From abe9f0fa15f37d12dd5da7358dbb3d912bc98f1a Mon Sep 17 00:00:00 2001 From: Adrian Frühwirth Date: Sat, 24 Mar 2018 23:35:31 +0100 Subject: FULLPIPE: Use zero playtime when filling dummy header This is a tad more meaningful than a random value, especially should we for some reason use dummy header information to actually set playtime in the future. --- engines/fullpipe/stateloader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 703190be0b..2424d8f2a1 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -185,7 +185,7 @@ void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) { // This is wrong header, perhaps it is original savegame. Thus fill out dummy values header.date = (20 << 24) | (9 << 16) | 2016; header.time = (9 << 8) | 56; - header.playtime = 1000; + header.playtime = 0; } bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header) { -- cgit v1.2.3