From adc087c37e8c79ff78a4d60b6b32ea5628b66928 Mon Sep 17 00:00:00 2001 From: strangerke Date: Sat, 28 May 2011 00:14:45 +0200 Subject: TSAGE: Fix bug in scene 2100 when Seeker is in the cave. (Thanks eriktorbjorn for pointing the reason of the problem) --- engines/tsage/ringworld_scenes3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/tsage/ringworld_scenes3.cpp b/engines/tsage/ringworld_scenes3.cpp index b4c5628499..38a4afc0f7 100644 --- a/engines/tsage/ringworld_scenes3.cpp +++ b/engines/tsage/ringworld_scenes3.cpp @@ -1506,14 +1506,14 @@ void Scene2100::Object3::doAction(int action) { switch (action) { case CURSOR_LOOK: - if (!_globals->getFlag(59)) + if (_globals->getFlag(59)) SceneItem::display2(2100, 34); else error("***I have no response."); break; case CURSOR_TALK: - if (!_globals->getFlag(59)) { + if (_globals->getFlag(59)) { _globals->_player.disableControl(); scene->_sceneMode = 2108; scene->setAction(&scene->_sequenceManager, scene, 2108, NULL); -- cgit v1.2.3