From ae9f6dd86a36f2cdca91ff32b2a29b6ac3593f97 Mon Sep 17 00:00:00 2001 From: Paweł Kołodziejski Date: Sat, 1 May 2004 09:07:31 +0000 Subject: indent svn-id: r13697 --- saga/game.cpp | 563 +++++++++++++++++--------------------------------------- saga/game.h | 42 +---- saga/game_mod.h | 51 +---- 3 files changed, 186 insertions(+), 470 deletions(-) diff --git a/saga/game.cpp b/saga/game.cpp index 63ab09da47..b6e010b2c3 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -20,331 +20,224 @@ * $Header$ * */ -/* - Description: - - Game detection, general game parameters - Notes: -*/ +// Game detection, general game parameters #include "reinherit.h" #include "yslib.h" #include "common/file.h" -/* - * Uses the following modules: -\*--------------------------------------------------------------------------*/ #include "rscfile_mod.h" #include "cvar_mod.h" #include "ite_introproc_mod.h" #include "interface_mod.h" -/* - * Begin module component -\*--------------------------------------------------------------------------*/ #include "game_mod.h" #include "game.h" namespace Saga { -/*--------------------------------------------------------------------------*\ - * Inherit the Earth - Demo version -\*--------------------------------------------------------------------------*/ +// Inherit the Earth - Demo version R_GAME_FILEDESC ITEDEMO_GameFiles[] = { - - {"ITE.RSC", R_GAME_RESOURCEFILE} - , - {"ITE.DMO", R_GAME_DEMOFILE} - , - {"SCRIPTS.RSC", R_GAME_SCRIPTFILE} - , + {"ITE.RSC", R_GAME_RESOURCEFILE}, + {"ITE.DMO", R_GAME_DEMOFILE}, + {"SCRIPTS.RSC", R_GAME_SCRIPTFILE}, {"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE} }; R_GAME_FONTDESC ITEDEMO_GameFonts[] = { - - {R_GAME_FONT_SMALL, 0} - , + {R_GAME_FONT_SMALL, 0}, {R_GAME_FONT_MEDIUM, 1} }; R_GAME_SOUNDINFO ITEDEMO_GameSound = { - R_GAME_SOUND_VOC, 0, 0, 0 }; -/*--------------------------------------------------------------------------*\ - * Inherit the Earth - Diskette version -\*--------------------------------------------------------------------------*/ - +// Inherit the Earth - Diskette version R_GAME_FILEDESC ITEDISK_GameFiles[] = { - - {"ITE.RSC", R_GAME_RESOURCEFILE} - , - {"SCRIPTS.RSC", R_GAME_SCRIPTFILE} - , + {"ITE.RSC", R_GAME_RESOURCEFILE} , + {"SCRIPTS.RSC", R_GAME_SCRIPTFILE} , {"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE} }; R_GAME_FONTDESC ITEDISK_GameFonts[] = { - - {R_GAME_FONT_MEDIUM, 0} - , - {R_GAME_FONT_LARGE, 1} - , + {R_GAME_FONT_MEDIUM, 0} , + {R_GAME_FONT_LARGE, 1} , {R_GAME_FONT_SMALL, 2} }; R_GAME_RESOURCEDESC ITE_Resources = { - ITE_SCENE_LUT, /* Scene lookup table RN */ - ITE_SCRIPT_LUT, /* Script lookup table RN */ - + ITE_SCENE_LUT, // Scene lookup table RN + ITE_SCRIPT_LUT, // Script lookup table RN ITE_COMMAND_PANEL, ITE_DIALOGUE_PANEL }; R_GAME_SOUNDINFO ITE_GameSound = { - R_GAME_SOUND_VOC, 0, 0, 0 }; -/*--------------------------------------------------------------------------*\ - * Inherit the Earth - CD Enhanced version -\*--------------------------------------------------------------------------*/ - +// Inherit the Earth - CD Enhanced version R_GAME_FILEDESC