From aba98e910c9acea7063e1d21072c9943b5f26f8c Mon Sep 17 00:00:00 2001 From: Kirben Date: Tue, 19 May 2015 20:23:21 +1000 Subject: AGOS: Fix changing rooms in the PC version of Waxworks. --- engines/agos/rooms.cpp | 2 +- engines/agos/saveload.cpp | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/engines/agos/rooms.cpp b/engines/agos/rooms.cpp index c79b029fdc..d1d6f2b99d 100644 --- a/engines/agos/rooms.cpp +++ b/engines/agos/rooms.cpp @@ -383,7 +383,7 @@ bool AGOSEngine::loadRoomItems(uint16 room) { for (uint16 z = minNum; z <= maxNum; z++) { uint16 itemNum = z + 2; item = derefItem(itemNum); - item->parent = 0; + _itemArrayPtr[itemNum] = 0; uint16 num = (itemNum - _itemArrayInited); _roomStates[num].state = item->state; diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp index 5d5e2d7b03..06ab60276d 100644 --- a/engines/agos/saveload.cpp +++ b/engines/agos/saveload.cpp @@ -1293,8 +1293,7 @@ bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMo for (uint16 z = minNum; z <= maxNum; z++) { uint16 itemNum = z + 2; - Item *item = derefItem(itemNum); - item->parent = 0; + _itemArrayPtr[itemNum] = 0; } } } -- cgit v1.2.3