From ae4ea4d98944b9add05fac5f0efb053657fe82c3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 25 Dec 2006 17:21:54 +0000 Subject: Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code) svn-id: r24924 --- engines/scumm/actor.cpp | 11 +++-------- engines/scumm/actor.h | 16 ++++++++++++---- engines/scumm/boxes.cpp | 2 +- engines/scumm/scumm.cpp | 2 ++ 4 files changed, 18 insertions(+), 13 deletions(-) diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 1d3d92eece..f8e46b335d 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -207,14 +207,9 @@ void Actor::setupActorScale() { void ScummEngine::walkActors() { - int i; - - for (i = 1; i < _numActors; i++) { + for (int i = 1; i < _numActors; ++i) { if (_actors[i]->isInCurrentRoom()) - if (_game.version <= 3) - _actors[i]->walkActorOld(); - else - _actors[i]->walkActor(); + _actors[i]->walkActor(); } } @@ -576,7 +571,7 @@ void Actor::walkActorV12() { } */ -void Actor::walkActorOld() { +void ActorOldWalk::walkActor() { Common::Point p2, p3; // Gate locations int new_dir, next_box; diff --git a/engines/scumm/actor.h b/engines/scumm/actor.h index 7576b9aa95..fb2e91f779 100644 --- a/engines/scumm/actor.h +++ b/engines/scumm/actor.h @@ -211,8 +211,7 @@ public: void setDirection(int direction); void faceToObject(int obj); void turnToDirection(int newdir); - void walkActor(); - void walkActorOld(); + virtual void walkActor(); void drawActorToBackBuf(int x, int y); void drawActorCostume(bool hitTestMode = false); void animateCostume(); @@ -315,16 +314,25 @@ protected: bool isPlayer(); bool findPathTowards(byte box, byte box2, byte box3, Common::Point &foundPath); +}; + +class ActorOldWalk : public Actor { +public: + ActorOldWalk(int id) : Actor(id) {} + + virtual void walkActor(); + +protected: void findPathTowardsOld(byte box, byte box2, byte box3, Common::Point &p2, Common::Point &p3); }; -class ActorC64 : public Actor { +class ActorC64 : public ActorOldWalk { public: // FIXME: This flag is never saved, which might lead to broken save states. byte _miscflags; public: - ActorC64(int id) : Actor(id) {} + ActorC64(int id) : ActorOldWalk(id) {} virtual void initActor(int mode) { if (mode == -1) { _miscflags = 0; diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp index 22882a82e8..d00e7a8bc0 100644 --- a/engines/scumm/boxes.cpp +++ b/engines/scumm/boxes.cpp @@ -1135,7 +1135,7 @@ bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) { return false; } -void Actor::findPathTowardsOld(byte box1, byte box2, byte finalBox, Common::Point &p2, Common::Point &p3) { +void ActorOldWalk::findPathTowardsOld(byte box1, byte box2, byte finalBox, Common::Point &p2, Common::Point &p3) { Common::Point pt; Common::Point gateA[2]; Common::Point gateB[2]; diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 672438b344..96675fa9f0 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1248,6 +1248,8 @@ void ScummEngine::resetScumm() { for (i = 0; i < _numActors; ++i) { if (_game.version == 0) _actors[i] = new ActorC64(i); + else if (_game.version <= 3) + _actors[i] = new ActorOldWalk(i); else _actors[i] = new Actor(i); _actors[i]->initActor(1); -- cgit v1.2.3