From c303428f487204fc40c55b4279deb2c6e8afd733 Mon Sep 17 00:00:00 2001 From: Einar Johan Trøan Sømåen Date: Wed, 17 Apr 2013 17:02:09 +0200 Subject: WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances() --- engines/wintermute/system/sys_class_registry.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp index 423161b362..8a6aae754f 100644 --- a/engines/wintermute/system/sys_class_registry.cpp +++ b/engines/wintermute/system/sys_class_registry.cpp @@ -286,7 +286,7 @@ bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManage for (int i = 0; i < numInstances; i++) { if (i % 20 == 0) { - gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i))); + gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)(i + 1)))); } checkHeader("", persistMgr); -- cgit v1.2.3