From c41b0ad99ae1beb9c2f769a226b339c198d41102 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 11 Aug 2004 05:08:28 +0000 Subject: A few corrections svn-id: r14554 --- scumm/insane/insane_ben.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/scumm/insane/insane_ben.cpp b/scumm/insane/insane_ben.cpp index 8d29118e4d..5c03f504eb 100644 --- a/scumm/insane/insane_ben.cpp +++ b/scumm/insane/insane_ben.cpp @@ -1905,19 +1905,19 @@ void Insane::switchBenWeapon(void) { case INV_CHAIN: smlayer_setActorCostume(0, 2, readArray(20)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_CHAINSAW: smlayer_setActorCostume(0, 2, readArray(24)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_MACE: smlayer_setActorCostume(0, 2, readArray(23)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_2X4: @@ -1927,7 +1927,7 @@ void Insane::switchBenWeapon(void) { smlayer_setActorCostume(0, 2, readArray(19)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_WRENCH: @@ -1936,7 +1936,7 @@ void Insane::switchBenWeapon(void) { else smlayer_setActorCostume(0, 2, readArray(25)); smlayer_setActorFacing(0, 2, 18, 180); - _actor[0].weaponClass = 0; + _actor[0].weaponClass = 1; _actor[0].act[2].state = 34; break; case INV_BOOT: -- cgit v1.2.3