From c7fde102e325b423b1b153a78f7544697c052b72 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Thu, 2 Oct 2008 16:58:59 +0000 Subject: Renamed FilesystemNode -> FSNode svn-id: r34716 --- backends/fs/abstract-fs.cpp | 2 +- backends/fs/abstract-fs.h | 20 +++++----- backends/fs/amigaos4/amigaos4-fs-factory.cpp | 6 +-- backends/fs/amigaos4/amigaos4-fs-factory.h | 6 +-- backends/fs/amigaos4/amigaos4-fs.cpp | 24 ++++++------ backends/fs/ds/ds-fs-factory.cpp | 6 +-- backends/fs/ds/ds-fs-factory.h | 6 +-- backends/fs/ds/ds-fs.cpp | 16 ++++---- backends/fs/ds/ds-fs.h | 20 +++++----- backends/fs/fs-factory.h | 10 ++--- backends/fs/palmos/palmos-fs-factory.cpp | 6 +-- backends/fs/palmos/palmos-fs-factory.h | 6 +-- backends/fs/palmos/palmos-fs.cpp | 16 ++++---- backends/fs/posix/posix-fs-factory.cpp | 6 +-- backends/fs/posix/posix-fs-factory.h | 6 +-- backends/fs/posix/posix-fs.cpp | 8 ++-- backends/fs/posix/posix-fs.h | 10 ++--- backends/fs/ps2/ps2-fs-factory.cpp | 6 +-- backends/fs/ps2/ps2-fs-factory.h | 6 +-- backends/fs/ps2/ps2-fs.cpp | 20 +++++----- backends/fs/psp/psp-fs-factory.cpp | 6 +-- backends/fs/psp/psp-fs-factory.h | 6 +-- backends/fs/psp/psp-fs.cpp | 16 ++++---- backends/fs/symbian/symbian-fs-factory.cpp | 6 +-- backends/fs/symbian/symbian-fs-factory.h | 6 +-- backends/fs/symbian/symbian-fs.cpp | 16 ++++---- backends/fs/wii/wii-fs-factory.cpp | 6 +-- backends/fs/wii/wii-fs-factory.h | 6 +-- backends/fs/wii/wii-fs.cpp | 16 ++++---- backends/fs/windows/windows-fs-factory.cpp | 6 +-- backends/fs/windows/windows-fs-factory.h | 6 +-- backends/fs/windows/windows-fs.cpp | 16 ++++---- backends/platform/dc/dc-fs.cpp | 30 +++++++------- backends/platform/dc/dc.h | 6 +-- backends/platform/dc/selector.cpp | 8 ++-- backends/platform/sdl/sdl.cpp | 6 +-- backends/platform/symbian/src/SymbianOS.cpp | 4 +- backends/platform/wince/CELauncherDialog.cpp | 6 +-- backends/platform/wince/CELauncherDialog.h | 2 +- backends/plugins/dc/dc-provider.cpp | 4 +- backends/plugins/dc/dc-provider.h | 4 +- backends/plugins/posix/posix-provider.cpp | 2 +- backends/plugins/posix/posix-provider.h | 2 +- backends/plugins/sdl/sdl-provider.cpp | 2 +- backends/plugins/sdl/sdl-provider.h | 2 +- backends/plugins/win32/win32-provider.cpp | 4 +- backends/plugins/win32/win32-provider.h | 4 +- backends/saves/default/default-saves.cpp | 20 +++++----- backends/saves/default/default-saves.h | 2 +- base/commandLine.cpp | 16 ++++---- base/plugins.cpp | 12 +++--- base/plugins.h | 6 +-- common/advancedDetector.cpp | 6 +-- common/archive.cpp | 22 +++++------ common/archive.h | 14 +++---- common/config-manager.cpp | 2 +- common/file.cpp | 16 ++++---- common/file.h | 10 ++--- common/fs.cpp | 58 ++++++++++++++-------------- common/fs.h | 35 +++++++++-------- common/md5.cpp | 10 ++--- common/md5.h | 6 +-- common/system.cpp | 4 +- common/unzip.cpp | 2 +- engines/agi/detection.cpp | 6 +-- engines/agi/loader_v3.cpp | 4 +- engines/agi/sound.cpp | 14 +++---- engines/agi/sound.h | 4 +- engines/agi/wagparser.cpp | 2 +- engines/agi/wagparser.h | 2 +- engines/engine.h | 2 +- engines/kyra/resource.cpp | 4 +- engines/parallaction/disk.h | 42 ++++++++++---------- engines/parallaction/disk_br.cpp | 48 +++++++++++------------ engines/scumm/detection.cpp | 14 +++---- engines/scumm/he/resource_he.cpp | 2 +- engines/scumm/he/script_v60he.cpp | 2 +- engines/sword1/sword1.cpp | 2 +- engines/sword2/sword2.cpp | 6 +-- gui/browser.cpp | 12 +++--- gui/browser.h | 6 +-- gui/launcher.cpp | 14 +++---- gui/massadd.cpp | 6 +-- gui/massadd.h | 4 +- gui/options.cpp | 10 ++--- gui/themebrowser.cpp | 16 ++++---- gui/themebrowser.h | 4 +- 87 files changed, 436 insertions(+), 435 deletions(-) diff --git a/backends/fs/abstract-fs.cpp b/backends/fs/abstract-fs.cpp index 6daad7152a..aa341e70d9 100644 --- a/backends/fs/abstract-fs.cpp +++ b/backends/fs/abstract-fs.cpp @@ -24,7 +24,7 @@ #include "backends/fs/abstract-fs.h" -const char *AbstractFilesystemNode::lastPathComponent(const Common::String &str, const char sep) { +const char *AbstractFSNode::lastPathComponent(const Common::String &str, const char sep) { // TODO: Get rid of this eventually! Use Common::lastPathComponent instead if(str.empty()) return ""; diff --git a/backends/fs/abstract-fs.h b/backends/fs/abstract-fs.h index b3a652f2ae..68478ea8a4 100644 --- a/backends/fs/abstract-fs.h +++ b/backends/fs/abstract-fs.h @@ -29,22 +29,22 @@ #include "common/str.h" #include "common/fs.h" -class AbstractFilesystemNode; +class AbstractFSNode; -typedef Common::Array AbstractFSList; +typedef Common::Array AbstractFSList; /** * Abstract file system node. Private subclasses implement the actual * functionality. * - * Most of the methods correspond directly to methods in class FilesystemNode, + * Most of the methods correspond directly to methods in class FSNode, * so if they are not documented here, look there for more information about * the semantics. */ -class AbstractFilesystemNode { +class AbstractFSNode { protected: - friend class Common::FilesystemNode; - typedef Common::FilesystemNode::ListMode ListMode; + friend class Common::FSNode; + typedef Common::FSNode::ListMode ListMode; /** * Returns the child node with the given name. When called on a non-directory @@ -63,13 +63,13 @@ protected: * * @param name String containing the name of the child to create a new node. */ - virtual AbstractFilesystemNode *getChild(const Common::String &name) const = 0; + virtual AbstractFSNode *getChild(const Common::String &name) const = 0; /** * The parent node of this directory. * The parent of the root is the root itself. */ - virtual AbstractFilesystemNode *getParent() const = 0; + virtual AbstractFSNode *getParent() const = 0; /** * Returns the last component of a given path. @@ -88,7 +88,7 @@ public: /** * Destructor. */ - virtual ~AbstractFilesystemNode() {} + virtual ~AbstractFSNode() {} /* * Indicates whether the object referred by this path exists in the filesystem or not. @@ -115,7 +115,7 @@ public: virtual Common::String getDisplayName() const { return getName(); } /** - * Returns the last component of the path pointed by this FilesystemNode. + * Returns the last component of the path pointed by this FSNode. * * Examples (POSIX): * /foo/bar.txt would return /bar.txt diff --git a/backends/fs/amigaos4/amigaos4-fs-factory.cpp b/backends/fs/amigaos4/amigaos4-fs-factory.cpp index 2b0b2f1908..2c7dc61278 100644 --- a/backends/fs/amigaos4/amigaos4-fs-factory.cpp +++ b/backends/fs/amigaos4/amigaos4-fs-factory.cpp @@ -26,15 +26,15 @@ #include "backends/fs/amigaos4/amigaos4-fs-factory.h" #include "backends/fs/amigaos4/amigaos4-fs.cpp" -AbstractFilesystemNode *AmigaOSFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *AmigaOSFilesystemFactory::makeRootFileNode() const { return new AmigaOSFilesystemNode(); } -AbstractFilesystemNode *AmigaOSFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *AmigaOSFilesystemFactory::makeCurrentDirectoryFileNode() const { return new AmigaOSFilesystemNode(); } -AbstractFilesystemNode *AmigaOSFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *AmigaOSFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new AmigaOSFilesystemNode(path); } #endif diff --git a/backends/fs/amigaos4/amigaos4-fs-factory.h b/backends/fs/amigaos4/amigaos4-fs-factory.h index 03af6e95b9..89b3c7008d 100644 --- a/backends/fs/amigaos4/amigaos4-fs-factory.h +++ b/backends/fs/amigaos4/amigaos4-fs-factory.h @@ -34,9 +34,9 @@ */ class AmigaOSFilesystemFactory : public FilesystemFactory { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; }; #endif /*AMIGAOS_FILESYSTEM_FACTORY_H*/ diff --git a/backends/fs/amigaos4/amigaos4-fs.cpp b/backends/fs/amigaos4/amigaos4-fs.cpp index d517121dc0..3b8d7b635c 100644 --- a/backends/fs/amigaos4/amigaos4-fs.cpp +++ b/backends/fs/amigaos4/amigaos4-fs.cpp @@ -47,9 +47,9 @@ const uint32 kExAllBufferSize = 40960; // TODO: is this okay for sure? /** * Implementation of the ScummVM file system API. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class AmigaOSFilesystemNode : public AbstractFilesystemNode { +class AmigaOSFilesystemNode : public AbstractFSNode { protected: BPTR _pFileLock; Common::String _sDisplayName; @@ -58,7 +58,7 @@ protected: bool _bIsValid; /** - * Obtain the FileInfoBlock protection value for this FilesystemNode, + * Obtain the FileInfoBlock protection value for this FSNode, * as defined in the header. * * @return -1 if there were errors, 0 or a positive integer otherwise. @@ -103,9 +103,9 @@ public: virtual bool isReadable() const; virtual bool isWritable() const; - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -302,7 +302,7 @@ bool AmigaOSFilesystemNode::exists() const { return nodeExists; } -AbstractFilesystemNode *AmigaOSFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *AmigaOSFilesystemNode::getChild(const Common::String &n) const { ENTER(); if (!