From c7902537dadfdfd3ff8cebe6712c4bc0c3b730e6 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Tue, 22 Sep 2015 10:44:07 +0200 Subject: MADS: Rex - Fix check used to force sprite reload in scene group 1xx --- engines/mads/nebular/nebular_scenes1.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index fd97f71727..0cb1b11ee9 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -84,7 +84,7 @@ void Scene1xx::setPlayerSpritesPrefix() { } else if (_scene->_nextSceneId == 112) _game._player._spritesPrefix = ""; - if (oldName == _game._player._spritesPrefix) + if (oldName != _game._player._spritesPrefix) _game._player._spritesChanged = true; if (_scene->_nextSceneId == 105 || (_scene->_nextSceneId == 109 && _globals[kHoovicAlive])) { -- cgit v1.2.3