From c2932942c80b668fe89aec4c1dcb3da3c668b45c Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Mon, 8 Feb 2010 20:28:13 +0000 Subject: According to Buddha^ it should be fine to calculate (and set) the AMIGA dim palette in Palette::setGlobalOSystemPalette. svn-id: r48005 --- engines/cine/pal.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp index 88b7f9ef6d..ca436dc060 100644 --- a/engines/cine/pal.cpp +++ b/engines/cine/pal.cpp @@ -188,8 +188,6 @@ void Palette::setGlobalOSystemPalette() const { byte buf[256 * 4]; // Allocate space for the largest possible palette save(buf, sizeof(buf), Cine::kSystemPalFormat, CINE_LITTLE_ENDIAN); - // TODO: Think over whether this is really the correct place to calculate the Amiga - // specific transparency palette. if (g_cine->getPlatform() == Common::kPlatformAmiga && colorCount() == 16) { // The Amiga version of Future Wars does use the upper 16 colors for a darkened // game palette to allow transparent dialog boxes. To support that in our code -- cgit v1.2.3