ITECD_GameFiles[] = { - - {"ITE.RSC", R_GAME_RESOURCEFILE} - , - {"SCRIPTS.RSC", R_GAME_SCRIPTFILE} - , - {"SOUNDS.RSC", R_GAME_SOUNDFILE} - , + {"ITE.RSC", R_GAME_RESOURCEFILE}, + {"SCRIPTS.RSC", R_GAME_SCRIPTFILE}, + {"SOUNDS.RSC", R_GAME_SOUNDFILE}, {"VOICES.RSC", R_GAME_VOICEFILE} }; R_GAME_FONTDESC ITECD_GameFonts[] = { - - {R_GAME_FONT_MEDIUM, 0} - , - {R_GAME_FONT_LARGE, 1} - , + {R_GAME_FONT_MEDIUM, 0}, + {R_GAME_FONT_LARGE, 1}, {R_GAME_FONT_SMALL, 2} }; R_GAME_SOUNDINFO ITECD_GameSound = { - R_GAME_SOUND_PCM, 22050, 16, 0 }; -/*--------------------------------------------------------------------------*\ - * I Have No Mouth and I Must Scream - Demo version -\*--------------------------------------------------------------------------*/ - +// I Have No Mouth and I Must Scream - Demo version R_GAME_FILEDESC IHNMDEMO_GameFiles[] = { - - {"SCREAM.RES", R_GAME_RESOURCEFILE} - , - {"SCRIPTS.RES", R_GAME_SCRIPTFILE} - , - {"SFX.RES", R_GAME_SOUNDFILE} - , + {"SCREAM.RES", R_GAME_RESOURCEFILE}, + {"SCRIPTS.RES", R_GAME_SCRIPTFILE}, + {"SFX.RES", R_GAME_SOUNDFILE}, {"VOICESD.RES", R_GAME_VOICEFILE} }; -/*--------------------------------------------------------------------------*\ - * I Have No Mouth and I Must Scream - Retail CD version -\*--------------------------------------------------------------------------*/ - +// I Have No Mouth and I Must Scream - Retail CD version R_GAME_FILEDESC IHNMCD_GameFiles[] = { - - {"MUSICFM.RES", R_GAME_MUSICFILE} - , - {"MUSICGM.RES", R_GAME_MUSICFILE} - , - {"SCREAM.RES", R_GAME_RESOURCEFILE} - , - {"SCRIPTS.RES", R_GAME_SCRIPTFILE} - , - {"SFX.RES", R_GAME_SOUNDFILE} - , - {"VOICES1.RES", R_GAME_VOICEFILE} - , - {"VOICES2.RES", R_GAME_VOICEFILE} - , - {"VOICES3.RES", R_GAME_VOICEFILE} - , - {"VOICES4.RES", R_GAME_VOICEFILE} - , - {"VOICES5.RES", R_GAME_VOICEFILE} - , - {"VOICES6.RES", R_GAME_VOICEFILE} - , + {"MUSICFM.RES", R_GAME_MUSICFILE}, + {"MUSICGM.RES", R_GAME_MUSICFILE}, + {"SCREAM.RES", R_GAME_RESOURCEFILE}, + {"SCRIPTS.RES", R_GAME_SCRIPTFILE}, + {"SFX.RES", R_GAME_SOUNDFILE}, + {"VOICES1.RES", R_GAME_VOICEFILE}, + {"VOICES2.RES", R_GAME_VOICEFILE}, + {"VOICES3.RES", R_GAME_VOICEFILE}, + {"VOICES4.RES", R_GAME_VOICEFILE}, + {"VOICES5.RES", R_GAME_VOICEFILE}, + {"VOICES6.RES", R_GAME_VOICEFILE}, {"VOICESS.RES", R_GAME_VOICEFILE} }; R_GAME_FONTDESC IHNMCD_GameFonts[] = { - - {R_GAME_FONT_MEDIUM, 2} - , - {R_GAME_FONT_LARGE, 3} - , - {R_GAME_FONT_SMALL, 4} - , - {R_GAME_FONT_SMALL2, 5} - , - {R_GAME_FONT_MEDIUM2, 6} - , - {R_GAME_FONT_LARGE2, 7} - , + {R_GAME_FONT_MEDIUM, 2}, + {R_GAME_FONT_LARGE, 3}, + {R_GAME_FONT_SMALL, 4}, + {R_GAME_FONT_SMALL2, 5}, + {R_GAME_FONT_MEDIUM2, 6}, + {R_GAME_FONT_LARGE2, 7}, {R_GAME_FONT_LARGE3, 8} }; R_GAME_RESOURCEDESC IHNM_Resources = { - IHNM_SCENE_LUT, /* Scene lookup table RN */ - IHNM_SCRIPT_LUT, /* Script lookup table RN */ - + IHNM_SCENE_LUT, // Scene lookup table RN + IHNM_SCRIPT_LUT, // Script lookup table RN IHNM_COMMAND_PANEL, IHNM_DIALOGUE_PANEL }; R_GAME_SOUNDINFO IHNM_GameSound = { - R_GAME_SOUND_WAV, 0, 0, 0 }; R_GAMEDESC GameDescs[] = { - - /* Inherit the earth - Demo version - * \*------------------------------------------------------------- */ + // Inherit the earth - Demo