From adf0dfe37ce9bb6ca056ff72abc0a7e91a652cd0 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 8 Mar 2018 22:20:03 +0100 Subject: BLADERUNNER: Added HysteriaPatron3 actor --- engines/bladerunner/module.mk | 1 + engines/bladerunner/script/ai/hysteria_patron3.cpp | 123 +++++++++++++++++++++ engines/bladerunner/script/ai_script.cpp | 1 + engines/bladerunner/script/ai_script.h | 3 + 4 files changed, 128 insertions(+) create mode 100644 engines/bladerunner/script/ai/hysteria_patron3.cpp diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index dde4f56fd9..2dff113857 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -57,6 +57,7 @@ MODULE_OBJS = \ script/ai/howie_lee.o \ script/ai/hysteria_patron1.o \ script/ai/hysteria_patron2.o \ + script/ai/hysteria_patron3.o \ script/ai/klein.o \ script/ai/leon.o \ script/ai/maggie.o \ diff --git a/engines/bladerunner/script/ai/hysteria_patron3.cpp b/engines/bladerunner/script/ai/hysteria_patron3.cpp new file mode 100644 index 0000000000..3d953c0eca --- /dev/null +++ b/engines/bladerunner/script/ai/hysteria_patron3.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHysteriaPatron3::AIScriptHysteriaPatron3(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptHysteriaPatron3::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; +} + +bool AIScriptHysteriaPatron3::Update() { + return false; +} + +void AIScriptHysteriaPatron3::TimerExpired(int timer) { + //return false; +} + +void AIScriptHysteriaPatron3::CompletedMovementTrack() { + //return false; +} + +void AIScriptHysteriaPatron3::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptHysteriaPatron3::ClickedByPlayer() { + //return false; +} + +void AIScriptHysteriaPatron3::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptHysteriaPatron3::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptHysteriaPatron3::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptHysteriaPatron3::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptHysteriaPatron3::ShotAtAndMissed() { + // return false; +} + +bool AIScriptHysteriaPatron3::ShotAtAndHit() { + return false; +} + +void AIScriptHysteriaPatron3::Retired(int byActorId) { + // return false; +} + +int AIScriptHysteriaPatron3::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptHysteriaPatron3::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +bool AIScriptHysteriaPatron3::UpdateAnimation(int *animation, int *frame) { + return true; +} + +bool AIScriptHysteriaPatron3::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptHysteriaPatron3::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptHysteriaPatron3::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptHysteriaPatron3::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptHysteriaPatron3::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 1a7c8766c0..2780e41cac 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -48,6 +48,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); _AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); + _AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); _AIScripts[kActorGaff] = new AIScriptGaff(_vm); _AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); _AIScripts[kActorLeon] = new AIScriptLeon(_vm); diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 3324fc21c2..54385d0c1a 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -162,6 +162,9 @@ END_SCRIPT DECLARE_SCRIPT(HysteriaPatron2) END_SCRIPT +DECLARE_SCRIPT(HysteriaPatron3) +END_SCRIPT + DECLARE_SCRIPT(Gaff) END_SCRIPT -- cgit v1.2.3