From c19c9482b2d2cdcacdd12c77d946ca31314931a8 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Tue, 5 Oct 2010 10:50:22 +0000 Subject: LURE: Bugfix for #3008511 - Goewin stuck at counter svn-id: r53029 --- NEWS | 1 + engines/lure/res.cpp | 6 +++++- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/NEWS b/NEWS index c1818948e0..67787229c0 100644 --- a/NEWS +++ b/NEWS @@ -97,6 +97,7 @@ For a more comprehensive changelog for the latest experimental SVN code, see: LURE: - Fixed bug where Goewin could get stuck in the Weregate - Fixed issue with Ratpouch repeatedly moving between two rooms + - Fix for Goewin losing her schedule after Were-cave Parallaction: - Made part one of The Big Red Adventure completable. diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp index f8b29d4dd6..4342a1d6ad 100644 --- a/engines/lure/res.cpp +++ b/engines/lure/res.cpp @@ -625,12 +625,16 @@ Hotspot *Resources::activateHotspot(uint16 hotspotId) { CharacterScheduleEntry *entry = resources.charSchedules().getEntry(res->npcScheduleId); res->npcSchedule.addFront(DISPATCH_ACTION, entry, res->roomNumber); } - if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39)) + if ((hotspotId == GOEWIN_ID) && (hotspot->roomNumber() == 39)) { // WORKAROUND: When you re-join Goewin in the caves, clear her schedule. This may prevent a // situation where you could close the left door, and she'd be permanently stuck trying to go // the next room on the left, since her old schedule still had her following your old path hotspot->currentActions().clear(); + // Since she's no longer a follower, clear her start room field + hotspot->setStartRoomNumber(0); + } + // TODO: Figure out why there's a room set in the animation decode for a range of characters, // particularly since it doesn't seem to match what happens in-game /* -- cgit v1.2.3