version { - R_GAMETYPE_ITE, - R_GAME_ITE_DEMO, /* Game id */ - "Inherit the Earth - Demo version", /* Game title */ - 320, 200, /* Logical resolution */ - 137, /* Scene viewport height */ - - ITE_DEFAULT_SCENE, /* Starting scene number */ - - &ITE_Resources, - - ARRAYSIZE(ITEDEMO_GameFiles), /* Game datafiles */ - ITEDEMO_GameFiles, - - ARRAYSIZE(ITEDEMO_GameFonts), - ITEDEMO_GameFonts, - - &ITEDEMO_GameSound, - - Verify_ITEDEMO, /* Game verification func */ - 0 /* Game supported flag */ - } - , - - /* Inherit the earth - Disk version - * \*------------------------------------------------------------- */ + R_GAMETYPE_ITE, + R_GAME_ITE_DEMO, // Game id + "Inherit the Earth - Demo version", // Game title + 320, 200, // Logical resolution + 137, // Scene viewport height + ITE_DEFAULT_SCENE, // Starting scene number + &ITE_Resources, + ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles + ITEDEMO_GameFiles, + ARRAYSIZE(ITEDEMO_GameFonts), + ITEDEMO_GameFonts, + &ITEDEMO_GameSound, + Verify_ITEDEMO, // Game verification func + 0 // Game supported flag + }, + + // Inherit the earth - Disk version { - R_GAMETYPE_ITE, - R_GAME_ITE_DISK, - "Inherit the Earth - Disk version", - 320, 200, - 137, - - ITE_DEFAULT_SCENE, - - &ITE_Resources, - - ARRAYSIZE(ITEDISK_GameFiles), - ITEDISK_GameFiles, - - ARRAYSIZE(ITEDISK_GameFonts), - ITEDISK_GameFonts, - - &ITE_GameSound, - - Verify_ITEDISK, - 1} - , - - /* Inherit the earth - CD version - * \*------------------------------------------------------------- */ + R_GAMETYPE_ITE, + R_GAME_ITE_DISK, + "Inherit the Earth - Disk version", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITEDISK_GameFiles), + ITEDISK_GameFiles, + ARRAYSIZE(ITEDISK_GameFonts), + ITEDISK_GameFonts, + &ITE_GameSound, + Verify_ITEDISK, + }, + + // Inherit the earth - CD version { - R_GAMETYPE_ITE, - R_GAME_ITE_CD, - "Inherit the Earth - CD version", - 320, 200, - 137, - - ITE_DEFAULT_SCENE, - - &ITE_Resources, - - ARRAYSIZE(ITECD_GameFiles), - ITECD_GameFiles, - - ARRAYSIZE(ITECD_GameFonts), - ITECD_GameFonts, - - &ITECD_GameSound, - - NULL, - 1} - , - - /* I Have No Mouth And I Must Scream - Demo version - * \*------------------------------------------------------------- */ + R_GAMETYPE_ITE, + R_GAME_ITE_CD, + "Inherit the Earth - CD version", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITECD_GameFiles), + ITECD_GameFiles, + ARRAYSIZE(ITECD_GameFonts), + ITECD_GameFonts, + &ITECD_GameSound, + NULL, + 1}, + + // I Have No Mouth And I Must Scream - Demo version { - R_GAMETYPE_IHNM, - R_GAME_IHNM_DEMO, - "I Have No Mouth - Demo version", - 640, 480, - 304, - - 0, - - &IHNM_Resources, - - ARRAYSIZE(IHNMDEMO_GameFiles), - IHNMDEMO_GameFiles, - - 0, - NULL, - - &IHNM_GameSound, - - NULL, - 0} - , - - /* I Have No Mouth And I Must Scream - CD version - * \*------------------------------------------------------------- */ + R_GAMETYPE_IHNM, + R_GAME_IHNM_DEMO, + "I Have No Mouth - Demo version", + 640, 480, + 304, + 0, + &IHNM_Resources, + ARRAYSIZE(IHNMDEMO_GameFiles), + IHNMDEMO_GameFiles, + 0, + NULL, + &IHNM_GameSound, + NULL, + 0} , + + // I Have No Mouth And I Must Scream - CD version { - R_GAMETYPE_IHNM, - R_GAME_IHNM_CD, - "I Have No Mouth - CD version", - 640, 480, - 304, + R_GAMETYPE_IHNM, + R_GAME_IHNM_CD, + "I Have No Mouth - CD version", + 640, 480, + 304, - 1, + 1, - &IHNM_Resources, + &IHNM_Resources, - ARRAYSIZE(IHNMCD_GameFiles), - IHNMCD_GameFiles, + ARRAYSIZE(IHNMCD_GameFiles), + IHNMCD_GameFiles, - ARRAYSIZE(IHNMCD_GameFonts), - IHNMCD_GameFonts, + ARRAYSIZE(IHNMCD_GameFonts), + IHNMCD_GameFonts, - &IHNM_GameSound, + &IHNM_GameSound, - NULL, - 1} + NULL, + 1} }; static R_GAMEMODULE GameModule; @@ -358,93 +251,71 @@ void GAME_setGameDirectory(const char *gamedir) { strcpy(GameModule.data_dir, "."); } -int GAME_Register(void) -{ - +int GAME_Register() { return R_SUCCESS; - /* Register "gamedir" cfg cvar - * \*----------------------------------------- */ + // Register "gamedir" cfg cvar strncpy(GameModule.game_dir, "./", R_MAXPATH); if (CVAR_Register_S(GameModule.game_dir, "gamedir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) { - return R_FAILURE; } - /* Register "datadir" cfg cvar - * \*----------------------------------------- */ + // Register "datadir" cfg cvar strncpy(GameModule.data_dir, "./", R_MAXPATH); if (CVAR_Register_S(GameModule.data_dir, "datadir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) { - return R_FAILURE; } - /* Register "g_language" cfg cvar - * \*----------------------------------------- */ + // Register "g_language" cfg cvar strncpy(GameModule.game_dir, "us", R_MAXPATH); - if (CVAR_Register_S(GameModule.game_language, - "g_language", - NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) { - + if (CVAR_Register_S(GameModule.game_language, "g_language", + NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) { return R_FAILURE; } - /* Register "g_skipintro" cfg cvar - * \*----------------------------------------- */ - if (CVAR_Register_I(&GameModule.g_skipintro, - "g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) { + // Register "g_skipintro" cfg cvar + if (CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) { return R_FAILURE; } return R_SUCCESS; } -int GAME_Init(void) -{ +int GAME_Init() { uint16 game_n; char *game_dir; game_dir = GameModule.game_dir; if (DetectGame(game_dir, &game_n) != R_SUCCESS) { - - GameModule.err_str = "No valid games were found in the " - "specified directory."; - + GameModule.err_str = "No valid games were found in the specified directory."; return R_FAILURE; } if (!GameDescs[game_n].gd_supported) { - GameModule.err_str = "This game is not currently supported."; - return R_FAILURE; } if (LoadGame(game_dir, game_n) != R_SUCCESS) { - GameModule.err_str = "Error loading game resource files."; - return R_FAILURE; } - /* Load dialogue file - * \*------------------------------------------------------------- */ + // Load dialogue file LoadLanguage(); return R_SUCCESS; } -int LoadLanguage(void) -{ - +int LoadLanguage() { char lang_file[R_MAXPATH]; - // char lang_path[R_MAXPATH]; +// char lang_path[R_MAXPATH]; uint16 game_n; File test_file; @@ -452,151 +323,112 @@ int LoadLanguage(void) game_n = GameModule.game_number; if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) { - - snprintf(lang_file, R_MAXPATH, - "%s%s.