From af8dbfc998702cf02ec79df73fcf7221c4b8a2a0 Mon Sep 17 00:00:00 2001 From: Martin Kiewitz Date: Thu, 4 Feb 2016 16:42:41 +0100 Subject: AGI: More accurate menu mouse support Menu items did not switch to inverted state when they are disabled. --- engines/agi/menu.cpp | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp index f154472aa8..803efd757e 100644 --- a/engines/agi/menu.cpp +++ b/engines/agi/menu.cpp @@ -600,11 +600,10 @@ void GfxMenu::mouseEvent(uint16 newKey) { // User has stopped pressing the mouse button, if any item number is selected -> execute it if (activeItemNr >= 0) { GuiMenuItemEntry *itemEntry = _itemArray[activeItemNr]; - if (!itemEntry->enabled) - return; - - // Trigger controller - _vm->_game.controllerOccured[itemEntry->controllerSlot] = true; + if (itemEntry->enabled) { + // Trigger controller + _vm->_game.controllerOccured[itemEntry->controllerSlot] = true; + } } _vm->cycleInnerLoopInactive(); // exit execute-loop @@ -645,9 +644,12 @@ void GfxMenu::mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &a // line match if ((mouseColumn >= itemEntry->column) && (mouseColumn <= (itemEntry->column + itemEntry->textLen))) { // full match - activeMenuNr = _drawnMenuNr; - activeMenuItemNr = itemNr; - return; + if (itemEntry->enabled) { + // Only see it, when it's currently enabled + activeMenuNr = _drawnMenuNr; + activeMenuItemNr = itemNr; + return; + } } } itemNr++; -- cgit v1.2.3