From aac5ed1cae3d83fb84b8179956f75f96fcc43763 Mon Sep 17 00:00:00 2001 From: Vhati Date: Thu, 3 Jan 2019 09:31:15 -0500 Subject: SCI32: Fix QFG4 forest pathfinding Adds workarounds for odd detours during entry, bugs #10857, #10858 --- engines/sci/engine/kpathing.cpp | 25 ++++++++++++++++--------- engines/sci/engine/script_patches.cpp | 30 ++++++++++++++++++++++++++++++ 2 files changed, 46 insertions(+), 9 deletions(-) diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp index 3d5ef4752b..fb1183e8d7 100644 --- a/engines/sci/engine/kpathing.cpp +++ b/engines/sci/engine/kpathing.cpp @@ -1407,15 +1407,22 @@ static void AStar(PathfindingState *s) { // This difference might lead to problems, but none are // known at the time of writing. - // WORKAROUND: This check fails in QFG1VGA, room 81 (bug report #3568452). - // However, it is needed in other SCI1.1 games, such as LB2. Therefore, we - // add this workaround for that scene in QFG1VGA, until our algorithm matches - // better what SSCI is doing. With this workaround, QFG1VGA no longer freezes - // in that scene. - bool qfg1VgaWorkaround = (g_sci->getGameId() == GID_QFG1VGA && - g_sci->getEngineState()->currentRoomNumber() == 81); - - if (s->pointOnScreenBorder(vertex->v) && !qfg1VgaWorkaround) + // WORKAROUND: This check is needed in SCI1.1 games, such as LB2. Until our + // algorithm matches better what SSCI is doing, we exempt certain rooms where + // the check fails. + bool penaltyWorkaround = + // QFG1VGA room 81 - Hero gets stuck when walking to the SE corner (bug #6140). + (g_sci->getGameId() == GID_QFG1VGA && g_sci->getEngineState()->currentRoomNumber() == 81) || +#ifdef ENABLE_SCI32 + // QFG4 room 563 - Hero zig-zags into the room (bug #10858). + // Entering from the south (564) off-screen behind an obstacle, hero + // fails to turn at a point on the screen edge, passes the poly's corner, + // then approaches the destination from deeper in the room. + (g_sci->getGameId() == GID_QFG4 && g_sci->getEngineState()->currentRoomNumber() == 563) || +#endif + false; + + if (s->pointOnScreenBorder(vertex->v) && !penaltyWorkaround) new_dist += 10000; if (new_dist < vertex->costG) { diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 250aefb556..8f0b795d2e 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -9473,6 +9473,35 @@ static const uint16 qfg4PitRopeMagePatch2[] = { PATCH_END }; +// WORKAROUND: Script needed, because of differences in our pathfinding +// algorithm. +// When entering forest room 557 from the east (563), hero is supposed to move +// only a short distance into the room. ScummVM's pathfinding sends hero off +// course, to the middle of the room and back. +// +// There's an unwalkable stream in the SE corner, and hero's coords were within +// its polygon. We lower the top two points to keep hero on the outside. +// +// Applies to at least: English CD, English floppy, German floppy +// Responsible method: rm557::init() in script 557 +// Fixes bug: #10857 +static const uint16 qfg4Forest557PathfindingSignature[] = { + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x0119), // pushi 281d (point 3) + 0x38, SIG_UINT16(0x0087), // pushi 135d + 0x38, SIG_UINT16(0x013f), // pushi 319d (point 4) + 0x38, SIG_UINT16(0x0087), // pushi 135d + SIG_END +}; + +static const uint16 qfg4Forest557PathfindingPatch[] = { + PATCH_ADDTOOFFSET(+3), + 0x38, PATCH_UINT16(0x0089), // pushi 137d + PATCH_ADDTOOFFSET(+3), + 0x38, PATCH_UINT16(0x0089), // pushi 137d + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 0, "prevent autosave from deleting save games", 1, qfg4AutosaveSignature, qfg4AutosavePatch }, @@ -9501,6 +9530,7 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 542, "fix setLooper calls (1/2)", 5, qfg4SetLooperSignature1, qfg4SetLooperPatch1 }, { true, 543, "fix setLooper calls (1/2)", 5, qfg4SetLooperSignature1, qfg4SetLooperPatch1 }, { true, 545, "fix setLooper calls (1/2)", 5, qfg4SetLooperSignature1, qfg4SetLooperPatch1 }, + { true, 557, "fix forest 557 entry from east", 1, qfg4Forest557PathfindingSignature, qfg4Forest557PathfindingPatch }, { true, 630, "fix great hall entry from barrel room", 1, qfg4GreatHallEntrySignature, qfg4GreatHallEntryPatch }, { true, 633, "fix stairway pathfinding", 1, qfg4StairwayPathfindingSignature, qfg4StairwayPathfindingPatch }, { true, 643, "fix iron safe's east door sending hero west", 1, qfg4SafeDoorEastSignature, qfg4SafeDoorEastPatch }, -- cgit v1.2.3