } + } else + return false; } + +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/ItemSwitch.h b/backends/platform/wince/CEgui/ItemSwitch.h index f766612abb..1ca6f3c288 100644 --- a/backends/platform/wince/CEgui/ItemSwitch.h +++ b/backends/platform/wince/CEgui/ItemSwitch.h @@ -35,22 +35,24 @@ using GUI::Key; namespace CEGUI { - class SDL_ImageResource; - - class ItemSwitch : public PanelItem { - public: - ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item); - ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max); - virtual ~ItemSwitch(); - virtual bool action(int x, int y, bool pushed); - private: - void init(WORD referenceTrue, WORD referenceFalse); - bool *_item; - static bool _itemdummy; - int *_itemmultiple, _itemmax; - SDL_ImageResource *_backgroundTrue; - SDL_ImageResource *_backgroundFalse; - }; -} + +class SDL_ImageResource; + +class ItemSwitch : public PanelItem { +public: + ItemSwitch(WORD referenceTrue, WORD referenceFalse, bool *item); + ItemSwitch(WORD referenceTrue, WORD referenceFalse, int *item, int max); + virtual ~ItemSwitch(); + virtual bool action(int x, int y, bool pushed); +private: + void init(WORD referenceTrue, WORD referenceFalse); + bool *_item; + static bool _itemdummy; + int *_itemmultiple, _itemmax; + SDL_ImageResource *_backgroundTrue; + SDL_ImageResource *_backgroundFalse; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/Panel.cpp b/backends/platform/wince/CEgui/Panel.cpp index a2d965ca78..dfdd6526be 100644 --- a/backends/platform/wince/CEgui/Panel.cpp +++ b/backends/platform/wince/CEgui/Panel.cpp @@ -27,59 +27,58 @@ namespace CEGUI { - Panel::Panel(int interleave_first, int interleave) : Toolbar() - { - _interleave = interleave; - _currentItem = interleave_first; - } +Panel::Panel(int interleave_first, int interleave) : Toolbar() { + _interleave = interleave; + _currentItem = interleave_first; +} - bool Panel::add(const String &name, const PanelItem *item) { - _itemsMap[name] = (PanelItem*)item; - _itemsMap[name]->move(_currentItem, _y + 10); - _itemsMap[name]->setPanel(this); - _currentItem += _interleave; +bool Panel::add(const String &name, const PanelItem *item) { + _itemsMap[name] = (PanelItem*)item; + _itemsMap[name]->move(_currentItem, _y + 10); + _itemsMap[name]->setPanel(this); + _currentItem += _interleave; - return true; - } + return true; +} - bool Panel::draw(SDL_Surface *surface) { - ItemMap::const_iterator iterator; - if (!_drawn && _visible) { - GUIElement::draw(surface); - for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) { - ((GUIElement*)(iterator->_value))->draw(surface); - } - return true; +bool Panel::draw(SDL_Surface *surface) { + ItemMap::const_iterator iterator; + if (!_drawn && _visible) { + GUIElement::draw(surface); + for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) { + ((GUIElement*)(iterator->_value))->draw(surface); } - else - return false; + return true; } + else + return false; +} - void Panel::forceRedraw() { - ItemMap::const_iterator iterator; - GUIElement::forceRedraw(); - for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) - ((GUIElement*)(iterator->_value))->forceRedraw(); - } +void Panel::forceRedraw() { + ItemMap::const_iterator iterator; + GUIElement::forceRedraw(); + for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) + ((GUIElement*)(iterator->_value))->forceRedraw(); +} - bool Panel::action(int x, int y, bool pushed) { - ItemMap::const_iterator iterator; - bool result = false; - if (!_visible || !checkInside(x, y)) - return false; +bool Panel::action(int x, int y, bool pushed) { + ItemMap::const_iterator iterator; + bool result = false; + if (!