_bIsDirectory) { debug(6, "Not a directory"); @@ -371,9 +371,9 @@ bool AmigaOSFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b struct ExAllData *ead = data; do { - if ((mode == Common::FilesystemNode::kListAll) || - (EAD_IS_DRAWER(ead) && (mode == Common::FilesystemNode::kListDirectoriesOnly)) || - (EAD_IS_FILE(ead) && (mode == Common::FilesystemNode::kListFilesOnly))) { + if ((mode == Common::FSNode::kListAll) || + (EAD_IS_DRAWER(ead) && (mode == Common::FSNode::kListDirectoriesOnly)) || + (EAD_IS_FILE(ead) && (mode == Common::FSNode::kListFilesOnly))) { Common::String full_path = _sPath; full_path += (char*)ead->ed_Name; @@ -381,7 +381,7 @@ bool AmigaOSFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b if (lock) { AmigaOSFilesystemNode *entry = new AmigaOSFilesystemNode(lock, (char *)ead->ed_Name); if (entry) { - //FIXME: since the isValid() function is no longer part of the AbstractFilesystemNode + //FIXME: since the isValid() function is no longer part of the AbstractFSNode // specification, the following call had to be changed: // if (entry->isValid()) // Please verify that the logic of the code remains coherent. Also, remember @@ -433,7 +433,7 @@ int AmigaOSFilesystemNode::getFibProtection() const { return fibProt; } -AbstractFilesystemNode *AmigaOSFilesystemNode::getParent() const { +AbstractFSNode *AmigaOSFilesystemNode::getParent() const { ENTER(); if (!_bIsDirectory) { @@ -543,7 +543,7 @@ AbstractFSList AmigaOSFilesystemNode::listVolumes() const { AmigaOSFilesystemNode *entry = new AmigaOSFilesystemNode(volumeLock, buffer); if (entry) { - //FIXME: since the isValid() function is no longer part of the AbstractFilesystemNode + //FIXME: since the isValid() function is no longer part of the AbstractFSNode // specification, the following call had to be changed: // if (entry->isValid()) // Please verify that the logic of the code remains coherent. Also, remember diff --git a/backends/fs/ds/ds-fs-factory.cpp b/backends/fs/ds/ds-fs-factory.cpp index 5c8c3f45f8..0dfa70b716 100644 --- a/backends/fs/ds/ds-fs-factory.cpp +++ b/backends/fs/ds/ds-fs-factory.cpp @@ -29,7 +29,7 @@ DECLARE_SINGLETON(DSFilesystemFactory); -AbstractFilesystemNode *DSFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *DSFilesystemFactory::makeRootFileNode() const { if (DS::isGBAMPAvailable()) { return new DS::GBAMPFileSystemNode(); } else { @@ -37,7 +37,7 @@ AbstractFilesystemNode *DSFilesystemFactory::makeRootFileNode() const { } } -AbstractFilesystemNode *DSFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *DSFilesystemFactory::makeCurrentDirectoryFileNode() const { if (DS::isGBAMPAvailable()) { return new DS::GBAMPFileSystemNode(); } else { @@ -45,7 +45,7 @@ AbstractFilesystemNode *DSFilesystemFactory::makeCurrentDirectoryFileNode() cons } } -AbstractFilesystemNode *DSFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *DSFilesystemFactory::makeFileNodePath(const Common::String &path) const { if (DS::isGBAMPAvailable()) { return new DS::GBAMPFileSystemNode(path); } else { diff --git a/backends/fs/ds/ds-fs-factory.h b/backends/fs/ds/ds-fs-factory.h index 67e0076b78..f4b381c477 100644 --- a/backends/fs/ds/ds-fs-factory.h +++ b/backends/fs/ds/ds-fs-factory.h @@ -35,9 +35,9 @@ */ class DSFilesystemFactory : public FilesystemFactory, public Common::Singleton { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; protected: DSFilesystemFactory() {}; diff --git a/backends/fs/ds/ds-fs.cpp b/backends/fs/ds/ds-fs.cpp index 911702316d..5fc284b4d8 100644 --- a/backends/fs/ds/ds-fs.cpp +++ b/backends/fs/ds/ds-fs.cpp @@ -125,7 +125,7 @@ DSFileSystemNode::DSFileSystemNode(const DSFileSystemNode* node) { //TODO: not implemented? } -AbstractFilesystemNode *DSFileSystemNode::getChild(const Common::String& n) const { +AbstractFSNode *DSFileSystemNode::getChild(const Common::String& n) const { if (_path.lastChar() == '\\') { return new DSFileSystemNode(_path + n); } else { @@ -168,8 +168,8 @@ bool DSFileSystemNode::getChildren(AbstractFSList &dirList, ListMode mode, bool _zipFile->getFileName(n); // consolePrintf("file: %s\n", n); - if ( (_zipFile->isDirectory() && ((mode == Common::FilesystemNode::kListDirectoriesOnly) || (mode == Common::FilesystemNode::kListAll)) ) - || (!_zipFile->isDirectory() && ((mode == Common::FilesystemNode::kListFilesOnly) || (mode == Common::FilesystemNode::kListAll)) ) ) + if ( (_zipFile->isDirectory() && ((mode == Common::FSNode::kListDirectoriesOnly) || (mode == Common::FSNode::kListAll)) ) + || (!_zipFile->isDirectory() && ((mode == Common::FSNode::kListFilesOnly) || (mode == Common::FSNode::kListAll)) ) ) { DSFileSystemNode* dsfsn = new DSFileSystemNode("ds:/" + Common::String(n), _zipFile->isDirectory()); dsfsn->_isDirectory = _zipFile->isDirectory(); @@ -182,7 +182,7 @@ bool DSFileSystemNode::getChildren(AbstractFSList &dirList, ListMode mode, bool return true; } -AbstractFilesystemNode* DSFileSystemNode::getParent() const { +AbstractFSNode* DSFileSystemNode::getParent() const { // consolePrintf("parent\n"); DSFileSystemNode *p; @@ -285,7 +285,7 @@ GBAMPFileSystemNode::GBAMPFileSystemNode(const GBAMPFileSystemNode* node) { //TODO: not implemented? } -AbstractFilesystemNode *GBAMPFileSystemNode::getChild(const Common::String& n) const { +AbstractFSNode *GBAMPFileSystemNode::getChild(const Common::String& n) const { if (_path.lastChar() == '\\') { return new DSFileSystemNode(_path + n); } else { @@ -322,8 +322,8 @@ bool GBAMPFileSystemNode::getChildren(AbstractFSList& dirList, ListMode mode, bo while (entryType != TYPE_NO_MORE) { - if ( ((entryType == TYPE_DIR) && ((mode == Common::FilesystemNode::kListDirectoriesOnly) || (mode == Common::FilesystemNode::kListAll))) - || ((entryType == TYPE_FILE) && ((mode == Common::FilesystemNode::kListFilesOnly) || (mode == Common::FilesystemNode::kListAll))) ) { + if ( ((entryType == TYPE_DIR) && ((mode == Common::FSNode::kListDirectoriesOnly) || (mode == Common::FSNode::kListAll))) + || ((entryType == TYPE_FILE) && ((mode == Common::FSNode::kListFilesOnly) || (mode == Common::FSNode::kListAll))) ) { GBAMPFileSystemNode* dsfsn; consolePrintf("Fname: %s\n", fname); @@ -353,7 +353,7 @@ bool GBAMPFileSystemNode::getChildren(AbstractFSList& dirList, ListMode mode, bo return true; } -AbstractFilesystemNode* GBAMPFileSystemNode::getParent() const { +AbstractFSNode* GBAMPFileSystemNode::getParent() const { // consolePrintf("parent\n"); GBAMPFileSystemNode *p; diff --git a/backends/fs/ds/ds-fs.h b/backends/fs/ds/ds-fs.h index 36e7bc9824..24d51d9d71 100644 --- a/backends/fs/ds/ds-fs.h +++ b/backends/fs/ds/ds-fs.h @@ -37,9 +37,9 @@ namespace DS { * Implementation of the ScummVM file system API. * This class is used when a Flash cart is in use. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class DSFileSystemNode : public AbstractFilesystemNode { +class DSFileSystemNode : public AbstractFSNode { protected: static ZipFile* _zipFile; @@ -85,10 +85,10 @@ public: /** * Returns a copy of this node. */ - virtual AbstractFilesystemNode *clone() const { return new DSFileSystemNode(this); } - virtual AbstractFilesystemNode *getChild(const Common::String& name) const; + virtual AbstractFSNode *clone() const { return new DSFileSystemNode(this); } + virtual AbstractFSNode *getChild(const Common::String& name) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -104,9 +104,9 @@ public: * Implementation of the ScummVM file system API. * This class is used when the GBAMP (GBA Movie Player) is used with a CompactFlash card. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class GBAMPFileSystemNode : public AbstractFilesystemNode { +class GBAMPFileSystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; @@ -150,10 +150,10 @@ public: /** * Returns a copy of this node. */ - virtual AbstractFilesystemNode *clone() const { return new GBAMPFileSystemNode(this); } - virtual AbstractFilesystemNode *getChild(const Common::String& name) const; + virtual AbstractFSNode *clone() const { return new GBAMPFileSystemNode(this); } + virtual AbstractFSNode *getChild(const Common::String& name) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); diff --git a/backends/fs/fs-factory.h b/backends/fs/fs-factory.h index f0c82a0ca4..cfa5b87edd 100644 --- a/backends/fs/fs-factory.h +++ b/backends/fs/fs-factory.h @@ -29,7 +29,7 @@ #include "backends/fs/abstract-fs.h" /** - * Creates concrete FilesystemNode objects depending on the current architecture. + * Creates concrete FSNode objects depending on the current architecture. */ class FilesystemFactory { public: @@ -44,7 +44,7 @@ public: * emulate it or simply return some "sensible" default directory node, * e.g. the same value as getRoot() returns. */ - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const = 0; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const = 0; /** * Construct a node based on a path; the path is in the same format as it @@ -54,9 +54,9 @@ public: * identical to oldNode. Hence, we can use the "path" value for persistent * storage e.g. in the config file. * - * @param path The path string to create a FilesystemNode for. + * @param path The path string to create a FSNode for. */ - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const = 0; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const = 0; /** * Returns a special node representing the filesystem root. @@ -65,7 +65,7 @@ public: * On Unix, this will be simply the node for / (the root directory). * On Windows, it will be a special node which "contains" all drives (C:, D:, E:). */ - virtual AbstractFilesystemNode *makeRootFileNode() const = 0; + virtual AbstractFSNode *makeRootFileNode() const = 0; }; #endif /*FILESYSTEM_FACTORY_H*/ diff --git a/backends/fs/palmos/palmos-fs-factory.cpp b/backends/fs/palmos/palmos-fs-factory.cpp index bbc1639897..889d541571 100644 --- a/backends/fs/palmos/palmos-fs-factory.cpp +++ b/backends/fs/palmos/palmos-fs-factory.cpp @@ -28,15 +28,15 @@ DECLARE_SINGLETON(PalmOSFilesystemFactory); -AbstractFilesystemNode *PalmOSFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *PalmOSFilesystemFactory::makeRootFileNode() const { return new PalmOSFilesystemNode(); } -AbstractFilesystemNode *PalmOSFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *PalmOSFilesystemFactory::makeCurrentDirectoryFileNode() const { return new PalmOSFilesystemNode(); } -AbstractFilesystemNode *PalmOSFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *PalmOSFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new PalmOSFilesystemNode(path); } #endif diff --git a/backends/fs/palmos/palmos-fs-factory.h b/backends/fs/palmos/palmos-fs-factory.h index f778aa89ef..72729c570d 100644 --- a/backends/fs/palmos/palmos-fs-factory.h +++ b/backends/fs/palmos/palmos-fs-factory.h @@ -35,9 +35,9 @@ */ class PalmOSFilesystemFactory : public FilesystemFactory, public Common::Singleton { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; protected: PalmOSFilesystemFactory() {}; diff --git a/backends/fs/palmos/palmos-fs.cpp b/backends/fs/palmos/palmos-fs.cpp index 7c415aa320..b828213817 100644 --- a/backends/fs/palmos/palmos-fs.cpp +++ b/backends/fs/palmos/palmos-fs.cpp @@ -33,9 +33,9 @@ /** * Implementation of the ScummVM file system API based on PalmOS VFS API. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class PalmOSFilesystemNode : public AbstractFilesystemNode { +class PalmOSFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; @@ -64,9 +64,9 @@ public: virtual bool isReadable() const { return true; } //FIXME: this is just a stub virtual bool isWritable() const { return true; } //FIXME: this is just a stub - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -90,8 +90,8 @@ void PalmOSFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const ch isDir = (find_data->attributes & vfsFileAttrDirectory); - if ((!isDir && mode == Common::FilesystemNode::kListDirectoriesOnly) || - (isDir && mode == Common::FilesystemNode::kListFilesOnly)) + if ((!isDir && mode == Common::FSNode::kListDirectoriesOnly) || + (isDir && mode == Common::FSNode::kListFilesOnly)) return; entry._isDirectory = isDir; @@ -139,7 +139,7 @@ PalmOSFilesystemNode::PalmOSFilesystemNode(const Common::String &p) { _isPseudoRoot = false; } -AbstractFilesystemNode *PalmOSFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *PalmOSFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); Common::String newPath(_path); @@ -190,7 +190,7 @@ bool PalmOSFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bo return true; } -AbstractFilesystemNode *PalmOSFilesystemNode::getParent() const { +AbstractFSNode *PalmOSFilesystemNode::getParent() const { PalmOSFilesystemNode *p = 0; if (!_isPseudoRoot) { diff --git a/backends/fs/posix/posix-fs-factory.cpp b/backends/fs/posix/posix-fs-factory.cpp index cbfb69b76a..ae60fbaccb 100644 --- a/backends/fs/posix/posix-fs-factory.cpp +++ b/backends/fs/posix/posix-fs-factory.cpp @@ -26,17 +26,17 @@ #include "backends/fs/posix/posix-fs-factory.h" #include "backends/fs/posix/posix-fs.cpp" -AbstractFilesystemNode *POSIXFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *POSIXFilesystemFactory::makeRootFileNode() const { return new POSIXFilesystemNode("/"); } -AbstractFilesystemNode *POSIXFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *POSIXFilesystemFactory::makeCurrentDirectoryFileNode() const { char buf[MAXPATHLEN]; getcwd(buf, MAXPATHLEN); return new POSIXFilesystemNode(buf); } -AbstractFilesystemNode *POSIXFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *POSIXFilesystemFactory::makeFileNodePath(const Common::String &path) const { assert(!path.empty()); return new POSIXFilesystemNode(path); } diff --git a/backends/fs/posix/posix-fs-factory.h b/backends/fs/posix/posix-fs-factory.h index c697679814..68c1fdd876 100644 --- a/backends/fs/posix/posix-fs-factory.h +++ b/backends/fs/posix/posix-fs-factory.h @@ -33,9 +33,9 @@ * Parts of this class are documented in the base interface class, FilesystemFactory. */ class POSIXFilesystemFactory : public FilesystemFactory { - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; }; #endif /*POSIX_FILESYSTEM_FACTORY_H*/ diff --git a/backends/fs/posix/posix-fs.cpp b/backends/fs/posix/posix-fs.cpp index 8dca78d82a..463d647042 100644 --- a/backends/fs/posix/posix-fs.cpp +++ b/backends/fs/posix/posix-fs.cpp @@ -92,7 +92,7 @@ POSIXFilesystemNode::POSIXFilesystemNode(const Common::String &p) { setFlags(); } -AbstractFilesystemNode *POSIXFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *POSIXFilesystemNode::getChild(const Common::String &n) const { assert(!_path.empty()); assert(_isDirectory); @@ -197,8 +197,8 @@ bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, boo continue; // Honor the chosen mode - if ((mode == Common::FilesystemNode::kListFilesOnly && entry._isDirectory) || - (mode == Common::FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) + if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) || + (mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new POSIXFilesystemNode(entry)); @@ -208,7 +208,7 @@ bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, boo return true; } -AbstractFilesystemNode *POSIXFilesystemNode::getParent() const { +AbstractFSNode *POSIXFilesystemNode::getParent() const { if (_path == "/") return 0; // The filesystem root has no parent diff --git a/backends/fs/posix/posix-fs.h b/backends/fs/posix/posix-fs.h index e09e433e05..7bd21c94b1 100644 --- a/backends/fs/posix/posix-fs.h +++ b/backends/fs/posix/posix-fs.h @@ -35,16 +35,16 @@ /** * Implementation of the ScummVM file system API based on POSIX. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class POSIXFilesystemNode : public AbstractFilesystemNode { +class POSIXFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _isDirectory; bool _isValid; - virtual AbstractFilesystemNode *makeNode(const Common::String &path) const { + virtual AbstractFSNode *makeNode(const Common::String &path) const { return new POSIXFilesystemNode(path); } @@ -69,9 +69,9 @@ public: virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; } virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); diff --git a/backends/fs/ps2/ps2-fs-factory.cpp b/backends/fs/ps2/ps2-fs-factory.cpp index e96671ee0a..77fb4b0866 100644 --- a/backends/fs/ps2/ps2-fs-factory.cpp +++ b/backends/fs/ps2/ps2-fs-factory.cpp @@ -28,15 +28,15 @@ DECLARE_SINGLETON(Ps2FilesystemFactory); -AbstractFilesystemNode *Ps2FilesystemFactory::makeRootFileNode() const { +AbstractFSNode *Ps2FilesystemFactory::makeRootFileNode() const { return new Ps2FilesystemNode(); } -AbstractFilesystemNode *Ps2FilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *Ps2FilesystemFactory::makeCurrentDirectoryFileNode() const { return new Ps2FilesystemNode(); } -AbstractFilesystemNode *Ps2FilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *Ps2FilesystemFactory::makeFileNodePath(const Common::String &path) const { // return new Ps2FilesystemNode(path); Ps2FilesystemNode *nf = new Ps2FilesystemNode(path, true); diff --git a/backends/fs/ps2/ps2-fs-factory.h b/backends/fs/ps2/ps2-fs-factory.h index 432cf467c3..dd6b5dc013 100644 --- a/backends/fs/ps2/ps2-fs-factory.h +++ b/backends/fs/ps2/ps2-fs-factory.h @@ -35,9 +35,9 @@ */ class Ps2FilesystemFactory : public FilesystemFactory, public Common::Singleton { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; protected: Ps2FilesystemFactory() {}; diff --git a/backends/fs/ps2/ps2-fs.cpp b/backends/fs/ps2/ps2-fs.cpp index 3d7656e9f0..fd20562a24 100644 --- a/backends/fs/ps2/ps2-fs.cpp +++ b/backends/fs/ps2/ps2-fs.cpp @@ -41,9 +41,9 @@ extern OSystem_PS2 *g_systemPs2; /** * Implementation of the ScummVM file system API based on the Ps2SDK. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class Ps2FilesystemNode : public AbstractFilesystemNode { +class Ps2FilesystemNode : public AbstractFSNode { friend class Ps2FilesystemFactory; @@ -95,10 +95,10 @@ public: return false; } - virtual AbstractFilesystemNode *clone() const { return new Ps2FilesystemNode(this); } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *clone() const { return new Ps2FilesystemNode(this); } + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -210,7 +210,7 @@ bool Ps2FilesystemNode::getDirectoryFlag(const char *path) { return false; } -AbstractFilesystemNode *Ps2FilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *Ps2FilesystemNode::getChild(const Common::String &n) const { if (!_isDirectory) return NULL; @@ -288,9 +288,9 @@ bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hi while ((dreadRes = fio.dread(fd, &dirent)) > 0) { if (dirent.name[0] == '.') continue; // ignore '.' and '..' - if (((mode == Common::FilesystemNode::kListDirectoriesOnly) && (dirent.stat.mode & FIO_S_IFDIR)) || - ((mode == Common::FilesystemNode::kListFilesOnly) && !(dirent.stat.mode & FIO_S_IFDIR)) || - (mode == Common::FilesystemNode::kListAll)) { + if (((mode == Common::FSNode::kListDirectoriesOnly) && (dirent.stat.mode & FIO_S_IFDIR)) || + ((mode == Common::FSNode::kListFilesOnly) && !