%s", - R_GAME_ITE_LANG_PREFIX, - GameModule.game_language, R_GAME_LANG_EXT); - + snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT); if (!test_file.open(lang_file)) { - R_printf(R_STDOUT, - "Couldn't open language file %s. " - "Using default (US English)\n", lang_file); - + R_printf(R_STDOUT, "Couldn't open language file %s. Using default (US English)\n", lang_file); return R_SUCCESS; } test_file.close(); if (INTERFACE_RegisterLang() != R_SUCCESS) { - R_printf(R_STDERR, - "Error registering interface language cvars."); - + R_printf(R_STDERR, "Error registering interface language cvars."); return R_FAILURE; } if (ITE_IntroRegisterLang() != R_SUCCESS) { - - R_printf(R_STDERR, - "Error registering intro sequence language cvars."); - + R_printf(R_STDERR, "Error registering intro sequence language cvars."); return R_FAILURE; } R_printf(R_STDOUT, "Using language file %s.\n", lang_file); - // FIXME //CFG_Read(lang_path); } else { - - R_printf(R_STDOUT, - "Language support for this game not implemented.\n"); + R_printf(R_STDOUT, "Language support for this game not implemented.\n"); } return R_SUCCESS; } -int GAME_GetErrN(void) -{ +int GAME_GetErrN() { return 0; } -const char *GAME_GetErrS(void) -{ - - return GameModule.err_str == NULL - ? "No error description." : GameModule.err_str; +const char *GAME_GetErrS() { + return GameModule.err_str == NULL ? "No error description." : GameModule.err_str; } -int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) -{ - +int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) { R_RSCFILE_CONTEXT *found_ctxt = NULL; uint16 i; YS_IGNORE_PARAM(param); if (ctxt_p == NULL) { - return R_FAILURE; } for (i = 0; i < GameModule.gfile_n; i++) { - if (GameModule.gfile_data[i].file_types & r_type) { - found_ctxt = GameModule.gfile_data[i].file_ctxt; } } if (found_ctxt != NULL) { - *ctxt_p = found_ctxt; } else { - *ctxt_p = NULL; } return R_SUCCESS; } -int DetectGame(const char *game_dir, uint16 * game_n_p) -{ +int DetectGame(const char *game_dir, uint16 *game_n_p) { uint16 game_count = ARRAYSIZE(GameDescs); uint16 game_n; uint16 file_count; uint16 file_n; - File test_file; int file_missing = 0; int found_game = 0; if ((game_dir == NULL) || (game_n_p == NULL)) { - return R_FAILURE; } for (game_n = 0; (game_n < game_count) && !found_game; game_n++) { - file_count = GameDescs[game_n].gd_filect; - file_missing = 0; - /* Try to open all files for this game */ + // Try to open all files for this game for (file_n = 0; file_n < file_count; file_n++) { - if (!test_file.open(GameDescs[game_n].gd_filedescs[file_n].gf_fname)) { file_missing = 1; break; } - test_file.close(); } - /* Try the next game, couldn't find all files for the current - * game */ + // Try the next game, couldn't find all files for the current + // game if (file_missing) { continue; } - /* If there's a verification function for this game, use it, - * otherwise assume we've found the game if all files are found. */ + // If there's a verification function for this game, use it, + // otherwise assume we've found the game if all files are found. found_game = 1; - if (GameDescs[game_n].gd_verifyf != NULL && - GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) { - + if (GameDescs[game_n].gd_verifyf != NULL && GameDescs[game_n].gd_verifyf(game_dir) != R_SUCCESS) { found_game = 0; } if (found_game) { - R_printf(R_STDOUT, - "Found game: %s\n", GameDescs[game_n].gd_title); - + R_printf(R_STDOUT, "Found game: %s\n", GameDescs[game_n].gd_title); *game_n_p = game_n; - return R_SUCCESS; } } @@ -604,73 +436,53 @@ int DetectGame(const char *game_dir, uint16 * game_n_p) return R_FAILURE; } -int LoadGame(const char *game_dir, uint16 game_n) -{ - +int LoadGame(const char *game_dir, uint16 game_n) { R_RSCFILE_CONTEXT *load_ctxt; - uint16 game_count = ARRAYSIZE(GameDescs); - const char *game_fname; uint16 game_filect; - uint16 i; if ((game_dir == NULL) || (game_n >= game_count)) { - return R_FAILURE; } game_filect = GameDescs[game_n].gd_filect; - GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect * - sizeof *GameModule.gfile_data); + GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data); if (GameModule.gfile_data == NULL) { - return R_MEM; } GameModule.gfile_n = game_filect; - /* Load game resource files - * \*------------------------------------------------------------- */ + // Load game resource files for (i = 0; i < game_filect; i++) { - load_ctxt = RSC_CreateContext(); - game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname; - if (RSC_OpenContext(load_ctxt, game_fname) != R_SUCCESS) { - return R_FAILURE; } R_printf(R_STDOUT, "Opened resource file: %s\n", game_fname); - GameModule.gfile_data[i].file_ctxt = load_ctxt; - GameModule.gfile_data[i].file_types = - GameDescs[game_n].gd_filedescs[i].gf_type; - + GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type; GameModule.gfile_data[i].file_flags = 0; } - /* Load game font data - * \*------------------------------------------------------------- */ + // Load game font data GameModule.gd_fontct = GameDescs[game_n].gd_fontct; GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs; - /* Finish initialization - * \*------------------------------------------------------------- */ + // Finish initialization GameModule.game_number = game_n; GameModule.gamedesc = &GameDescs[game_n]; - GameModule.game_init = 1; return R_SUCCESS; } -int GAME_GetResourceInfo(R_GAME_RESOURCEDESC * rsc_desc) -{ +int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *rsc_desc) { assert(rsc_desc != NULL); *rsc_desc = *GameModule.gamedesc->gd_resource_desc; @@ -678,8 +490,7 @@ int GAME_GetResourceInfo(R_GAME_RESOURCEDESC * rsc_desc) return R_SUCCESS; } -int GAME_GetSoundInfo(R_GAME_SOUNDINFO * snd_info) -{ +int GAME_GetSoundInfo(R_GAME_SOUNDINFO *snd_info) { assert(snd_info != NULL); *snd_info = *GameModule.gamedesc->gd_soundinfo; @@ -687,9 +498,7 @@ int GAME_GetSoundInfo(R_GAME_SOUNDINFO * snd_info) return R_SUCCESS; } -int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO * disp_info) -{ - +int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *disp_info) { int game_n; assert(disp_info != NULL); @@ -707,9 +516,7 @@ int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO * disp_info) return R_SUCCESS; } -int GAME_GetFontInfo(R_GAME_FONTDESC ** gf_desc, int *font_n) -{ - +int GAME_GetFontInfo(R_GAME_FONTDESC **gf_desc, int *font_n) { assert((gf_desc != NULL) && (font_n != NULL)); *gf_desc = GameModule.gd_fontdescs; @@ -718,69 +525,51 @@ int GAME_GetFontInfo(R_GAME_FONTDESC ** gf_desc, int *font_n) return R_SUCCESS; } -int GAME_GetSceneInfo(R_GAME_SCENEDESC * gs_desc) -{ - +int GAME_GetSceneInfo(R_GAME_SCENEDESC *gs_desc) { assert(gs_desc != NULL); gs_desc->first_scene = GameModule.gamedesc->gd_startscene; - gs_desc->scene_lut_rn = - GameModule.gamedesc->gd_resource_desc->scene_lut_rn; + gs_desc->scene_lut_rn = GameModule.gamedesc->gd_resource_desc->scene_lut_rn; return R_SUCCESS; } -int GAME_GetGame(void) -{ - +int GAME_GetGame() { return GameModule.gamedesc->gd_game_id; } -int GAME_GetGameType(void) -{ - +int GAME_GetGameType() { return GameModule.gamedesc->gd_game_type; } -int Verify_ITEDEMO(const char *game_dir) -{ - +int Verify_ITEDEMO(const char *game_dir) { YS_IGNORE_PARAM(game_dir); return R_SUCCESS; } -int Verify_ITEDISK(const char *game_dir) -{ - +int Verify_ITEDISK(const char *game_dir) { R_RSCFILE_CONTEXT *test_ctx; uint32 script_lut_len; uint32 script_lut_rn; - int verified = 0; - test_ctx = RSC_CreateContext(); if (RSC_OpenContext(test_ctx, "ITE.RSC") != R_SUCCESS) { return R_FAILURE; } - script_lut_rn = - GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn; - + script_lut_rn = GameDescs[R_GAME_ITE_DISK].gd_resource_desc->script_lut_rn; if (RSC_GetResourceSize(test_ctx, script_lut_rn, &script_lut_len) != R_SUCCESS) { - RSC_DestroyContext(test_ctx); - return R_FAILURE; } RSC_DestroyContext(test_ctx); if (script_lut_len % R_SCR_LUT_ENTRYLEN_ITEDISK == 0) { - verified = 1; } @@ -791,25 +580,19 @@ int Verify_ITEDISK(const char *game_dir) return R_SUCCESS; } -int Verify_ITECD(const char *game_dir) -{ - +int Verify_ITECD(const char *game_dir) { YS_IGNORE_PARAM(game_dir); return R_SUCCESS; } -int Verify_IHNMDEMO(const char *game_dir) -{ - +int Verify_IHNMDEMO(const char *game_dir) { YS_IGNORE_PARAM(game_dir); return R_SUCCESS; } -int Verify_IHNMCD(const char *game_dir) -{ - +int Verify_IHNMCD(const char *game_dir) { YS_IGNORE_PARAM(game_dir); return R_SUCCESS; diff --git a/saga/game.h b/saga/game.h index 3e8a1642af..6f7efa6203 100644 --- a/saga/game.h +++ b/saga/game.h @@ -20,13 +20,8 @@ * $Header$ * */ -/* - Description: - - Game detection, general game parameters - Notes: -*/ +// Game detection, general game parameters #ifndef SAGA_GAME_H_ #define SAGA_GAME_H_ @@ -39,88 +34,60 @@ namespace Saga { #define R_GAME_ITE_LANG_PREFIX "ite_" #define R_GAME_LANG_EXT "lng" -/* Script lookup table entry sizes for game verification */ +// Script lookup table entry sizes for game verification #define R_SCR_LUT_ENTRYLEN_ITECD 22 #define R_SCR_LUT_ENTRYLEN_ITEDISK 16 typedef int (*R_GAME_VERIFYFUNC) (const char *); struct R_GAME_FILEDESC { - const char *gf_fname; uint16 gf_type; - }; struct R_GAMEDESC { - int gd_game_type; int gd_game_id; - const char *gd_title; - int gd_logical_w; int gd_logical_h; int gd_scene_h; - int gd_startscene; - R_GAME_RESOURCEDESC *gd_resource_desc; - int gd_filect; R_GAME_FILEDESC *gd_filedescs; - int gd_fontct; R_GAME_FONTDESC *gd_fontdescs; - R_GAME_SOUNDINFO *gd_soundinfo; - R_GAME_VERIFYFUNC