From a4f85955fe748b9e6e33dbb684c8efbc2cf4899b Mon Sep 17 00:00:00 2001 From: Nitrus Date: Tue, 20 Nov 2018 18:58:16 +0100 Subject: 3DS: Don't wait after SyncDisplayTransfer --- backends/platform/3ds/sprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp index ec9e94f333..78082f3027 100644 --- a/backends/platform/3ds/sprite.cpp +++ b/backends/platform/3ds/sprite.cpp @@ -104,8 +104,8 @@ void Sprite::render() { if (dirtyPixels) { dirtyPixels = false; GSPGPU_FlushDataCache(pixels, w * h * format.bytesPerPixel); - gspWaitForPPF(); C3D_SyncDisplayTransfer((u32*)pixels, GX_BUFFER_DIM(w, h), (u32*)texture.data, GX_BUFFER_DIM(w, h), TEXTURE_TRANSFER_FLAGS); +// gspWaitForPPF(); } C3D_TexBind(0, &texture); -- cgit v1.2.3