From c07894bcea475c6bc3d658e65adce41733f8c3c8 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sat, 8 Dec 2007 17:48:51 +0000 Subject: ioFailed() is now checked when saving a game svn-id: r29767 --- engines/saga/saveload.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 96a300b4b9..f721e10dbb 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -217,7 +217,8 @@ void SagaEngine::save(const char *fileName, const char *saveName) { out->finalize(); - // TODO: Check out->ioFailed() + if (out->ioFailed()) + warning("Can't write file '%s'. (Disk full?)", fileName); delete out; } @@ -252,7 +253,7 @@ void SagaEngine::load(const char *fileName) { warning("This savegame is not endian-safe. There may be problems"); if (_saveHeader.type != MKID_BE('SAGA')) { - error("SagaEngine::load wrong format"); + error("SagaEngine::load wrong save game format"); } if (_saveHeader.version > 4) { -- cgit v1.2.3