_visible || !checkInside(x, y)) + return false; - for (iterator = _itemsMap.begin(); !result && iterator != _itemsMap.end(); ++iterator) - result = ((GUIElement*)(iterator->_value))->action(x, y, pushed); - return result; - } + for (iterator = _itemsMap.begin(); !result && iterator != _itemsMap.end(); ++iterator) + result = ((GUIElement*)(iterator->_value))->action(x, y, pushed); + return result; +} - void Panel::clear() { - _itemsMap.clear(); - } +void Panel::clear() { + _itemsMap.clear(); +} - Panel::~Panel() { - _itemsMap.clear(); - } +Panel::~Panel() { + _itemsMap.clear(); } +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/Panel.h b/backends/platform/wince/CEgui/Panel.h index 6626e41866..e6b693360d 100644 --- a/backends/platform/wince/CEgui/Panel.h +++ b/backends/platform/wince/CEgui/Panel.h @@ -40,23 +40,24 @@ using Common::HashMap; namespace CEGUI { - class Panel : public Toolbar { - public: - Panel(int interleave_first, int interleave); - virtual bool draw(SDL_Surface *surface); - virtual ~Panel(); - bool add(const String &name, const PanelItem *item); - void clear(); - virtual void forceRedraw(); - virtual bool action(int x, int y, bool pushed); - private: - - typedef HashMap ItemMap; - - ItemMap _itemsMap; - int _interleave; - int _currentItem; - }; -} +class Panel : public Toolbar { +public: + Panel(int interleave_first, int interleave); + virtual bool draw(SDL_Surface *surface); + virtual ~Panel(); + bool add(const String &name, const PanelItem *item); + void clear(); + virtual void forceRedraw(); + virtual bool action(int x, int y, bool pushed); +private: + + typedef HashMap ItemMap; + + ItemMap _itemsMap; + int _interleave; + int _currentItem; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/PanelItem.cpp b/backends/platform/wince/CEgui/PanelItem.cpp index 0898839c5d..8c68c79784 100644 --- a/backends/platform/wince/CEgui/PanelItem.cpp +++ b/backends/platform/wince/CEgui/PanelItem.cpp @@ -27,21 +27,21 @@ namespace CEGUI { - PanelItem::PanelItem(WORD reference) : GUIElement() { - setBackground(reference); - _panel = NULL; - } +PanelItem::PanelItem(WORD reference) : GUIElement() { + setBackground(reference); + _panel = NULL; +} - PanelItem::~PanelItem() { - } +PanelItem::~PanelItem() { +} - bool PanelItem::action(int x, int y, bool pushed) { - return false; - } +bool PanelItem::action(int x, int y, bool pushed) { + return false; +} - void PanelItem::setPanel(Panel *panel) { - _panel = panel; - } +void PanelItem::setPanel(Panel *panel) { + _panel = panel; } +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/PanelItem.h b/backends/platform/wince/CEgui/PanelItem.h index 55920c304a..14b62f0f20 100644 --- a/backends/platform/wince/CEgui/PanelItem.h +++ b/backends/platform/wince/CEgui/PanelItem.h @@ -33,18 +33,19 @@ namespace CEGUI { - class Panel; - - class PanelItem : public GUIElement { - friend class Panel; - public: - PanelItem(WORD reference); - virtual ~PanelItem(); - virtual bool action(int x, int y, bool pushed); - protected: - void setPanel(Panel *panel); - Panel *_panel; - }; -} +class Panel; + +class PanelItem : public GUIElement { +friend class Panel; +public: + PanelItem(WORD reference); + virtual ~PanelItem(); + virtual bool action(int x, int y, bool pushed); +protected: + void setPanel(Panel *panel); + Panel *_panel; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/PanelKeyboard.cpp b/backends/platform/wince/CEgui/PanelKeyboard.cpp index 1e59760e96..1b2a478746 100644 --- a/backends/platform/wince/CEgui/PanelKeyboard.cpp +++ b/backends/platform/wince/CEgui/PanelKeyboard.cpp @@ -32,73 +32,72 @@ namespace CEGUI { - const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} }; - const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} }; - const int KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1,SDLK_ESCAPE}, {224,SDLK_UP}, {32,SDLK_SPACE} }, - { {224,SDLK_LEFT}, {224,SDLK_DOWN}, {224,SDLK_RIGHT} } }; +const char