From bd7b9400a695e7b7f2fc698eb117a16c2821cb2a Mon Sep 17 00:00:00 2001 From: Kari Salminen Date: Sun, 24 Jan 2010 19:57:23 +0000 Subject: Cine: executePlayerInput: Add TODO about investigating why some buttons don't work currently. svn-id: r47517 --- engines/cine/various.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp index 4a8bddd4c6..a317210c23 100644 --- a/engines/cine/various.cpp +++ b/engines/cine/various.cpp @@ -1110,6 +1110,7 @@ uint16 executePlayerInput() { if (g_cine->getGameType() == Cine::GType_OS || !(egoMovedWithKeyboard && allowPlayerInput)) { getMouseData(mouseUpdateStatus, &mouseButton, &mouseX, &mouseY); + // TODO: Investigate why some of these buttons don't work (Maybe main_loop.cpp's processEvent has something to do with it?) switch (var_2 - 59) { case 0: // F1 = EXAMINE case 1: // F2 = TAKE -- cgit v1.2.3