From aefa58f5a4470b1ba2e275c62aa1a7a0cec76539 Mon Sep 17 00:00:00 2001 From: Marisa-Chan Date: Fri, 18 Oct 2013 22:58:02 +0000 Subject: ZVISION: Correcting TimerNode behavior. --- engines/zvision/timer_node.cpp | 15 ++++++++++++--- engines/zvision/timer_node.h | 1 + 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/engines/zvision/timer_node.cpp b/engines/zvision/timer_node.cpp index 7fc3199a8a..dc7dd5b38c 100644 --- a/engines/zvision/timer_node.cpp +++ b/engines/zvision/timer_node.cpp @@ -34,16 +34,25 @@ namespace ZVision { TimerNode::TimerNode(ZVision *engine, uint32 key, uint timeInSeconds) : SideFX(engine, key, SIDEFX_TIMER) { + if (_engine->getGameId() == GID_NEMESIS) _timeLeft = timeInSeconds * 1000; + else if (_engine->getGameId() == GID_GRANDINQUISITOR) + _timeLeft = timeInSeconds * 100; + _engine->getScriptManager()->setStateValue(_key, 1); +} + +TimerNode::~TimerNode() { + if (_timeLeft <= 0) + _engine->getScriptManager()->setStateValue(_key, 2); + else + _engine->getScriptManager()->setStateValue(_key, _timeLeft); // If timer was stopped by stop or kill } bool TimerNode::process(uint32 deltaTimeInMillis) { _timeLeft -= deltaTimeInMillis; - if (_timeLeft <= 0) { - _engine->getScriptManager()->setStateValue(_key, 0); + if (_timeLeft <= 0) return true; - } return false; } diff --git a/engines/zvision/timer_node.h b/engines/zvision/timer_node.h index afdbd39803..2caf43ad3c 100644 --- a/engines/zvision/timer_node.h +++ b/engines/zvision/timer_node.h @@ -32,6 +32,7 @@ class ZVision; class TimerNode : public SideFX { public: TimerNode(ZVision *engine, uint32 key, uint timeInSeconds); + ~TimerNode(); /** * Decrement the timer by the delta time. If the timer is finished, set the status -- cgit v1.2.3