KEYBOARD_MAPPING_ALPHA[][14] = { {"abcdefghijklm"}, {"nopqrstuvwxyz"} }; +const char KEYBOARD_MAPPING_NUMERIC[][6] = { {"12345"}, {"67890"} }; +const int KEYBOARD_MAPPING_SPECIAL[][3][2] = { { {1,SDLK_ESCAPE}, {224,SDLK_UP}, {32,SDLK_SPACE} }, + { {224,SDLK_LEFT}, {224,SDLK_DOWN}, {224,SDLK_RIGHT} } }; - PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() { - setBackground(reference); - _state = false; - _lastKey.setKey(0); - } - - - PanelKeyboard::~PanelKeyboard() { - } - - bool PanelKeyboard::action(int x, int y, bool pushed) { - Key key; - - if (checkInside(x, y)) { - int keyAscii = 0; - int keyCode = 0; - if (x < 185) { - // Alpha selection - keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y+20][((x + 10) / 14) - 1]; - } else if (x >= 186 && x <= 255) { - // Numeric selection - keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y+20][((x - 187 + 10) / 14) - 1]; - } else if (x >= 258 && x <= 300) { - // Special keys - keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][0]; - keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][1]; - } else if (x >= 302 && x <= 316) { - if (y < _y +20) { - // Backspace - keyAscii = VK_BACK; keyCode = keyAscii; - } else { - // Enter - keyAscii = 13; keyCode = 13; - } - } +PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() { + setBackground(reference); + _state = false; + _lastKey.setKey(0); +} + + +PanelKeyboard::~PanelKeyboard() { +} + +bool PanelKeyboard::action(int x, int y, bool pushed) { + Key key; - if (keyAscii != 0) { - if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key - return false; - else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key - keyAscii = _lastKey.ascii(); - keyCode = _lastKey.keycode(); - } - _state = pushed; - _lastKey.setKey(keyAscii, tolower(keyCode)); - - key.setKey(keyAscii, tolower(keyCode)); - return EventsBuffer::simulateKey(&key, pushed); + if (checkInside(x, y)) { + int keyAscii = 0; + int keyCode = 0; + if (x < 185) { + // Alpha selection + keyCode = keyAscii = KEYBOARD_MAPPING_ALPHA[y >= _y+20][((x + 10) / 14) - 1]; + } else if (x >= 186 && x <= 255) { + // Numeric selection + keyCode = keyAscii = KEYBOARD_MAPPING_NUMERIC[y >= _y+20][((x - 187 + 10) / 14) - 1]; + } else if (x >= 258 && x <= 300) { + // Special keys + keyAscii = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][0]; + keyCode = KEYBOARD_MAPPING_SPECIAL[y >= _y+20][((x - 259 + 10) / 14) - 1][1]; + } else if (x >= 302 && x <= 316) { + if (y < _y +20) { + // Backspace + keyAscii = VK_BACK; keyCode = keyAscii; + } else { + // Enter + keyAscii = 13; keyCode = 13; } - else if (_state && !pushed) { // cursor is in some forbidden region and is up - _state = false; - key = _lastKey; - return EventsBuffer::simulateKey(&key, false); - } else - return false; } - else if (_state && !pushed) { // cursor left the keyboard area and is up + + if (keyAscii != 0) { + if (_state && pushed && keyCode != _lastKey.keycode()) // if cursor is still down and off the current key + return false; + else if (_state && !pushed && keyCode != _lastKey.keycode()) { // cursor is up but off the current key + keyAscii = _lastKey.ascii(); + keyCode = _lastKey.keycode(); + } + _state = pushed; + _lastKey.setKey(keyAscii, tolower(keyCode)); + + key.setKey(keyAscii, tolower(keyCode)); + return EventsBuffer::simulateKey(&key, pushed); + } else if (_state && !pushed) { // cursor is in some forbidden region and is up _state = false; key = _lastKey; return EventsBuffer::simulateKey(&key, false); } else return false; - } + } else if (_state && !pushed) { // cursor left the keyboard area and is up + _state = false; + key = _lastKey; + return EventsBuffer::simulateKey(&key, false); + } else + return false; } +} // End of namespace CEGUI + diff --git a/backends/platform/wince/CEgui/PanelKeyboard.h