From a70351e5ea92d1095097ef6fe77911aa530d1043 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Thu, 24 Sep 2009 06:53:03 +0000 Subject: Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced svn-id: r44290 --- engines/lure/events.cpp | 8 +++----- engines/lure/fights.cpp | 6 ++---- engines/lure/game.cpp | 9 ++++----- engines/lure/menu.cpp | 6 ++---- engines/lure/scripts.cpp | 5 ++--- engines/lure/surface.cpp | 14 ++++++-------- 6 files changed, 19 insertions(+), 29 deletions(-) diff --git a/engines/lure/events.cpp b/engines/lure/events.cpp index 5ca82a9be4..3c3a4af8fa 100644 --- a/engines/lure/events.cpp +++ b/engines/lure/events.cpp @@ -138,12 +138,11 @@ void Mouse::setPosition(int newX, int newY) { void Mouse::waitForRelease() { Events &e = Events::getReference(); - LureEngine &engine = LureEngine::getReference(); do { - while (e.pollEvent() && !engine.shouldQuit()) ; + while (e.pollEvent() && !g_engine->shouldQuit()) ; g_system->delayMillis(20); - } while (!engine.shouldQuit() && (lButton() || rButton() || mButton())); + } while (!g_engine->shouldQuit() && (lButton() || rButton() || mButton())); } /*--------------------------------------------------------------------------*/ @@ -207,11 +206,10 @@ void Events::waitForPress() { bool Events::interruptableDelay(uint32 milliseconds) { Events &events = Events::getReference(); - LureEngine &engine = LureEngine::getReference(); uint32 delayCtr = g_system->getMillis() + milliseconds; while (g_system->getMillis() < delayCtr) { - if (engine.shouldQuit()) return true; + if (g_engine->shouldQuit()) return true; if (events.pollEvent()) { if (((events.type() == Common::EVENT_KEYDOWN) && (events.event().kbd.ascii != 0)) || diff --git a/engines/lure/fights.cpp b/engines/lure/fights.cpp index 4a67c3df66..9f32036e5f 100644 --- a/engines/lure/fights.cpp +++ b/engines/lure/fights.cpp @@ -109,7 +109,6 @@ bool FightsManager::isFighting() { } void FightsManager::fightLoop() { - LureEngine &engine = LureEngine::getReference(); Resources &res = Resources::getReference(); Game &game = Game::getReference(); Room &room = Room::getReference(); @@ -117,7 +116,7 @@ void FightsManager::fightLoop() { uint32 timerVal = g_system->getMillis(); // Loop for the duration of the battle - while (!engine.shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) { + while (!g_engine->shouldQuit() && (playerFight.fwhits != GENERAL_MAGIC_ID)) { checkEvents(); if (g_system->getMillis() > timerVal + GAME_FRAME_DELAY) { @@ -185,7 +184,6 @@ const KeyMapping keyList[] = { {Common::KEYCODE_INVALID, 0}}; void FightsManager::checkEvents() { - LureEngine &engine = LureEngine::getReference(); Game &game = Game::getReference(); Events &events = Events::getReference(); Mouse &mouse = Mouse::getReference(); @@ -198,7 +196,7 @@ void FightsManager::checkEvents() { if (events.type() == Common::EVENT_KEYDOWN) { switch (events.event().kbd.keycode) { case Common::KEYCODE_ESCAPE: - engine.quitGame(); + g_engine->quitGame(); return; case Common::KEYCODE_d: diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp index 3dfc6a8478..660d41eede 100644 --- a/engines/lure/game.cpp +++ b/engines/lure/game.cpp @@ -151,7 +151,7 @@ void Game::execute() { bool initialRestart = true; - while (!engine.shouldQuit()) { + while (!g_engine->shouldQuit()) { if ((_state & GS_RESTART) != 0) { res.reset(); @@ -171,7 +171,7 @@ void Game::execute() { mouse.cursorOn(); // Main game loop - while (!engine.shouldQuit() && ((_state & GS_RESTART) == 0)) { + while (!g_engine->shouldQuit() && ((_state & GS_RESTART) == 0)) { // If time for next frame, allow everything to update if (system.getMillis() > timerVal + GAME_FRAME_DELAY) { timerVal = system.getMillis(); @@ -898,7 +898,7 @@ void Game::doShowCredits() { void Game::doQuit() { Sound.pause(); if (getYN()) - LureEngine::getReference().quitGame(); + g_engine->quitGame(); Sound.resume(); } @@ -983,7 +983,6 @@ bool Game::getYN() { Events &events = Events::getReference(); Screen &screen = Screen::getReference(); Resources &res = Resources::getReference(); - LureEngine &engine = LureEngine::getReference(); Common::Language l = LureEngine::getReference().getLanguage(); Common::KeyCode y = Common::KEYCODE_y; @@ -1025,7 +1024,7 @@ bool Game::getYN() { } g_system->delayMillis(10); - } while (!engine.shouldQuit() && !breakFlag); + } while (!g_engine->shouldQuit() && !breakFlag); screen.update(); if (!vKbdFlag) diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp index 5027e6967e..863ca33f75 100644 --- a/engines/lure/menu.cpp +++ b/engines/lure/menu.cpp @@ -116,7 +116,6 @@ Menu &Menu::getReference() { uint8 Menu::execute() { OSystem &system = *g_system; - LureEngine &engine = LureEngine::getReference(); Mouse &mouse = Mouse::getReference(); Events &events = Events::getReference(); Screen &screen = Screen::getReference(); @@ -131,7 +130,7 @@ uint8 Menu::execute() { while (mouse.lButton() || mouse.rButton()) { while (events.pollEvent()) { - if (engine.shouldQuit()) return MENUITEM_NONE; + if (g_engine->shouldQuit()) return MENUITEM_NONE; if (mouse.y() < MENUBAR_Y_SIZE) { MenuRecord *p = getMenuAt(mouse.x()); @@ -468,7 +467,6 @@ Action PopupMenu::Show(int numEntries, Action *actions) { uint16 PopupMenu::Show(int numEntries, const char *actions[]) { if (numEntries == 0) return 0xffff; - LureEngine &engine = LureEngine::getReference(); Events &e = Events::getReference(); Mouse &mouse = Mouse::getReference(); OSystem &system = *g_system; @@ -547,7 +545,7 @@ uint16 PopupMenu::Show(int numEntries, const char *actions[]) { } while (e.pollEvent()) { - if (engine.shouldQuit()) { + if (g_engine->shouldQuit()) { selectedIndex = 0xffff; goto bail_out; diff --git a/engines/lure/scripts.cpp b/engines/lure/scripts.cpp index 9e13a0d871..f78d9b348f 100644 --- a/engines/lure/scripts.cpp +++ b/engines/lure/scripts.cpp @@ -192,7 +192,6 @@ void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) { } void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) { - LureEngine &engine = LureEngine::getReference(); Screen &screen = Screen::getReference(); Mouse &mouse = Mouse::getReference(); Events &events = Events::getReference(); @@ -222,7 +221,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) { anim->show(); if (!events.interruptableDelay(30000)) { // No key yet pressed, so keep waiting - while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) { + while (Sound.musicInterface_CheckPlaying(6) && !g_engine->shouldQuit()) { if (events.interruptableDelay(20)) break; } @@ -230,7 +229,7 @@ void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) { delete anim; screen.paletteFadeOut(); - engine.quitGame(); + g_engine->quitGame(); } // Setup the pig fight in the cave diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp index 84930661ad..e519c76995 100644 --- a/engines/lure/surface.cpp +++ b/engines/lure/surface.cpp @@ -506,7 +506,6 @@ Surface *Surface::getScreen(uint16 resourceId) { bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool varLength, int16 x, int16 y) { OSystem &system = *g_system; - LureEngine &engine = LureEngine::getReference(); Mouse &mouse = Mouse::getReference(); Events &events = Events::getReference(); Screen &screen = Screen::getReference(); @@ -534,7 +533,7 @@ bool Surface::getString(Common::String &line, int maxSize, bool isNumeric, bool // Loop until the input string changes refreshFlag = false; while (!refreshFlag && !abortFlag) { - abortFlag = engine.shouldQuit(); + abortFlag = g_engine->shouldQuit(); if (abortFlag) break; while (events.pollEvent()) { @@ -976,7 +975,7 @@ bool SaveRestoreDialog::show(bool saveDialog) { // Provide highlighting of lines to select a save slot while (!abortFlag && !(mouse.lButton() && (selectedLine != -1)) && !mouse.rButton() && !mouse.mButton()) { - abortFlag = engine.shouldQuit(); + abortFlag = g_engine->shouldQuit(); if (abortFlag) break; while (events.pollEvent()) { @@ -1179,7 +1178,7 @@ bool RestartRestoreDialog::show() { // Event loop for making selection bool buttonPressed = false; - while (!engine.shouldQuit()) { + while (!g_engine->shouldQuit()) { // Handle events while (events.pollEvent()) { if ((events.type() == Common::EVENT_LBUTTONDOWN) && (highlightedButton != -1)) { @@ -1231,7 +1230,7 @@ bool RestartRestoreDialog::show() { Sound.killSounds(); - if (!restartFlag && !engine.shouldQuit()) { + if (!restartFlag && !g_engine->shouldQuit()) { // Need to show Restore game dialog if (!SaveRestoreDialog::show(false)) // User cancelled, so fall back on Restart @@ -1299,7 +1298,6 @@ CopyProtectionDialog::CopyProtectionDialog() { bool CopyProtectionDialog::show() { Screen &screen = Screen::getReference(); Events &events = Events::getReference(); - LureEngine &engine = LureEngine::getReference(); screen.setPaletteEmpty(); Palette p(COPY_PROTECTION_RESOURCE_ID - 1); @@ -1350,7 +1348,7 @@ bool CopyProtectionDialog::show() { // Clear any prior try _charIndex = 0; - while (!engine.shouldQuit()) { + while (!g_engine->shouldQuit()) { while (events.pollEvent() && (_charIndex < 4)) { if (events.type() == Common::EVENT_KEYDOWN) { if ((events.event().kbd.keycode == Common::KEYCODE_BACKSPACE) && (_charIndex > 0)) { @@ -1384,7 +1382,7 @@ bool CopyProtectionDialog::show() { break; } - if (engine.shouldQuit()) + if (g_engine->shouldQuit()) return false; // At this point, two page numbers have been entered - validate them -- cgit v1.2.3