(dirent.stat.mode & FIO_S_IFDIR)) || + (mode == Common::FSNode::kListAll)) { dirEntry._isDirectory = (bool)(dirent.stat.mode & FIO_S_IFDIR); dirEntry._isRoot = false; @@ -312,7 +312,7 @@ bool Ps2FilesystemNode::getChildren(AbstractFSList &list, ListMode mode, bool hi } } -AbstractFilesystemNode *Ps2FilesystemNode::getParent() const { +AbstractFSNode *Ps2FilesystemNode::getParent() const { if (_isRoot) return new Ps2FilesystemNode(this); diff --git a/backends/fs/psp/psp-fs-factory.cpp b/backends/fs/psp/psp-fs-factory.cpp index a38462f02a..cfe8ed27d1 100644 --- a/backends/fs/psp/psp-fs-factory.cpp +++ b/backends/fs/psp/psp-fs-factory.cpp @@ -28,15 +28,15 @@ DECLARE_SINGLETON(PSPFilesystemFactory); -AbstractFilesystemNode *PSPFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *PSPFilesystemFactory::makeRootFileNode() const { return new PSPFilesystemNode(); } -AbstractFilesystemNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *PSPFilesystemFactory::makeCurrentDirectoryFileNode() const { return new PSPFilesystemNode(); } -AbstractFilesystemNode *PSPFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *PSPFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new PSPFilesystemNode(path, true); } #endif diff --git a/backends/fs/psp/psp-fs-factory.h b/backends/fs/psp/psp-fs-factory.h index abf03d288e..36ecb8188b 100644 --- a/backends/fs/psp/psp-fs-factory.h +++ b/backends/fs/psp/psp-fs-factory.h @@ -35,9 +35,9 @@ */ class PSPFilesystemFactory : public FilesystemFactory, public Common::Singleton { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; protected: PSPFilesystemFactory() {}; diff --git a/backends/fs/psp/psp-fs.cpp b/backends/fs/psp/psp-fs.cpp index 13cd63903b..bf08fdd2c6 100644 --- a/backends/fs/psp/psp-fs.cpp +++ b/backends/fs/psp/psp-fs.cpp @@ -36,9 +36,9 @@ /** * Implementation of the ScummVM file system API based on PSPSDK API. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class PSPFilesystemNode : public AbstractFilesystemNode { +class PSPFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; @@ -67,9 +67,9 @@ public: virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; } virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -97,7 +97,7 @@ PSPFilesystemNode::PSPFilesystemNode(const Common::String &p, bool verify) { } } -AbstractFilesystemNode *PSPFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *PSPFilesystemNode::getChild(const Common::String &n) const { // FIXME: Pretty lame implementation! We do no error checking to speak // of, do not check if this is a special node, etc. assert(_isDirectory); @@ -137,8 +137,8 @@ bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool entry._path += "/"; // Honor the chosen mode - if ((mode == Common::FilesystemNode::kListFilesOnly && entry._isDirectory) || - (mode == Common::FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) + if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) || + (mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new PSPFilesystemNode(entry)); @@ -151,7 +151,7 @@ bool PSPFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool } } -AbstractFilesystemNode *PSPFilesystemNode::getParent() const { +AbstractFSNode *PSPFilesystemNode::getParent() const { if (_path == ROOT_PATH) return 0; diff --git a/backends/fs/symbian/symbian-fs-factory.cpp b/backends/fs/symbian/symbian-fs-factory.cpp index c31dfb594a..c70a67f339 100644 --- a/backends/fs/symbian/symbian-fs-factory.cpp +++ b/backends/fs/symbian/symbian-fs-factory.cpp @@ -26,17 +26,17 @@ #include "backends/fs/symbian/symbian-fs-factory.h" #include "backends/fs/symbian/symbian-fs.cpp" -AbstractFilesystemNode *SymbianFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *SymbianFilesystemFactory::makeRootFileNode() const { return new SymbianFilesystemNode(true); } -AbstractFilesystemNode *SymbianFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *SymbianFilesystemFactory::makeCurrentDirectoryFileNode() const { char path[MAXPATHLEN]; getcwd(path, MAXPATHLEN); return new SymbianFilesystemNode(path); } -AbstractFilesystemNode *SymbianFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *SymbianFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new SymbianFilesystemNode(path); } #endif diff --git a/backends/fs/symbian/symbian-fs-factory.h b/backends/fs/symbian/symbian-fs-factory.h index ef5a231e72..2ad75b41ee 100644 --- a/backends/fs/symbian/symbian-fs-factory.h +++ b/backends/fs/symbian/symbian-fs-factory.h @@ -34,9 +34,9 @@ */ class SymbianFilesystemFactory : public FilesystemFactory { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; }; #endif /*SYMBIAN_FILESYSTEM_FACTORY_H*/ diff --git a/backends/fs/symbian/symbian-fs.cpp b/backends/fs/symbian/symbian-fs.cpp index 1c6d8435a9..74b7c28873 100644 --- a/backends/fs/symbian/symbian-fs.cpp +++ b/backends/fs/symbian/symbian-fs.cpp @@ -37,9 +37,9 @@ /** * Implementation of the ScummVM file system API based on POSIX. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class SymbianFilesystemNode : public AbstractFilesystemNode { +class SymbianFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; @@ -75,9 +75,9 @@ public: virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; } //FIXME: this is just a stub virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; } //FIXME: this is just a stub - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -133,7 +133,7 @@ SymbianFilesystemNode::SymbianFilesystemNode(const Common::String &path) { } } -AbstractFilesystemNode *SymbianFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *SymbianFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); Common::String newPath(_path); @@ -216,8 +216,8 @@ bool SymbianFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b entry._isDirectory = fileentry.IsDir(); // Honor the chosen mode - if ((mode == Common::FilesystemNode::kListFilesOnly && entry._isDirectory) || - (mode == Common::FilesystemNode::kListDirectoriesOnly && !entry._isDirectory)) + if ((mode == Common::FSNode::kListFilesOnly && entry._isDirectory) || + (mode == Common::FSNode::kListDirectoriesOnly && !entry._isDirectory)) continue; myList.push_back(new SymbianFilesystemNode(entry)); @@ -229,7 +229,7 @@ bool SymbianFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b return true; } -AbstractFilesystemNode *SymbianFilesystemNode::getParent() const { +AbstractFSNode *SymbianFilesystemNode::getParent() const { SymbianFilesystemNode *p =NULL; // Root node is its own parent. Still we can't just return this diff --git a/backends/fs/wii/wii-fs-factory.cpp b/backends/fs/wii/wii-fs-factory.cpp index 69086a95f1..0112ffa150 100644 --- a/backends/fs/wii/wii-fs-factory.cpp +++ b/backends/fs/wii/wii-fs-factory.cpp @@ -29,11 +29,11 @@ DECLARE_SINGLETON(WiiFilesystemFactory); -AbstractFilesystemNode *WiiFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *WiiFilesystemFactory::makeRootFileNode() const { return new WiiFilesystemNode(); } -AbstractFilesystemNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() const { char buf[MAXPATHLEN]; if (getcwd(buf, MAXPATHLEN)) @@ -42,7 +42,7 @@ AbstractFilesystemNode *WiiFilesystemFactory::makeCurrentDirectoryFileNode() con return new WiiFilesystemNode(); } -AbstractFilesystemNode *WiiFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *WiiFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new WiiFilesystemNode(path, true); } #endif diff --git a/backends/fs/wii/wii-fs-factory.h b/backends/fs/wii/wii-fs-factory.h index 36867a392c..be20244a0e 100644 --- a/backends/fs/wii/wii-fs-factory.h +++ b/backends/fs/wii/wii-fs-factory.h @@ -33,9 +33,9 @@ */ class WiiFilesystemFactory : public FilesystemFactory, public Common::Singleton { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; protected: WiiFilesystemFactory() {}; diff --git a/backends/fs/wii/wii-fs.cpp b/backends/fs/wii/wii-fs.cpp index a620df5471..714555b02d 100644 --- a/backends/fs/wii/wii-fs.cpp +++ b/backends/fs/wii/wii-fs.cpp @@ -34,9 +34,9 @@ /** * Implementation of the ScummVM file system API based on Wii. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class WiiFilesystemNode : public AbstractFilesystemNode { +class WiiFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; @@ -64,9 +64,9 @@ public: virtual bool isReadable() const { return _isReadable; } virtual bool isWritable() const { return _isWritable; } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -114,7 +114,7 @@ bool WiiFilesystemNode::exists() const { return stat(_path.c_str (), &st) == 0; } -AbstractFilesystemNode *WiiFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *WiiFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); Common::String newPath(_path); @@ -147,8 +147,8 @@ bool WiiFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool bool isDir = S_ISDIR(st.st_mode); - if ((mode == Common::FilesystemNode::kListFilesOnly && isDir) || - (mode == Common::FilesystemNode::kListDirectoriesOnly && !isDir)) + if ((mode == Common::FSNode::kListFilesOnly && isDir) || + (mode == Common::FSNode::kListDirectoriesOnly && !isDir)) continue; if (isDir) @@ -162,7 +162,7 @@ bool WiiFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool return true; } -AbstractFilesystemNode *WiiFilesystemNode::getParent() const { +AbstractFSNode *WiiFilesystemNode::getParent() const { if (_path == "/") return 0; diff --git a/backends/fs/windows/windows-fs-factory.cpp b/backends/fs/windows/windows-fs-factory.cpp index ed273bb746..c74868b40d 100644 --- a/backends/fs/windows/windows-fs-factory.cpp +++ b/backends/fs/windows/windows-fs-factory.cpp @@ -26,15 +26,15 @@ #include "backends/fs/windows/windows-fs-factory.h" #include "backends/fs/windows/windows-fs.cpp" -AbstractFilesystemNode *WindowsFilesystemFactory::makeRootFileNode() const { +AbstractFSNode *WindowsFilesystemFactory::makeRootFileNode() const { return new WindowsFilesystemNode(); } -AbstractFilesystemNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const { +AbstractFSNode *WindowsFilesystemFactory::makeCurrentDirectoryFileNode() const { return new WindowsFilesystemNode("", true); } -AbstractFilesystemNode *WindowsFilesystemFactory::makeFileNodePath(const Common::String &path) const { +AbstractFSNode *WindowsFilesystemFactory::makeFileNodePath(const Common::String &path) const { return new WindowsFilesystemNode(path, false); } #endif diff --git a/backends/fs/windows/windows-fs-factory.h b/backends/fs/windows/windows-fs-factory.h index 3c7b80942d..cb2b102538 100644 --- a/backends/fs/windows/windows-fs-factory.h +++ b/backends/fs/windows/windows-fs-factory.h @@ -34,9 +34,9 @@ */ class WindowsFilesystemFactory : public FilesystemFactory { public: - virtual AbstractFilesystemNode *makeRootFileNode() const; - virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - virtual AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + virtual AbstractFSNode *makeRootFileNode() const; + virtual AbstractFSNode *makeCurrentDirectoryFileNode() const; + virtual AbstractFSNode *makeFileNodePath(const Common::String &path) const; }; #endif /*WINDOWS_FILESYSTEM_FACTORY_H*/ diff --git a/backends/fs/windows/windows-fs.cpp b/backends/fs/windows/windows-fs.cpp index c59c7dbe71..7f5c85ee7d 100644 --- a/backends/fs/windows/windows-fs.cpp +++ b/backends/fs/windows/windows-fs.cpp @@ -55,9 +55,9 @@ /** * Implementation of the ScummVM file system API based on Windows API. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class WindowsFilesystemNode : public AbstractFilesystemNode { +class WindowsFilesystemNode : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; @@ -95,9 +95,9 @@ public: virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; } virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting(); @@ -142,8 +142,8 @@ void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const c isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false); - if ((!isDirectory && mode == Common::FilesystemNode::kListDirectoriesOnly) || - (isDirectory && mode == Common::FilesystemNode::kListFilesOnly)) + if ((!isDirectory && mode == Common::FSNode::kListDirectoriesOnly) || + (isDirectory && mode == Common::FSNode::kListFilesOnly)) return; entry._isDirectory = isDirectory; @@ -223,7 +223,7 @@ WindowsFilesystemNode::WindowsFilesystemNode(const Common::String &p, const bool _isPseudoRoot = false; } -AbstractFilesystemNode *WindowsFilesystemNode::getChild(const Common::String &n) const { +AbstractFSNode *WindowsFilesystemNode::getChild(const Common::String &n) const { assert(_isDirectory); Common::String newPath(_path); @@ -285,7 +285,7 @@ bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b return true; } -AbstractFilesystemNode *WindowsFilesystemNode::getParent() const { +AbstractFSNode *WindowsFilesystemNode::getParent() const { assert(_isValid || _isPseudoRoot); if (_isPseudoRoot) diff --git a/backends/platform/dc/dc-fs.cpp b/backends/platform/dc/dc-fs.cpp index 4baba5b7dc..d77e1c86df 100644 --- a/backends/platform/dc/dc-fs.cpp +++ b/backends/platform/dc/dc-fs.cpp @@ -33,9 +33,9 @@ /** * Implementation of the ScummVM file system API based on Ronin. * - * Parts of this class are documented in the base interface class, AbstractFilesystemNode. + * Parts of this class are documented in the base interface class, AbstractFSNode. */ -class RoninCDFileNode : public AbstractFilesystemNode { +class RoninCDFileNode : public AbstractFSNode { protected: Common::String _path; @@ -49,14 +49,14 @@ public: virtual bool isReadable() const { return true; } virtual bool isWritable() const { return false; } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const { return NULL; } + virtual AbstractFSNode *getChild(const Common::String &n) const { return NULL; } virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const { return false; } - virtual AbstractFilesystemNode *getParent() const; + virtual AbstractFSNode *getParent() const; virtual Common::SeekableReadStream *openForReading(); virtual Common::WriteStream *openForWriting() { return 0; } - static AbstractFilesystemNode *makeFileNodePath(const Common::String &path); + static AbstractFSNode *makeFileNodePath(const Common::String &path); }; /* A directory */ @@ -65,7 +65,7 @@ public: RoninCDDirectoryNode(const Common::String &path) : RoninCDFileNode(path) {}; virtual bool isDirectory() const { return true; } - virtual AbstractFilesystemNode *getChild(const Common::String &n) const; + virtual AbstractFSNode *getChild(const Common::String &n) const; virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; virtual Common::SeekableReadStream *openForReading() { return 0; } }; @@ -80,7 +80,7 @@ public: virtual Common::SeekableReadStream *openForReading() { return 0; } }; -AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String &path) { +AbstractFSNode *RoninCDFileNode::makeFileNodePath(const Common::String &path) { assert(path.size() > 0); int fd; @@ -96,7 +96,7 @@ AbstractFilesystemNode *RoninCDFileNode::makeFileNodePath(const Common::String & } } -AbstractFilesystemNode *RoninCDDirectoryNode::getChild(const Common::String &n) const { +AbstractFSNode *RoninCDDirectoryNode::getChild(const Common::String &n) const { Common::String newPath(_path); if (_path.lastChar() != '/') newPath += '/'; @@ -122,13 +122,13 @@ bool RoninCDDirectoryNode::getChildren(AbstractFSList &myList, ListMode mode, bo if (dp->d_size < 0) { // Honor the chosen mode - if (mode == Common::FilesystemNode::kListFilesOnly) + if (mode == Common::FSNode::kListFilesOnly) continue; myList.push_back(new RoninCDDirectoryNode(newPath+"/")); } else { // Honor the chosen mode - if (mode == Common::FilesystemNode::kListDirectoriesOnly) + if (mode == Common::FSNode::kListDirectoriesOnly) continue; myList.push_back(new RoninCDFileNode(newPath)); @@ -139,7 +139,7 @@ bool RoninCDDirectoryNode::getChildren(AbstractFSList &myList, ListMode mode, bo return true; } -AbstractFilesystemNode *RoninCDFileNode::getParent() const { +AbstractFSNode *RoninCDFileNode::getParent() const { if (_path == "/") return 0; @@ -154,16 +154,16 @@ Common::SeekableReadStream *RoninCDFileNode::openForReading() { return StdioStream::makeFromPath(getPath().c_str(), false); } -AbstractFilesystemNode *OSystem_Dreamcast::makeRootFileNode() const { +AbstractFSNode *OSystem_Dreamcast::makeRootFileNode() const { return new RoninCDDirectoryNode("/"); } -AbstractFilesystemNode *OSystem_Dreamcast::makeCurrentDirectoryFileNode() const { +AbstractFSNode *OSystem_Dreamcast::makeCurrentDirectoryFileNode() const { return makeRootFileNode(); } -AbstractFilesystemNode *OSystem_Dreamcast::makeFileNodePath(const Common::String &path) const { - AbstractFilesystemNode *node = RoninCDFileNode::makeFileNodePath(path); +AbstractFSNode *OSystem_Dreamcast::makeFileNodePath(const Common::String &path) const { + AbstractFSNode *node = RoninCDFileNode::makeFileNodePath(path); return (node? node : new RoninCDNonexistingNode(path)); } diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h index 9dfd4c331e..54cd2e982b 100644 --- a/backends/platform/dc/dc.h +++ b/backends/platform/dc/dc.h @@ -189,9 +189,9 @@ class OSystem_Dreamcast : public OSystem, public FilesystemFactory { // Filesystem FilesystemFactory *getFilesystemFactory() { return this; } - AbstractFilesystemNode *makeRootFileNode() const; - AbstractFilesystemNode *makeCurrentDirectoryFileNode() const; - AbstractFilesystemNode *makeFileNodePath(const Common::String &path) const; + AbstractFSNode *makeRootFileNode() const; + AbstractFSNode *makeCurrentDirectoryFileNode() const; + AbstractFSNode *makeFileNodePath(const Common::String &path) const; private: diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp index 883787781a..f9646ff22f 100644 --- a/backends/platform/dc/selector.cpp +++ b/backends/platform/dc/selector.cpp @@ -146,12 +146,12 @@ struct Dir { char name[252]; char deficon[256]; - Common::FilesystemNode node; + Common::FSNode node; }; static Game the_game; -static bool isIcon(const Common::FilesystemNode &entry) +static bool isIcon(const Common::FSNode &entry) { int l = entry.getDisplayName().size(); if (l>4 && !strcasecmp(entry.getDisplayName().c_str()+l-4, ".ICO")) @@ -198,13 +198,13 @@ static int findGames(Game *games, int max) { Dir *dirs = new Dir[MAX_DIR]; int curr_game = 0, curr_dir = 0, num_dirs = 1; - dirs[0].node = Common::FilesystemNode(""); + dirs[0].node = Common::FSNode(""); while (curr_game < max && curr_dir < num_dirs) { strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 252); dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; Common::FSList files, fslist; - dirs[curr_dir++].node.getChildren(fslist, Common::FilesystemNode::kListAll); + dirs[curr_dir++].node.getChildren(fslist, Common::FSNode::kListAll); for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp index 0550017555..1c7c2fd975 100644 --- a/backends/platform/sdl/sdl.cpp +++ b/backends/platform/sdl/sdl.cpp @@ -280,7 +280,7 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) #ifdef DATA_PATH // Add the global DATA_PATH to the directory search list // FIXME: We use depth = 4 for now, to match the old code. May want to change that - Common::FilesystemNode dataNode(DATA_PATH); + Common::FSNode dataNode(DATA_PATH); if (dataNode.exists() && dataNode.isDirectory()) { Common::ArchivePtr dataArchive(new Common::FSDirectory(dataNode, 4)); s.add(DATA_PATH, dataArchive, priority); @@ -373,12 +373,12 @@ static Common::String getDefaultConfigFileName() { } Common::SeekableReadStream *OSystem_SDL::openConfigFileForReading() { - Common::FilesystemNode file(getDefaultConfigFileName()); + Common::FSNode file(getDefaultConfigFileName()); return file.openForReading(); } Common::WriteStream *OSystem_SDL::openConfigFileForWriting() { - Common::FilesystemNode file(getDefaultConfigFileName()); + Common::FSNode file(getDefaultConfigFileName()); return file.openForWriting(); } diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp index 23876c5ec1..254b716927 100644 --- a/backends/platform/symbian/src/SymbianOS.cpp +++ b/backends/platform/symbian/src/SymbianOS.cpp @@ -124,12 +124,12 @@ static Common::String getDefaultConfigFileName() { } Common::SeekableReadStream *OSystem_SDL_Symbian::openConfigFileForReading() { - Common::FilesystemNode file(getDefaultConfigFileName()); + Common::FSNode file(getDefaultConfigFileName()); return file.openForReading(); } Common::WriteStream *OSystem_SDL_Symbian::openConfigFileForWriting() { - Common::FilesystemNode file(getDefaultConfigFileName()); + Common::FSNode file(getDefaultConfigFileName()); return file.openForWriting(); } diff --git a/backends/platform/wince/CELauncherDialog.cpp b/backends/platform/wince/CELauncherDialog.cpp index 7e306be114..f0dfda5ee4 100644 --- a/backends/platform/wince/CELauncherDialog.cpp +++ b/backends/platform/wince/CELauncherDialog.cpp @@ -72,10 +72,10 @@ void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 d } } -void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node) { +void CELauncherDialog::automaticScanDirectory(const Common::FSNode &node) { // First check if we have a recognized game in the current directory Common::FSList files; - node.getChildren(files, Common::FilesystemNode::kListFilesOnly); + node.getChildren(files, Common::FSNode::kListFilesOnly); // detect GameList candidates(EngineMan.detectGames(files)); // insert @@ -86,7 +86,7 @@ void CELauncherDialog::automaticScanDirectory(const Common::FilesystemNode &node } // Then recurse on the subdirectories Common::FSList dirs; - node.getChildren(dirs, Common::FilesystemNode::kListDirectoriesOnly); + node.getChildren(dirs, Common::FSNode::kListDirectoriesOnly); for (Common::FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir) automaticScanDirectory(*currentDir); diff --git a/backends/platform/wince/CELauncherDialog.h b/backends/platform/wince/CELauncherDialog.h index a5f3fd0d43..7e86f808fc 100644 --- a/backends/platform/wince/CELauncherDialog.h +++ b/backends/platform/wince/CELauncherDialog.h @@ -36,7 +36,7 @@ public: virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); protected: void addGame(); - void automaticScanDirectory(const Common::FilesystemNode &node); + void automaticScanDirectory(const Common::FSNode &node); }; typedef GUI::LauncherDialog GUILauncherDialog; diff --git a/backends/plugins/dc/dc-provider.cpp b/backends/plugins/dc/dc-provider.cpp index 742683d7fb..f73af3854b 100644 --- a/backends/plugins/dc/dc-provider.cpp +++ b/backends/plugins/dc/dc-provider.cpp @@ -84,11 +84,11 @@ public: }; -Plugin* DCPluginProvider::createPlugin(const Common::FilesystemNode &node) const { +Plugin* DCPluginProvider::createPlugin(const Common::FSNode &node) const { return new DCPlugin(node.getPath()); } -bool DCPluginProvider::isPluginFilename(const Common::FilesystemNode &node) const { +bool DCPluginProvider::isPluginFilename(const Common::FSNode &node) const { // Check the plugin suffix Common::String filename = node.getName(); if (!filename.hasSuffix(".PLG")) diff --git a/backends/plugins/dc/dc-provider.h b/backends/plugins/dc/dc-provider.h index 7a204698b8..470a586a51 100644 --- a/backends/plugins/dc/dc-provider.h +++ b/backends/plugins/dc/dc-provider.h @@ -32,9 +32,9 @@ class DCPluginProvider : public FilePluginProvider { protected: - Plugin* createPlugin(const Common::FilesystemNode &node) const; + Plugin* createPlugin(const Common::FSNode &node) const; - bool isPluginFilename(const Common::FilesystemNode &node) const; + bool isPluginFilename(const Common::FSNode &node) const; virtual void addCustomDirectories(Common::StringList &dirs) const { dirs.push_back("/"); diff --git a/backends/plugins/posix/posix-provider.cpp b/backends/plugins/posix/posix-provider.cpp index ec67e5768a..7dd25ddd67 100644 --- a/backends/plugins/posix/posix-provider.cpp +++ b/backends/plugins/posix/posix-provider.cpp @@ -79,7 +79,7 @@ public: }; -Plugin* POSIXPluginProvider::createPlugin(const Common::FilesystemNode &node) const { +Plugin* POSIXPluginProvider::createPlugin(const Common::FSNode &node) const { return new POSIXPlugin(node.getPath()); } diff --git a/backends/plugins/posix/posix-provider.h b/backends/plugins/posix/posix-provider.h index 6cdc0f44d4..b7d8c9f945 100644 --- a/backends/plugins/posix/posix-provider.h +++ b/backends/plugins/posix/posix-provider.h @@ -32,7 +32,7 @@ class POSIXPluginProvider : public FilePluginProvider { protected: - Plugin* createPlugin(const Common::FilesystemNode &node) const; + Plugin* createPlugin(const Common::FSNode &node) const; }; #endif // defined(DYNAMIC_MODULES) && defined(UNIX) diff --git a/backends/plugins/sdl/sdl-provider.cpp b/backends/plugins/sdl/sdl-provider.cpp index 221292e2dd..be04b5a1eb 100644 --- a/backends/plugins/sdl/sdl-provider.cpp +++ b/backends/plugins/sdl/sdl-provider.cpp @@ -79,7 +79,7 @@ public: }; -Plugin* SDLPluginProvider::createPlugin(const Common::FilesystemNode &node) const { +Plugin* SDLPluginProvider::createPlugin(const Common::FSNode &node) const { return new SDLPlugin(node.getPath()); } diff --git a/backends/plugins/sdl/sdl-provider.h b/backends/plugins/sdl/sdl-provider.h index 27fb446146..b546b028a2 100644 --- a/backends/plugins/sdl/sdl-provider.h +++ b/backends/plugins/sdl/sdl-provider.h @@ -32,7 +32,7 @@ class SDLPluginProvider : public FilePluginProvider { protected: - Plugin* createPlugin(const Common::FilesystemNode &node) const; + Plugin* createPlugin(const Common::FSNode &node) const; }; #endif // defined(DYNAMIC_MODULES) && defined(UNIX) diff --git a/backends/plugins/win32/win32-provider.cpp b/backends/plugins/win32/win32-provider.cpp index 0309d306af..c77d31282d 100644 --- a/backends/plugins/win32/win32-provider.cpp +++ b/backends/plugins/win32/win32-provider.cpp @@ -97,11 +97,11 @@ public: }; -Plugin* Win32PluginProvider::createPlugin(const Common::FilesystemNode &node) const { +Plugin* Win32PluginProvider::createPlugin(const Common::FSNode &node) const { return new Win32Plugin(node.getPath()); } -bool Win32PluginProvider::isPluginFilename(const Common::FilesystemNode &node) const { +bool Win32PluginProvider::isPluginFilename(const Common::FSNode &node) const { // Check the plugin suffix Common::String filename = node.getName(); if (!filename.hasSuffix(".dll")) diff --git a/backends/plugins/win32/win32-provider.h b/backends/plugins/win32/win32-provider.h index 1a14c15c14..d6e146371a 100644 --- a/backends/plugins/win32/win32-provider.h +++ b/backends/plugins/win32/win32-provider.h @@ -32,9 +32,9 @@ class Win32PluginProvider : public FilePluginProvider { protected: - Plugin* createPlugin(const Common::FilesystemNode &node) const; + Plugin* createPlugin(const Common::FSNode &node) const; - bool isPluginFilename(const Common::FilesystemNode &node) const; + bool isPluginFilename(const Common::FSNode &node) const; virtual void addCustomDirectories(Common::StringList &dirs) const {} }; diff --git a/backends/saves/default/default-saves.cpp b/backends/saves/default/default-saves.cpp index 0cfd265890..f35606f793 100644 --- a/backends/saves/default/default-saves.cpp +++ b/backends/saves/default/default-saves.cpp @@ -71,7 +71,7 @@ DefaultSaveFileManager::DefaultSaveFileManager(const Common::String &defaultSave Common::StringList DefaultSaveFileManager::listSavefiles(const char *pattern) { - Common::FilesystemNode savePath(getSavePath()); + Common::FSNode savePath(getSavePath()); Common::FSList savefiles; Common::StringList results; Common::String search(pattern); @@ -85,7 +85,7 @@ Common::StringList DefaultSaveFileManager::listSavefiles(const char *pattern) { return results; } -void DefaultSaveFileManager::checkPath(const Common::FilesystemNode &dir) { +void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) { const Common::String path = dir.getPath(); clearError(); @@ -152,7 +152,7 @@ void DefaultSaveFileManager::checkPath(const Common::FilesystemNode &dir) { #else if (!dir.exists()) { // TODO: We could try to mkdir the directory here; or rather, we could - // add a mkdir method to FilesystemNode and invoke that here. + // add a mkdir method to FSNode and invoke that here. setError(SFM_DIR_NOENT, "A component of the path does not exist, or the path is an empty string: "+path); } else if (!dir.isDirectory()) { setError(SFM_DIR_NOTDIR, "The given savepath is not a directory: "+path); @@ -162,11 +162,11 @@ void DefaultSaveFileManager::checkPath(const Common::FilesystemNode &dir) { Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. - Common::FilesystemNode savePath(getSavePath()); + Common::FSNode savePath(getSavePath()); checkPath(savePath); if (getError() == SFM_NO_ERROR) { - Common::FilesystemNode file = savePath.getChild(filename); + Common::FSNode file = savePath.getChild(filename); // Open the file for reading Common::SeekableReadStream *sf = file.openForReading(); @@ -179,11 +179,11 @@ Common::InSaveFile *DefaultSaveFileManager::openForLoading(const char *filename) Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const char *filename) { // Ensure that the savepath is valid. If not, generate an appropriate error. - Common::FilesystemNode savePath(getSavePath()); + Common::FSNode savePath(getSavePath()); checkPath(savePath); if (getError() == SFM_NO_ERROR) { - Common::FilesystemNode file = savePath.getChild(filename); + Common::FSNode file = savePath.getChild(filename); // Open the file for saving Common::WriteStream *sf = file.openForWriting(); @@ -197,10 +197,10 @@ Common::OutSaveFile *DefaultSaveFileManager::openForSaving(const char *filename) bool