b/backends/platform/wince/CEgui/PanelKeyboard.h index f441e14771..b98e6ff3a8 100644 --- a/backends/platform/wince/CEgui/PanelKeyboard.h +++ b/backends/platform/wince/CEgui/PanelKeyboard.h @@ -37,15 +37,16 @@ using CEKEYS::EventsBuffer; namespace CEGUI { - class PanelKeyboard : public Toolbar { - public: - PanelKeyboard(WORD reference); - virtual ~PanelKeyboard(); - virtual bool action(int x, int y, bool pushed); - private: - bool _state; - Key _lastKey; - }; -} +class PanelKeyboard : public Toolbar { +public: + PanelKeyboard(WORD reference); + virtual ~PanelKeyboard(); + virtual bool action(int x, int y, bool pushed); +private: + bool _state; + Key _lastKey; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/SDL_ImageResource.cpp b/backends/platform/wince/CEgui/SDL_ImageResource.cpp index b6cfa0cb1f..567013b5ff 100644 --- a/backends/platform/wince/CEgui/SDL_ImageResource.cpp +++ b/backends/platform/wince/CEgui/SDL_ImageResource.cpp @@ -31,59 +31,59 @@ namespace CEGUI { - SDL_ImageResource::SDL_ImageResource() : - _surface(0) - { - } +SDL_ImageResource::SDL_ImageResource() : + _surface(0) { +} - SDL_Surface* SDL_ImageResource::load(WORD resourceID) { - HRSRC resource; - HGLOBAL resourceGlobal; - LPVOID resourcePointer; - DWORD resourceSize; - SDL_RWops *surfaceData; - HMODULE moduleHandle; +SDL_Surface* SDL_ImageResource::load(WORD resourceID) { + HRSRC resource; + HGLOBAL resourceGlobal; + LPVOID resourcePointer; + DWORD resourceSize; + SDL_RWops *surfaceData; + HMODULE moduleHandle; - moduleHandle = GetModuleHandle(NULL); - resource = FindResource(moduleHandle, MAKEINTRESOURCE(resourceID), TEXT("BINARY")); - if (!resource) - return NULL; - resourceSize = SizeofResource(moduleHandle, resource); - if (!resourceSize) - return NULL; - resourceGlobal = LoadResource(moduleHandle, resource); - if (!resourceGlobal) - return NULL; - resourcePointer = LockResource(resourceGlobal); - if (!resourcePointer) - return NULL; + moduleHandle = GetModuleHandle(NULL); + resource = FindResource(moduleHandle, MAKEINTRESOURCE(resourceID), TEXT("BINARY")); + if (!resource) + return NULL; + resourceSize = SizeofResource(moduleHandle, resource); + if (!resourceSize) + return NULL; + resourceGlobal = LoadResource(moduleHandle, resource); + if (!resourceGlobal) + return NULL; + resourcePointer = LockResource(resourceGlobal); + if (!resourcePointer) + return NULL; - surfaceData = SDL_RWFromMem(resourcePointer, resourceSize); - if (!surfaceData) - return NULL; - _surface = SDL_LoadBMP_RW(surfaceData, 1); + surfaceData = SDL_RWFromMem(resourcePointer, resourceSize); + if (!surfaceData) + return NULL; + _surface = SDL_LoadBMP_RW(surfaceData, 1); - return _surface; - } + return _surface; +} - SDL_Surface* SDL_ImageResource::get() { - return _surface; - } +SDL_Surface* SDL_ImageResource::get() { + return _surface; +} - int SDL_ImageResource::height() { - if (_surface) - return _surface->h; - return 0; - } +int SDL_ImageResource::height() { + if (_surface) + return _surface->h; + return 0; +} - int SDL_ImageResource::width() { - if (_surface) - return _surface->w; - return 0; - } +int SDL_ImageResource::width() { + if (_surface) + return _surface->w; + return 0; +} - SDL_ImageResource::~SDL_ImageResource() { - if (_surface) - SDL_FreeSurface(_surface); - } +SDL_ImageResource::~SDL_ImageResource() { + if (_surface) + SDL_FreeSurface(_surface); } + +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/SDL_ImageResource.h b/backends/platform/wince/CEgui/SDL_ImageResource.h index 269dfe49ea..5affd5c33c 100644 --- a/backends/platform/wince/CEgui/SDL_ImageResource.h +++ b/backends/platform/wince/CEgui/SDL_ImageResource.h @@ -32,17 +32,19 @@ struct SDL_Surface; namespace CEGUI { - class SDL_ImageResource { - public: - SDL_ImageResource(); - SDL_Surface* load(WORD resourceID); - SDL_Surface* get(); - int height(); - int width(); - virtual ~SDL_ImageResource(); - private: - SDL_Surface *_surface; - }; -} + +class SDL_ImageResource { +public: + SDL_ImageResource(); + SDL_Surface* load(WORD resourceID); + SDL_Surface* get(); + int height(); + int width(); + virtual ~SDL_ImageResource(); +private: + SDL_Surface *_surface; +}; + +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/Toolbar.cpp b/backends/platform/wince/CEgui/Toolbar.cpp index 0501249de9..c41a30cb43 100644 --- a/backends/platform/wince/CEgui/Toolbar.cpp +++ b/backends/platform/wince/CEgui/Toolbar.cpp @@ -27,12 +27,12 @@ namespace CEGUI { - // Not to be drawn on game screen ! - Toolbar::Toolbar() : GUIElement(0, 0, 320, 40) - { - } +// Not to be drawn on game screen ! +Toolbar::Toolbar() : GUIElement(0, 0, 320, 40) { +} - Toolbar::~Toolbar() { - } +Toolbar::~Toolbar() { } + +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/Toolbar.h b/backends/platform/wince/CEgui/Toolbar.h index 961aa15200..9fdf05ab3f 100644 --- a/backends/platform/wince/CEgui/Toolbar.h +++ b/backends/platform/wince/CEgui/Toolbar.h @@ -30,18 +30,17 @@ #include "GUIElement.h" - - namespace CEGUI { - class Toolbar : public GUIElement { - public: - virtual ~Toolbar(); - virtual bool action(int x, int y, bool pushed) = 0; - protected: - Toolbar(); +class Toolbar : public GUIElement { +public: + virtual ~Toolbar(); + virtual bool action(int x, int y, bool pushed) = 0; +protected: + Toolbar(); + +}; - }; -} +} // End of namespace CEGUI #endif diff --git a/backends/platform/wince/CEgui/ToolbarHandler.cpp b/backends/platform/wince/CEgui/ToolbarHandler.cpp index 310dd24bfb..f74d24ad25 100644 --- a/backends/platform/wince/CEgui/ToolbarHandler.cpp +++ b/backends/platform/wince/CEgui/ToolbarHandler.cpp @@ -32,102 +32,102 @@ namespace CEGUI { - ToolbarHandler::ToolbarHandler(): - _current(""), _active(NULL) { - } +ToolbarHandler::ToolbarHandler(): +_current(""), _active(NULL) { +} - bool ToolbarHandler::add(const String &name, const Toolbar &toolbar) { - _toolbarMap[name] = (Toolbar*)&toolbar; +bool ToolbarHandler::add(const String &name, const Toolbar &toolbar) { + _toolbarMap[name] = (Toolbar*)&toolbar; - if (!_active) { - _active = &((Toolbar&)toolbar); - _current = name; - } - - return true; + if (!_active) { + _active = &((Toolbar&)toolbar); + _current = name; } - String ToolbarHandler::activeName() { - return _current; - } + return true; +} - bool ToolbarHandler::setActive(const String &name) { - if (!_toolbarMap.contains(name)) - return false; - if (_current == name) - return true; - _active->action(0, 0, false); // make sure any items are unpushed when changing toolbars (e.g. forced VK->main panel) - _current = name; - _active = _toolbarMap[name]; - _active->forceRedraw(); +String ToolbarHandler::activeName() { + return _current; +} + +bool ToolbarHandler::setActive(const String &name) { + if (!_toolbarMap.contains(name)) + return false; + if (_current == name) return true; - } + _active->action(0, 0, false); // make sure any items are unpushed when changing toolbars (e.g. forced VK->main panel) + _current = name; + _active = _toolbarMap[name]; + _active->forceRedraw(); + return true; +} - bool ToolbarHandler::action(int x, int y, bool pushed) { - if (_active && _active->visible()) { - // FIXME ! - if (_offset > 240) - return _active->action(x / 2, (y - _offset) / 2, pushed); - else - return _active->action(x, y - _offset, pushed); - } +bool ToolbarHandler::action(int x, int y, bool pushed) { + if (_active && _active->visible()) { + // FIXME ! + if (_offset > 240) + return _active->action(x / 2, (y - _offset) / 2, pushed); else - return false; + return _active->action(x, y - _offset, pushed); } + else + return false; +} - void