From bf989df043079456d7af40183039cf20cb9b84f4 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Thu, 2 Feb 2017 00:40:52 +0100 Subject: CRYO: Remove some dead code, small refactoring --- engines/cryo/eden.cpp | 36 ++++++++++-------------------------- 1 file changed, 10 insertions(+), 26 deletions(-) diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp index f78f59357c..d94ca90afe 100644 --- a/engines/cryo/eden.cpp +++ b/engines/cryo/eden.cpp @@ -4273,16 +4273,12 @@ void EdenGame::displayEffect3() { // Original name: effet4 void EdenGame::displayEffect4() { byte *scr, *pix, *r24, *r25, *r30, c; - int16 x, y; int16 r17, r23, r16, r18, r19, r22, r27, r31; CLPalette_Send2Screen(_globalPalette, 0, 256); -// Unused -// int16 w = _vm->ScreenView->_width; -// int16 h = _vm->ScreenView->_height; int16 ww = _vm->_screenView->_pitch; - x = _mainView->_normal._dstLeft; - y = _mainView->_normal._dstTop; + int16 x = _mainView->_normal._dstLeft; + int16 y = _mainView->_normal._dstTop; for (int16 i = 32; i > 0; i -= 2) { scr = _vm->_screenView->_bufferPtr; scr += (y + 16) * ww + x; @@ -4348,16 +4344,10 @@ void EdenGame::displayEffect4() { } void EdenGame::clearScreen() { - byte *scr; - int16 x, y; - -// Unused -// int16 w = _vm->ScreenView->_width; -// int16 h = _vm->ScreenView->_height; int16 ww = _vm->_screenView->_pitch; - x = _mainView->_normal._dstLeft; - y = _mainView->_normal._dstTop; - scr = _vm->_screenView->_bufferPtr; + int16 x = _mainView->_normal._dstLeft; + int16 y = _mainView->_normal._dstTop; + byte *scr = _vm->_screenView->_bufferPtr; scr += (y + 16) * ww + x; for (int16 yy = 0; yy < 160; yy++) { for (int16 xx = 0; xx < 320; xx++) @@ -4368,17 +4358,12 @@ void EdenGame::clearScreen() { } void EdenGame::colimacon(int16 pattern[16]) { - byte *scr, *pix; - int16 x, y; int16 p, r27, r25; -// Unused -// int16 w = _vm->ScreenView->_width; -// int16 h = _vm->ScreenView->_height; int16 ww = _vm->_screenView->_pitch; - x = _mainView->_normal._dstLeft; - y = _mainView->_normal._dstTop; - scr = _vm->_screenView->_bufferPtr; + int16 x = _mainView->_normal._dstLeft; + int16 y = _mainView->_normal._dstTop; + byte *scr = _vm->_screenView->_bufferPtr; scr += (y + 16) * ww + x; for (int16 i = 0; i < 16; i++) { p = pattern[i]; @@ -4389,7 +4374,7 @@ void EdenGame::colimacon(int16 pattern[16]) { wait(1); } CLPalette_Send2Screen(_globalPalette, 0, 256); - pix = _mainView->_bufferPtr; + byte *pix = _mainView->_bufferPtr; x = _mainView->_normal._dstLeft; y = _mainView->_normal._dstTop; pix += 640 * 16; @@ -4483,7 +4468,6 @@ void EdenGame::wait(int howlong) { } void EdenGame::effetpix() { - byte *scr; uint16 r25, r18, r31, r30; //TODO: change to xx/yy uint16 ww = _vm->_screenView->_pitch; @@ -4492,7 +4476,7 @@ void EdenGame::effetpix() { byte *pix = _mainView->_bufferPtr + 16 * 640; int x = _mainView->_normal._dstLeft; int y = _mainView->_normal._dstTop; - scr = _vm->_screenView->_bufferPtr; + byte *scr = _vm->_screenView->_bufferPtr; scr += (y + 16) * ww + x; int16 r20 = 0x4400; //TODO int16 r27 = 1; -- cgit v1.2.3