gd_verifyf; - int gd_supported; - }; struct R_GAME_FILEDATA { - R_RSCFILE_CONTEXT *file_ctxt; - uint16 file_types; uint16 file_flags; - }; struct R_GAMEMODULE { - int game_init; int game_number; - R_GAMEDESC *gamedesc; - int g_skipintro; - char game_dir[R_MAXPATH]; char data_dir[R_MAXPATH]; - char game_language[R_GAME_LANGSTR_LIMIT]; - uint16 gfile_n; R_GAME_FILEDATA *gfile_data; - uint16 gd_fontct; R_GAME_FONTDESC *gd_fontdescs; - int err_n; const char *err_str; - }; -int LoadLanguage(void); - +int LoadLanguage(); int DetectGame(const char *game_dir, uint16 * game_n_p); - int LoadGame(const char *game_dir, uint16 game_n_p); - int Verify_ITEDEMO(const char *game_dir); int Verify_ITEDISK(const char *game_dir); int Verify_ITECD(const char *game_dir); @@ -129,5 +96,4 @@ int Verify_IHNMCD(const char *game_dit); } // End of namespace Saga -#endif /* R_GAME_H_ */ -/* end "r_game.h" */ +#endif diff --git a/saga/game_mod.h b/saga/game_mod.h index 023d1eb0f0..b25f149f28 100644 --- a/saga/game_mod.h +++ b/saga/game_mod.h @@ -20,13 +20,8 @@ * $Header$ * */ -/* - Description: - - Game detection, general game parameters - module header - Notes: -*/ +// Game detection, general game parameters - module header #ifndef SAGA_GAME_MOD_H__ #define SAGA_GAME_MOD_H__ @@ -34,13 +29,11 @@ namespace Saga { enum R_GAME_BASETYPES { - R_GAMETYPE_ITE, R_GAMETYPE_IHNM }; enum R_GAME_IDS { - R_GAME_ITE_DEMO = 0, R_GAME_ITE_DISK = 1, R_GAME_ITE_CD = 2, @@ -49,7 +42,6 @@ enum R_GAME_IDS { }; enum R_GAME_FILETYPES { - R_GAME_RESOURCEFILE = 0x01, R_GAME_SCRIPTFILE = 0x02, R_GAME_SOUNDFILE = 0x04, @@ -59,14 +51,12 @@ enum R_GAME_FILETYPES { }; enum R_GAME_SOUNDINFO_TYPES { - R_GAME_SOUND_PCM = 0, R_GAME_SOUND_VOC, R_GAME_SOUND_WAV }; enum R_GAME_FONT_IDS { - R_GAME_FONT_SMALL = 0, R_GAME_FONT_MEDIUM, R_GAME_FONT_LARGE, @@ -77,72 +67,49 @@ enum R_GAME_FONT_IDS { }; struct R_GAME_DISPLAYINFO { - int logical_w; int logical_h; int scene_h; - }; struct R_GAME_SOUNDINFO { - int res_type; long freq; int sample_size; int stereo; - }; struct R_GAME_FONTDESC { - uint16 font_id; uint32 font_rn; - }; struct R_GAME_SCENEDESC { - uint32 scene_lut_rn; uint32 first_scene; - }; struct R_GAME_RESOURCEDESC { - uint32 scene_lut_rn; uint32 script_lut_rn; uint32 command_panel_rn; uint32 dialogue_panel_rn; - }; -int GAME_Register(void); - -int GAME_Init(void); - -int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param); - +int GAME_Register(); +int GAME_Init(); +int GAME_GetFileContext(R_RSCFILE_CONTEXT **ctxt_p, uint16 r_type, int param); int GAME_GetFontInfo(R_GAME_FONTDESC **, int *); - int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *); - int GAME_GetSoundInfo(R_GAME_SOUNDINFO *); - int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *); - int GAME_GetSceneInfo(R_GAME_SCENEDESC *); - -int GAME_GetGame(void); - -int GAME_GetGameType(void); - -int GAME_GetErrN(void); - +int GAME_GetGame(); +int GAME_GetGameType(); +int GAME_GetErrN(); void GAME_setGameDirectory(const char *gamedir); - -const char *GAME_GetErrS(void); +const char *GAME_GetErrS(); } // End of namespace Saga -#endif /* R_GAME_MOD_H__ */ -/* end "r_game_mod.h" */ +#endif -- cgit v1.2.3