From b7991b6ad8c5efcf84de2b252383c18e5bb66f09 Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Sun, 9 Nov 2008 14:35:45 +0000 Subject: Removed some code that was added earlier to deal with dimming/undimming the palette when pausing the game in a mid-fade. The game can only be paused in mid-fade from the outside, and then the palette isn't dimmed/undimmed. svn-id: r34958 --- engines/sword2/palette.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/engines/sword2/palette.cpp b/engines/sword2/palette.cpp index 35a7aea11d..eb9e73701a 100644 --- a/engines/sword2/palette.cpp +++ b/engines/sword2/palette.cpp @@ -164,11 +164,8 @@ void Screen::setPalette(int16 startEntry, int16 noEntries, byte *colourTable, ui void Screen::dimPalette(bool dim) { if (dim != _dimPalette) { _dimPalette = dim; - // If the palette is in the middle of fading, don't update it. - if (_fadeStatus != RDFADE_DOWN && _fadeStatus != RDFADE_UP) { - setSystemPalette(_palette, 0, 256); - setNeedFullRedraw(); - } + setSystemPalette(_palette, 0, 256); + setNeedFullRedraw(); } } -- cgit v1.2.3