From c1e44df357a310a6020e472881e0d1ed29c8ab37 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Sun, 9 Oct 2016 23:34:51 +0300 Subject: CHEWY: Use atds.tap for detection Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection --- engines/chewy/detection.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/chewy/detection.cpp b/engines/chewy/detection.cpp index 57435ad31a..835a4358fa 100644 --- a/engines/chewy/detection.cpp +++ b/engines/chewy/detection.cpp @@ -51,7 +51,7 @@ static const PlainGameDescriptor chewyGames[] = { }; static const char *directoryGlobs[] = { - "back", + "txt", 0 }; @@ -63,7 +63,7 @@ static const ChewyGameDescription gameDescriptions[] = { { "chewy", 0, - AD_ENTRY1s("comic.tgp", "4f03228838663ddecebd750c04687a08", 6529814), + AD_ENTRY1s("atds.tap", "e6050c144dd4f23d79ea4f89a8ef306e", 218857), Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, -- cgit v1.2.3