From c660119c2282a4a501ab88e9a65e3064fccad21d Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 21 Feb 2015 16:48:04 -0500 Subject: MADS: Fix depth for seaweed in scene 104 --- engines/mads/nebular/nebular_scenes1.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 7c85fd44db..3149343aee 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -1621,6 +1621,7 @@ void Scene104::setup() { void Scene104::enter() { _globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1)); _globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1); + _scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8); if (_scene->_priorSceneId == 105) _game._player._playerPos = Common::Point(302, 107); -- cgit v1.2.3