From ad04376054f9734d81099b36b013478498364cb3 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sun, 22 May 2016 00:43:46 +0200 Subject: SCUMM HE: Cleanup --- engines/scumm/he/moonbase/ai_defenseunit.cpp | 16 ++++----- engines/scumm/he/moonbase/ai_defenseunit.h | 50 ++++++++++++++-------------- 2 files changed, 33 insertions(+), 33 deletions(-) diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp index 43223dda9b..f1f0251dc6 100644 --- a/engines/scumm/he/moonbase/ai_defenseunit.cpp +++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp @@ -29,17 +29,17 @@ namespace Scumm { DefenseUnit::DefenseUnit() { - m_state = DUS_ON; + _state = DUS_ON; } DefenseUnit::DefenseUnit(DefenseUnit *inUnit) { - m_ID = inUnit->getID(); - m_pos.x = inUnit->getPosX(); - m_pos.y = inUnit->getPosY(); - m_distanceTo = inUnit->getDistanceTo(); - m_state = inUnit->getState(); - m_radius = inUnit->getRadius(); - m_armor = inUnit->getArmor(); + _id = inUnit->getID(); + _pos.x = inUnit->getPosX(); + _pos.y = inUnit->getPosY(); + _distanceTo = inUnit->getDistanceTo(); + _state = inUnit->getState(); + _radius = inUnit->getRadius(); + _armor = inUnit->getArmor(); } DefenseUnit::~DefenseUnit() { diff --git a/engines/scumm/he/moonbase/ai_defenseunit.h b/engines/scumm/he/moonbase/ai_defenseunit.h index bc4c79a6b5..e658fc31ab 100644 --- a/engines/scumm/he/moonbase/ai_defenseunit.h +++ b/engines/scumm/he/moonbase/ai_defenseunit.h @@ -45,13 +45,13 @@ enum { class DefenseUnit { private: - int m_ID; - Common::Point m_pos; - int m_distanceTo; - int m_state; - int m_radius; - int m_armor; - int m_cost; + int _id; + Common::Point _pos; + int _distanceTo; + int _state; + int _radius; + int _armor; + int _cost; public: DefenseUnit(); @@ -59,26 +59,26 @@ public: virtual ~DefenseUnit(); - void setID(int id) { m_ID = id; } - void setDistanceTo(int distanceTo) { m_distanceTo = distanceTo; } - void setState(int state) { m_state = state; } - void setRadius(int radius) { m_radius = radius; } - void setArmor(int armor) { m_armor = armor; } - void setDamage(int damage) { m_armor -= damage; } + void setID(int id) { _id = id; } + void setDistanceTo(int distanceTo) { _distanceTo = distanceTo; } + void setState(int state) { _state = state; } + void setRadius(int radius) { _radius = radius; } + void setArmor(int armor) { _armor = armor; } + void setDamage(int damage) { _armor -= damage; } void setPos(int x, int y) { - m_pos.x = x; - m_pos.y = y; + _pos.x = x; + _pos.y = y; } - void setCost(int cost) { m_cost = cost; } - - int getID() const { return m_ID; } - int getDistanceTo() const { return m_distanceTo; } - int getState() const { return m_state; } - int getRadius() const { return m_radius; } - int getArmor() const { return m_armor; } - int getPosX() const { return m_pos.x; } - int getPosY() const { return m_pos.y; } - int getCost() const { return m_cost; } + void setCost(int cost) { _cost = cost; } + + int getID() const { return _id; } + int getDistanceTo() const { return _distanceTo; } + int getState() const { return _state; } + int getRadius() const { return _radius; } + int getArmor() const { return _armor; } + int getPosX() const { return _pos.x; } + int getPosY() const { return _pos.y; } + int getCost() const { return _cost; } virtual int getType() const = 0; -- cgit v1.2.3