From c585366ce934403dc7625de62179c24a10520350 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Sat, 6 Jun 2009 17:37:51 +0000 Subject: Decrease number of free memory pages to realistic value svn-id: r41238 --- engines/agi/cycle.cpp | 2 +- engines/agi/saveload.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index f3828e00d2..6ab1169bbe 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -432,7 +432,7 @@ int AgiEngine::runGame() { break; } - setvar(vFreePages, 255); // Set amount of free memory to the maximum value + setvar(vFreePages, 180); // Set amount of free memory to realistic value setvar(vMaxInputChars, 38); _game.inputMode = INPUT_NONE; _game.inputEnabled = 0; diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 2130473810..c8dccf7df3 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -304,7 +304,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) { for (i = 0; i < MAX_VARS; i++) _game.vars[i] = in->readByte(); - setvar(vFreePages, 255); // Set amount of free memory to the maximum value (Overwriting the just loaded value) + setvar(vFreePages, 180); // Set amount of free memory to realistic value (Overwriting the just loaded value) _game.horizon = in->readSint16BE(); _game.lineStatus = in->readSint16BE(); -- cgit v1.2.3