From c7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3 Mon Sep 17 00:00:00 2001 From: Jonathan Gray Date: Wed, 23 Jun 2004 07:45:28 +0000 Subject: use the correct transparency colour for akos codec 16 with hev7 svn-id: r14009 --- scumm/akos.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 7e8709b163..7fbf82a135 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -938,7 +938,7 @@ byte AkosRenderer::codec16(int xmoveCur, int ymoveCur) { int32 skip_x, skip_y, cur_x, cur_y; byte transparency; //FIXME There should be better method to determine transparency in HE games - if (_vm->_features & GF_HUMONGOUS) + if (_vm->_features & GF_HUMONGOUS && _vm->_heversion < 70) transparency = (_vm->_gameId == GID_FBEAR) ? 5 : 0; else transparency = 255; -- cgit v1.2.3