From a9fa9e14cdf27c38352923235ae114004ea650dc Mon Sep 17 00:00:00 2001 From: Strangerke Date: Wed, 4 Jan 2012 15:04:55 +0100 Subject: TSAGE: R2R - Implement scene 3800. sub1B007() is still stubbed as _field312 usage is conflicting with IDB structure --- engines/tsage/core.h | 1 + engines/tsage/globals.cpp | 14 + engines/tsage/globals.h | 6 + engines/tsage/ringworld2/ringworld2_logic.cpp | 3 + engines/tsage/ringworld2/ringworld2_logic.h | 1 + engines/tsage/ringworld2/ringworld2_scenes3.cpp | 423 ++++++++++++++++++++++++ engines/tsage/ringworld2/ringworld2_scenes3.h | 46 +++ 7 files changed, 494 insertions(+) diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 36071732cf..846dd3532c 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -545,6 +545,7 @@ public: uint32 _regionBitList; // Ringworld 2 specific fields + byte *_field9C; int _shade, _shade2; int _effect; SceneObject *_linkedActor; diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 2988a87861..bae933a2c5 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -382,6 +382,13 @@ void Ringworld2Globals::reset() { _v565AE = 0; for (int i = 0; i < 14; i++) _v56605[i] = 0; + _v566A6 = 3800; + _v566A8 = 0; + _v566A9 = 0; + _v566AA = 0; + for (int i = 0; i < 1000; i++) + _v566AB[i] = 0; + _v56A93 = 0; _v56A99 = 0; _v56A9E = 0; _v56AA0 = 0; @@ -422,6 +429,8 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v558C2); s.syncAsSint16LE(_v5657C); s.syncAsSint16LE(_v565F5); + s.syncAsSint16LE(_v566A6); + s.syncAsSint16LE(_v56A93); s.syncAsSint16LE(_v56A9E); s.syncAsSint16LE(_v56AAB); s.syncAsSint16LE(_v57C2C); @@ -432,11 +441,16 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v565F1[i]); s.syncAsByte(_v565AE); + s.syncAsByte(_v566A8); + s.syncAsByte(_v566A9); + s.syncAsByte(_v566AA); s.syncAsByte(_v56AA0); s.syncAsByte(_v56AA1); for (i = 0; i < 14; ++i) s.syncAsByte(_v56605[i]); + for (i = 0; i < 1000; ++i) + s.syncAsByte(_v566AB[i]); s.syncAsByte(_v56A99); for (i = 0; i < 12; ++i) s.syncAsByte(_stripManager_lookupList[i]); diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 8c84a4ecfd..23bb79b50f 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -254,6 +254,12 @@ public: int _v5657C; byte _v565AE; byte _v56605[14]; + int _v566A6; + byte _v566A8; + byte _v566A9; + byte _v566AA; + byte _v566AB[1000]; + int _v56A93; byte _v56A99; int _v56A9E; byte _v56AA0; diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 6c15e987e6..1f046d1bff 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -232,6 +232,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Cutscene - Teleport outside return new Scene3700(); case 3800: + return new Scene3800(); case 3900: error("Missing scene %d from group 3", sceneNumber); default: @@ -262,6 +263,8 @@ SceneExt::SceneExt(): Scene() { _stripManager._onBegin = SceneExt::startStrip; _stripManager._onEnd = SceneExt::endStrip; + for (int i = 0; i < 44; i++) + _field312[i] = 0; _field372 = _field37A = 0; _savedPlayerEnabled = false; _savedUiEnabled = false; diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index 535072f0b5..4805de48bb 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -79,6 +79,7 @@ private: static void startStrip(); static void endStrip(); public: + byte _field312[44]; int _field372; bool _savedPlayerEnabled; bool _savedUiEnabled; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 31723c658b..a8deb88829 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -3651,5 +3651,428 @@ void Scene3700::signal() { } } +/*-------------------------------------------------------------------------- + * Scene 3800 - + * + *--------------------------------------------------------------------------*/ +Scene3800::Scene3800() { + _field412 = 0; +} +void Scene3800::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); +} + +void Scene3800::Exit1::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 1; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 3; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 3; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 11; + + Common::Point pt(160, 115); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit2::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 2; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 4; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 4; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 12; + + Common::Point pt(330, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit3::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 3; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 1; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 1; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 13; + + Common::Point pt(160, 220); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::Exit4::changeScene() { + Scene3800 *scene = (Scene3800 *)R2_GLOBALS._sceneManager._scene; + + _enabled = false; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + scene->_field412 = 4; + + if (R2_GLOBALS.getFlag(46)) { + if (scene->_field412 == R2_GLOBALS._v566A9) { + R2_GLOBALS._v566AA = 2; + if (R2_GLOBALS._v56A93 + 1 == 0) { + R2_GLOBALS._v566A8--; + R2_GLOBALS._v566A9 = 0; + } else { + R2_GLOBALS._v566A9 = R2_GLOBALS._v566AB[R2_GLOBALS._v56A93]; + R2_GLOBALS._v56A93--; + } + } else { + ++R2_GLOBALS._v56A93; + if (R2_GLOBALS._v56A93 > 999) + R2_GLOBALS._v56A93 = 999; + R2_GLOBALS._v566AB[R2_GLOBALS._v56A93] = R2_GLOBALS._v566A9; + R2_GLOBALS._v566A9 = 2; + } + } + + if (R2_GLOBALS._v566A8 == 0) + scene->_sceneMode = 16; + else + scene->_sceneMode = 14; + + Common::Point pt(-10, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, scene); +} + +void Scene3800::initScene3800() { + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + _exit1._insideArea = false; + _exit2._insideArea = false; + _exit3._insideArea = false; + _exit4._insideArea = false; + _exit1._moving = false; + _exit2._moving = false; + _exit3._moving = false; + _exit4._moving = false; + + loadScene(R2_GLOBALS._v566A6); + + R2_GLOBALS._uiElements.draw(); +} + +void Scene3800::sub110BBD() { + R2_GLOBALS._player.disableControl(); + switch (_field412) { + case 0: + R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.setVisage(10); + R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); + R2_GLOBALS._player.setPosition(Common::Point(160, 145)); + R2_GLOBALS._player.setStrip(3); + R2_GLOBALS._player.changeZoom(-1); + R2_GLOBALS._player._moveDiff = Common::Point(3, 2); + _actor1.postInit(); + _actor1.fixPriority(10); + _actor1.changeZoom(-1); + _actor1.setVisage(1110); + _actor1._effect = 5; + _actor1._field9C = this->_field312; + R2_GLOBALS._player._linkedActor = &_actor1; + switch (R2_GLOBALS._sceneManager._previousScene) { + case 2600: + _object1.postInit(); + _object2.postInit(); + _actor1.hide(); + _sceneMode = 3800; + setAction(&_sequenceManager1, this, 3800, &R2_GLOBALS._player, &_object1, &_object2, NULL); + break; + case 3900: + _sceneMode = 15; + switch (R2_GLOBALS._v566AA - 1) { + case 0: { + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 1: { + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } + default: + R2_GLOBALS._player.enableControl(CURSOR_ARROW); + break; + } + break; + case 1: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(160, 220)); + Common::Point pt(160, 160); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 2: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(-10, 145)); + Common::Point pt(19, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 3: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(160, 115)); + Common::Point pt(160, 120); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + case 4: { + _sceneMode = 15; + R2_GLOBALS._player.setPosition(Common::Point(330, 145)); + Common::Point pt(300, 145); + NpcMover *mover = new NpcMover(); + R2_GLOBALS._player.addMover(mover, &pt, this); + } + break; + default: + break; + } +} + +void Scene3800::sub1B007(int arg1, int arg2, int arg3) { + byte *tmpPal = R2_GLOBALS._scenePalette._palette; + byte newR, newG, newB; + int tmp, varC, varD = 0; + + for (int i = 0; i < 256; i++) { + newR = (arg1 * tmpPal[(3 * i)]) / 100; + newG = (arg2 * tmpPal[(3 * i) + 1]) / 100; + newB = (arg3 * tmpPal[(3 * i) + 2]) / 100; + + varC = 769; + for (int j = 255; j >= 0; j--) { + tmp = abs(tmpPal[(3 * j)] - newR); + if (tmp >= varC) + continue; + + tmp += abs(tmpPal[(3 * j) + 1] - newG); + if (tmp >= varC) + continue; + + tmp += abs(tmpPal[(3 * j) + 2] - newB); + if (tmp >= varC) + continue; + + varC = tmp; + varD = j; + } + this->_field312[i] = varD; + } +} + +void Scene3800::postInit(SceneObjectList *OwnerList) { + _field412 = 0; + + initScene3800(); + + SceneExt::postInit(); + R2_GLOBALS._sound1.play(231); + + warning("sub_1B007(65, 65, 65)"); + + setZoomPercents(87, 40, 144, 100); + + _exit1.setDetails(Rect(14, 87, 305, 125), SHADECURSOR_UP, 3800); + _exit1.setDest(Common::Point(160, 126)); + _exit2.setDetails(Rect(305, 87, 320, 128), EXITCURSOR_E, 3800); + _exit2.setDest(Common::Point(312, 145)); + _exit3.setDetails(Rect(14, 160, 305, 168), SHADECURSOR_DOWN, 3800); + _exit3.setDest(Common::Point(160, 165)); + _exit4.setDetails(Rect(0, 87, 14, 168), EXITCURSOR_W, 3800); + _exit4.setDest(Common::Point(7, 145)); + + _rect1.set(0, 0, 320, 87); + _item1.setDetails(Rect(0, 0, 320, 200), 3800, 0, 1, 2, 1, (SceneItem *) NULL); + + sub110BBD(); +} + +void Scene3800::signal() { + switch (_sceneMode) { + case 11: + R2_GLOBALS._v566A6 += 15; + if (R2_GLOBALS._v566A6 > 3815) + R2_GLOBALS._v566A6 -= 20; + initScene3800(); + sub110BBD(); + break; + case 12: + R2_GLOBALS._v566A6 += 5; + if (R2_GLOBALS._v566A6 > 3815) + R2_GLOBALS._v566A6 = 3800; + initScene3800(); + sub110BBD(); + break; + case 13: + R2_GLOBALS._v566A6 -= 15; + if (R2_GLOBALS._v566A6 < 3800) + R2_GLOBALS._v566A6 += 20; + initScene3800(); + sub110BBD(); + break; + case 14: + R2_GLOBALS._v566A6 -= 5; + if (R2_GLOBALS._v566A6 < 3800) + R2_GLOBALS._v566A6 = 3815; + initScene3800(); + sub110BBD(); + break; + case 15: + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + case 16: + g_globals->_sceneManager.changeScene(3900); + break; + case 3800: + _actor1.show(); + _object1.remove(); + _object2.remove(); + R2_GLOBALS._v56AAB = 0; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + case 3805: + _exit1._enabled = false; + _exit2._enabled = false; + _exit3._enabled = false; + _exit4._enabled = false; + R2_GLOBALS._player._canWalk = false; + R2_GLOBALS._events.setCursor(CURSOR_USE); + break; + case 3806: + _exit1._enabled = true; + _exit2._enabled = true; + _exit3._enabled = true; + _exit4._enabled = true; + R2_GLOBALS._player.disableControl(CURSOR_ARROW); + break; + default: + break; + } +} + +void Scene3800::process(Event &event) { + if ((R2_GLOBALS._player._uiEnabled) && (event.eventType == 1) && (_rect1.contains(event.mousePos))) { + event.handled = true; + switch (R2_GLOBALS._events.getCursor()) { + case R2_NEGATOR_GUN: + R2_GLOBALS._player.addMover(NULL); + R2_GLOBALS._player.updateAngle(event.mousePos); + break; + case R2_STEPPING_DISKS: + SceneItem::display(3800, 5, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + case R2_ATTRACTOR_UNIT: + SceneItem::display(3800, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + break; + default: + event.handled = false; + break; + } + } + + Scene::process(event); +} + } // End of namespace Ringworld2 } // End of namespace TsAGE diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 163008739f..d5536791b1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -656,6 +656,52 @@ public: virtual void remove(); virtual void signal(); }; + +class Scene3800 : public SceneExt { + class Exit1 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit2 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit3 : public SceneExit { + public: + virtual void changeScene(); + }; + + class Exit4 : public SceneExit { + public: + virtual void changeScene(); + }; + +public: + SceneObject _object1; + SceneObject _object2; + SceneActor _actor1; + NamedHotspot _item1; + Exit1 _exit1; + Exit2 _exit2; + Exit3 _exit3; + Exit4 _exit4; + Rect _rect1; + SequenceManager _sequenceManager1; + + int _field412; + + Scene3800(); + void initScene3800(); + void sub110BBD(); + void sub1B007(int arg1, int arg2, int arg3); + + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void signal(); + virtual void process(Event &event); + virtual void synchronize(Serializer &s); +}; } // End of namespace Ringworld2 } // End of namespace TsAGE -- cgit v1.2.3