ToolbarHandler::setVisible(bool visible) { - if (_active) - _active->setVisible(visible); - } +void ToolbarHandler::setVisible(bool visible) { + if (_active) + _active->setVisible(visible); +} - bool ToolbarHandler::visible() { - if (_active) - return _active->visible(); - else - return false; - } +bool ToolbarHandler::visible() { + if (_active) + return _active->visible(); + else + return false; +} - void ToolbarHandler::forceRedraw() { - if (_active) - _active->forceRedraw(); - } +void ToolbarHandler::forceRedraw() { + if (_active) + _active->forceRedraw(); +} - bool ToolbarHandler::drawn() { - if (_active) - return _active->drawn(); - else - return false; - } +bool ToolbarHandler::drawn() { + if (_active) + return _active->drawn(); + else + return false; +} - bool ToolbarHandler::draw(SDL_Surface *surface, SDL_Rect *rect) { - if (_active) { - bool result = _active->draw(surface); - if (result) { - rect->x = _active->x(); - rect->y = _active->y(); - rect->w = _active->width(); - rect->h = _active->height(); - } - return result; +bool ToolbarHandler::draw(SDL_Surface *surface, SDL_Rect *rect) { + if (_active) { + bool result = _active->draw(surface); + if (result) { + rect->x = _active->x(); + rect->y = _active->y(); + rect->w = _active->width(); + rect->h = _active->height(); } - else - return false; - } + return result; + } else + return false; +} - void ToolbarHandler::setOffset(int offset) { - _offset = offset; - } +void ToolbarHandler::setOffset(int offset) { + _offset = offset; +} - int ToolbarHandler::getOffset() { - return _offset; - } +int ToolbarHandler::getOffset() { + return _offset; +} - Toolbar* ToolbarHandler::active() { - return _active; - } +Toolbar* ToolbarHandler::active() { + return _active; +} - ToolbarHandler::~ToolbarHandler() { - _toolbarMap.clear(); - } +ToolbarHandler::~ToolbarHandler() { + _toolbarMap.clear(); } + +} // End of namespace CEGUI diff --git a/backends/platform/wince/CEgui/ToolbarHandler.h b/backends/platform/wince/CEgui/ToolbarHandler.h index 4a79ed1609..e3bf590768 100644 --- a/backends/platform/wince/CEgui/ToolbarHandler.h +++ b/backends/platform/wince/CEgui/ToolbarHandler.h @@ -39,29 +39,30 @@ using Common::HashMap; namespace CEGUI { - class ToolbarHandler { - public: - ToolbarHandler(); - bool add(const String &name, const Toolbar &toolbar); - bool setActive(const String &name); - bool action(int x, int y, bool pushed); - void setVisible(bool visible); - bool visible(); - String activeName(); - void forceRedraw(); - void setOffset(int offset); - int getOffset(); - bool draw(SDL_Surface *surface, SDL_Rect *rect); - bool drawn(); - Toolbar *active(); - virtual ~ToolbarHandler(); - private: +class ToolbarHandler { +public: + ToolbarHandler(); + bool add(const String &name, const Toolbar &toolbar); + bool setActive(const String &name); + bool action(int x, int y, bool pushed); + void setVisible(bool visible); + bool visible(); + String activeName(); + void forceRedraw(); + void setOffset(int offset); + int getOffset(); + bool draw(SDL_Surface *surface, SDL_Rect *rect); + bool drawn(); + Toolbar *active(); + virtual ~ToolbarHandler(); +private: - HashMap _toolbarMap; - String _current; - Toolbar *_active; - int _offset; - }; -} + HashMap _toolbarMap; + String _current; + Toolbar *_active; + int _offset; +}; + +} // End of namespace CEGUI #endif diff --git a/gui/Actions.cpp b/gui/Actions.cpp index ce7d081991..f44479a5a8 100644 --- a/gui/Actions.cpp +++ b/gui/Actions.cpp @@ -42,8 +42,7 @@ Actions* Actions::Instance() { } Actions::Actions() : - _mapping_active(false), _initialized(false) -{ + _mapping_active(false), _initialized(false) { } @@ -95,7 +94,7 @@ bool Actions::mappingActive() { bool Actions::performMapped(unsigned int keyCode, bool pushed) { int i; - for (i=0; i