DefaultSaveFileManager::removeSavefile(const char *filename) { clearError(); - Common::FilesystemNode savePath(getSavePath()); - Common::FilesystemNode file = savePath.getChild(filename); + Common::FSNode savePath(getSavePath()); + Common::FSNode file = savePath.getChild(filename); - // TODO: Add new method FilesystemNode::remove() + // TODO: Add new method FSNode::remove() if (remove(file.getPath().c_str()) != 0) { #ifndef _WIN32_WCE if (errno == EACCES) diff --git a/backends/saves/default/default-saves.h b/backends/saves/default/default-saves.h index c02ce588c2..7e3c23f5ae 100644 --- a/backends/saves/default/default-saves.h +++ b/backends/saves/default/default-saves.h @@ -55,7 +55,7 @@ protected: * Checks the given path for read access, existence, etc. * Sets the internal error and error message accordingly. */ - void checkPath(const Common::FilesystemNode &dir); + void checkPath(const Common::FSNode &dir); }; #endif diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 410777209f..7c4de7b0cc 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -365,7 +365,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_OPTION('p', "path") - Common::FilesystemNode path(option); + Common::FSNode path(option); if (!path.exists()) { usage("Non-existent game path '%s'", option); } else if (!path.isReadable()) { @@ -408,7 +408,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("soundfont") - Common::FilesystemNode path(option); + Common::FSNode path(option); if (!path.exists()) { usage("Non-existent soundfont path '%s'", option); } else if (!path.isReadable()) { @@ -438,7 +438,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("savepath") - Common::FilesystemNode path(option); + Common::FSNode path(option); if (!path.exists()) { usage("Non-existent savegames path '%s'", option); } else if (!path.isWritable()) { @@ -447,7 +447,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("extrapath") - Common::FilesystemNode path(option); + Common::FSNode path(option); if (!path.exists()) { usage("Non-existent extra path '%s'", option); } else if (!path.isReadable()) { @@ -465,7 +465,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar END_OPTION DO_LONG_OPTION("themepath") - Common::FilesystemNode path(option); + Common::FSNode path(option); if (!path.exists()) { usage("Non-existent theme path '%s'", option); } else if (!path.isReadable()) { @@ -623,9 +623,9 @@ static void runDetectorTest() { gameid = name; } - Common::FilesystemNode dir(path); + Common::FSNode dir(path); Common::FSList files; - if (!dir.getChildren(files, Common::FilesystemNode::kListAll)) { + if (!dir.getChildren(files, Common::FSNode::kListAll)) { printf(" ... invalid path, skipping\n"); continue; } @@ -736,7 +736,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings) { if (!settings.contains("savepath")) { const char *dir = getenv("SCUMMVM_SAVEPATH"); if (dir && *dir && strlen(dir) < MAXPATHLEN) { - Common::FilesystemNode saveDir(dir); + Common::FSNode saveDir(dir); if (!saveDir.exists()) { warning("Non-existent SCUMMVM_SAVEPATH save path. It will be ignored."); } else if (!saveDir.isWritable()) { diff --git a/base/plugins.cpp b/base/plugins.cpp index 7af758754b..5429359658 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -207,8 +207,8 @@ PluginList FilePluginProvider::getPlugins() { Common::FSList pluginDirs; // Add the default directories - pluginDirs.push_back(Common::FilesystemNode(".")); - pluginDirs.push_back(Common::FilesystemNode("plugins")); + pluginDirs.push_back(Common::FSNode(".")); + pluginDirs.push_back(Common::FSNode("plugins")); // Add the provider's custom directories addCustomDirectories(pluginDirs); @@ -216,14 +216,14 @@ PluginList FilePluginProvider::getPlugins() { // Add the user specified directory Common::String pluginsPath(ConfMan.get("pluginspath")); if (!pluginsPath.empty()) - pluginDirs.push_back(Common::FilesystemNode(pluginsPath)); + pluginDirs.push_back(Common::FSNode(pluginsPath)); Common::FSList::const_iterator dir; for (dir = pluginDirs.begin(); dir != pluginDirs.end(); dir++) { // Load all plugins. // Scan for all plugins in this directory Common::FSList files; - if (!dir->getChildren(files, Common::FilesystemNode::kListFilesOnly)) { + if (!dir->getChildren(files, Common::FSNode::kListFilesOnly)) { debug(1, "Couldn't open plugin directory '%s'", dir->getPath().c_str()); continue; } else { @@ -240,7 +240,7 @@ PluginList FilePluginProvider::getPlugins() { return pl; } -bool FilePluginProvider::isPluginFilename(const Common::FilesystemNode &node) const { +bool FilePluginProvider::isPluginFilename(const Common::FSNode &node) const { Common::String filename = node.getName(); #ifdef PLUGIN_PREFIX @@ -260,7 +260,7 @@ bool FilePluginProvider::isPluginFilename(const Common::FilesystemNode &node) co void FilePluginProvider::addCustomDirectories(Common::FSList &dirs) const { #ifdef PLUGIN_DIRECTORY - dirs.push_back(Common::FilesystemNode(PLUGIN_DIRECTORY)); + dirs.push_back(Common::FSNode(PLUGIN_DIRECTORY)); #endif } diff --git a/base/plugins.h b/base/plugins.h index 10fbc7d5e0..bb99818648 100644 --- a/base/plugins.h +++ b/base/plugins.h @@ -32,7 +32,7 @@ namespace Common { class FSList; - class FilesystemNode; + class FSNode; } @@ -242,7 +242,7 @@ protected: * @param node the FSNode of the loadable code module * @return a pointer to a Plugin instance, or 0 if an error occurred. */ - virtual Plugin *createPlugin(const Common::FilesystemNode &node) const = 0; + virtual Plugin *createPlugin(const Common::FSNode &node) const = 0; /** * Check if the supplied file corresponds to a loadable plugin file in @@ -251,7 +251,7 @@ protected: * @param node the FSNode of the file to check * @return true if the filename corresponds to a plugin, false otherwise */ - virtual bool isPluginFilename(const Common::FilesystemNode &node) const; + virtual bool isPluginFilename(const Common::FSNode &node) const; /** * Optionally add to the list of directories to be searched for diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp index b0a8001587..1ec8c47715 100644 --- a/common/advancedDetector.cpp +++ b/common/advancedDetector.cpp @@ -246,9 +246,9 @@ PluginError AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) c path = "."; warning("No path was provided. Assuming the data files are in the current directory"); } - FilesystemNode dir(path); + FSNode dir(path); FSList files; - if (!dir.isDirectory() || !dir.getChildren(files, FilesystemNode::kListAll)) { + if (!dir.isDirectory() || !dir.getChildren(files, FSNode::kListAll)) { warning("Game data path does not exist or is not a directory (%s)", path.c_str()); return kNoGameDataFoundError; } @@ -290,7 +290,7 @@ PluginError AdvancedMetaEngine::createInstance(OSystem *syst, Engine **engine) c typedef HashMap StringSet; typedef HashMap IntMap; -typedef HashMap FileMap; +typedef HashMap FileMap; static void reportUnknown(const StringMap &filesMD5, const IntMap &filesSize) { // TODO: This message should be cleaned up / made more specific. diff --git a/common/archive.cpp b/common/archive.cpp index 11db62cc01..e65a680d37 100644 --- a/common/archive.cpp +++ b/common/archive.cpp @@ -54,7 +54,7 @@ int Archive::matchPattern(StringList &list, const String &pattern) { } -FSDirectory::FSDirectory(const FilesystemNode &node, int depth) +FSDirectory::FSDirectory(const FSNode &node, int depth) : _node(node), _cached(false), _depth(depth) { } @@ -65,11 +65,11 @@ FSDirectory::FSDirectory(const String &name, int depth) FSDirectory::~FSDirectory() { } -FilesystemNode FSDirectory::getFSNode() const { +FSNode FSDirectory::getFSNode() const { return _node; } -FilesystemNode FSDirectory::lookupCache(NodeCache &cache, const String &name) { +FSNode FSDirectory::lookupCache(NodeCache &cache, const String &name) { // make caching as lazy as possible if (!name.empty()) { if (!_cached) { @@ -81,7 +81,7 @@ FilesystemNode FSDirectory::lookupCache(NodeCache &cache, const String &name) { return cache[name]; } - return FilesystemNode(); + return FSNode(); } bool FSDirectory::hasFile(const String &name) { @@ -89,7 +89,7 @@ bool FSDirectory::hasFile(const String &name) { return false; } - FilesystemNode node = lookupCache(_fileCache, name); + FSNode node = lookupCache(_fileCache, name); return node.exists(); } @@ -98,13 +98,13 @@ SeekableReadStream *FSDirectory::openFile(const String &name) { return 0; } - FilesystemNode node = lookupCache(_fileCache, name); + FSNode node = lookupCache(_fileCache, name); if (!node.exists()) { - warning("FSDirectory::openFile: FilesystemNode does not exist"); + warning("FSDirectory::openFile: FSNode does not exist"); return 0; } else if (node.isDirectory()) { - warning("FSDirectory::openFile: FilesystemNode is a directory"); + warning("FSDirectory::openFile: FSNode is a directory"); return 0; } @@ -121,17 +121,17 @@ FSDirectory *FSDirectory::getSubDirectory(const String &name) { return 0; } - FilesystemNode node = lookupCache(_subDirCache, name); + FSNode node = lookupCache(_subDirCache, name); return new FSDirectory(node); } -void FSDirectory::cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix) { +void FSDirectory::cacheDirectoryRecursive(FSNode node, int depth, const String& prefix) { if (depth <= 0) { return; } FSList list; - node.getChildren(list, FilesystemNode::kListAll, false); + node.getChildren(list, FSNode::kListAll, false); FSList::iterator it = list.begin(); for ( ; it != list.end(); it++) { diff --git a/common/archive.h b/common/archive.h index b2a2550094..9103586d7d 100644 --- a/common/archive.h +++ b/common/archive.h @@ -93,21 +93,21 @@ typedef SharedPtr ArchivePtr; * Searching is case-insensitive, as the main intended goal is supporting * retrieval of game data. First case-insensitive match is returned when * searching, thus making FSDirectory heavily dependant on the underlying - * FilesystemNode implementation. + * FSNode implementation. */ class FSDirectory : public Archive { - FilesystemNode _node; + FSNode _node; // Caches are case insensitive, clashes are dealt with when creating // Key is stored in lowercase. - typedef HashMap NodeCache; + typedef HashMap NodeCache; NodeCache _fileCache, _subDirCache; // look for a match - FilesystemNode lookupCache(NodeCache &cache, const String &name); + FSNode lookupCache(NodeCache &cache, const String &name); // cache management - void cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix); + void cacheDirectoryRecursive(FSNode node, int depth, const String& prefix); bool _cached; int _depth; @@ -122,14 +122,14 @@ public: * Create a FSDirectory representing a tree with the specified depth. Will result in an * unbound FSDirectory if node does not exist or is not a directory. */ - FSDirectory(const FilesystemNode &node, int depth = 1); + FSDirectory(const FSNode &node, int depth = 1); virtual ~FSDirectory(); /** * This return the underlying FSNode of the FSDirectory. */ - FilesystemNode getFSNode() const; + FSNode getFSNode() const; /** * Create a new FSDirectory pointing to a sub directory of the instance. diff --git a/common/config-manager.cpp b/common/config-manager.cpp index f157763926..0d01c39c4f 100644 --- a/common/config-manager.cpp +++ b/common/config-manager.cpp @@ -77,7 +77,7 @@ void ConfigManager::loadDefaultConfigFile() { void ConfigManager::loadConfigFile(const String &filename) { _filename = filename; - FilesystemNode node(filename); + FSNode node(filename); File cfg_file; if (!cfg_file.open(node)) { printf("Creating configuration file: %s\n", filename.c_str()); diff --git a/common/file.cpp b/common/file.cpp index ec605d45c1..ed432ce565 100644 --- a/common/file.cpp +++ b/common/file.cpp @@ -32,20 +32,20 @@ namespace Common { void File::addDefaultDirectory(const String &directory) { - FilesystemNode dir(directory); + FSNode dir(directory); addDefaultDirectoryRecursive(dir, 1); } void File::addDefaultDirectoryRecursive(const String &directory, int level) { - FilesystemNode dir(directory); + FSNode dir(directory); addDefaultDirectoryRecursive(dir, level); } -void File::addDefaultDirectory(const FilesystemNode &directory) { +void File::addDefaultDirectory(const FSNode &directory) { addDefaultDirectoryRecursive(directory, 1); } -void File::addDefaultDirectoryRecursive(const FilesystemNode &dir, int level) { +void File::addDefaultDirectoryRecursive(const FSNode &dir, int level) { if (level <= 0 || !dir.exists() || !dir.isDirectory()) return; @@ -89,7 +89,7 @@ bool File::open(const String &filename, Archive &archive) { return open(stream, filename); } -bool File::open(const FilesystemNode &node) { +bool File::open(const FSNode &node) { assert(!_handle); if (!node.exists()) { @@ -196,15 +196,15 @@ bool DumpFile::open(const String &filename) { assert(!filename.empty()); assert(!_handle); - FilesystemNode node(filename); + FSNode node(filename); return open(node); } -bool DumpFile::open(const FilesystemNode &node) { +bool DumpFile::open(const FSNode &node) { assert(!_handle); if (node.isDirectory()) { - warning("DumpFile::open: FilesystemNode is a directory"); + warning("DumpFile::open: FSNode is a directory"); return false; } diff --git a/common/file.h b/common/file.h index 079b0bba84..0634aecdd3 100644 --- a/common/file.h +++ b/common/file.h @@ -34,7 +34,7 @@ namespace Common { -class FilesystemNode; +class FSNode; /** * TODO: vital to document this core class properly!!! For both users and implementors @@ -52,8 +52,8 @@ public: static void addDefaultDirectory(const String &directory); static void addDefaultDirectoryRecursive(const String &directory, int level = 4); - static void addDefaultDirectory(const FilesystemNode &directory); - static void addDefaultDirectoryRecursive(const FilesystemNode &directory, int level = 4); + static void addDefaultDirectory(const FSNode &directory); + static void addDefaultDirectoryRecursive(const FSNode &directory, int level = 4); static void resetDefaultDirectories(); @@ -100,7 +100,7 @@ public: * @param archive the archive in which to search for the file * @return true if file was opened successfully, false otherwise */ - virtual bool open(const FilesystemNode &node); + virtual bool open(const FSNode &node); /** * Try to 'open' the given stream. That is, we just wrap around it, and if stream @@ -161,7 +161,7 @@ public: virtual ~DumpFile(); virtual bool open(const String &filename); - virtual bool open(const FilesystemNode &node); + virtual bool open(const FSNode &node); virtual void close(); diff --git a/common/fs.cpp b/common/fs.cpp index 4d31ac09fa..c1ef26e42d 100644 --- a/common/fs.cpp +++ b/common/fs.cpp @@ -29,48 +29,48 @@ namespace Common { -FilesystemNode::FilesystemNode() { +FSNode::FSNode() { } -FilesystemNode::FilesystemNode(AbstractFilesystemNode *realNode) +FSNode::FSNode(AbstractFSNode *realNode) : _realNode(realNode) { } -FilesystemNode::FilesystemNode(const Common::String &p) { +FSNode::FSNode(const Common::String &p) { FilesystemFactory *factory = g_system->getFilesystemFactory(); - AbstractFilesystemNode *tmp = 0; + AbstractFSNode *tmp = 0; if (p.empty() || p == ".") tmp = factory->makeCurrentDirectoryFileNode(); else tmp = factory->makeFileNodePath(p); - _realNode = Common::SharedPtr(tmp); + _realNode = Common::SharedPtr(tmp); } -bool FilesystemNode::operator<(const FilesystemNode& node) const { +bool FSNode::operator<(const FSNode& node) const { if (isDirectory() != node.isDirectory()) return isDirectory(); return getDisplayName().compareToIgnoreCase(node.getDisplayName()) < 0; } -bool FilesystemNode::exists() const { +bool FSNode::exists() const { if (_realNode == 0) return false; return _realNode->exists(); } -FilesystemNode FilesystemNode::getChild(const Common::String &n) const { +FSNode FSNode::getChild(const Common::String &n) const { // If this node is invalid or not a directory, return an invalid node if (_realNode == 0 || !_realNode->isDirectory()) - return FilesystemNode(); + return FSNode(); - AbstractFilesystemNode *node = _realNode->getChild(n); - return FilesystemNode(node); + AbstractFSNode *node = _realNode->getChild(n); + return FSNode(node); } -bool FilesystemNode::getChildren(FSList &fslist, ListMode mode, bool hidden) const { +bool FSNode::getChildren(FSList &fslist, ListMode mode, bool hidden) const { if (!_realNode || !_realNode->isDirectory()) return false; @@ -81,61 +81,61 @@ bool FilesystemNode::getChildren(FSList &fslist, ListMode mode, bool hidden) con fslist.clear(); for (AbstractFSList::iterator i = tmp.begin(); i != tmp.end(); ++i) { - fslist.push_back(FilesystemNode(*i)); + fslist.push_back(FSNode(*i)); } return true; } -Common::String FilesystemNode::getDisplayName() const { +Common::String FSNode::getDisplayName() const { assert(_realNode); return _realNode->getDisplayName(); } -Common::String FilesystemNode::getName() const { +Common::String FSNode::getName() const { assert(_realNode); return _realNode->getName(); } -FilesystemNode FilesystemNode::getParent() const { +FSNode FSNode::getParent() const { if (_realNode == 0) return *this; - AbstractFilesystemNode *node = _realNode->getParent(); + AbstractFSNode *node = _realNode->getParent(); if (node == 0) { return *this; } else { - return FilesystemNode(node); + return FSNode(node); } } -Common::String FilesystemNode::getPath() const { +Common::String FSNode::getPath() const { assert(_realNode); return _realNode->getPath(); } -bool FilesystemNode::isDirectory() const { +bool FSNode::isDirectory() const { if (_realNode == 0) return false; return _realNode->isDirectory(); } -bool FilesystemNode::isReadable() const { +bool FSNode::isReadable() const { if (_realNode == 0) return false; return _realNode->isReadable(); } -bool FilesystemNode::isWritable() const { +bool FSNode::isWritable() const { if (_realNode == 0) return false; return _realNode->isWritable(); } -bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool hidden, bool exhaustive, int depth) const { +bool FSNode::lookupFile(FSList &results, const Common::String &p, bool hidden, bool exhaustive, int depth) const { if (!isDirectory()) return false; @@ -146,7 +146,7 @@ bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool h pattern.toUppercase(); // First match all files on this level - getChildren(children, FilesystemNode::kListAll, hidden); + getChildren(children, FSNode::kListAll, hidden); for (FSList::iterator entry = children.begin(); entry != children.end(); ++entry) { if (entry->isDirectory()) { if (depth != 0) @@ -173,27 +173,27 @@ bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool h return !results.empty(); } -Common::SeekableReadStream *FilesystemNode::openForReading() const { +Common::SeekableReadStream *FSNode::openForReading() const { if (_realNode == 0) return 0; if (!_realNode->exists()) { - warning("FilesystemNode::openForReading: FilesystemNode does not exist"); + warning("FSNode::openForReading: FSNode does not exist"); return false; } else if (_realNode->isDirectory()) { - warning("FilesystemNode::openForReading: FilesystemNode is a directory"); + warning("FSNode::openForReading: FSNode is a directory"); return false; } return _realNode->openForReading(); } -Common::WriteStream *FilesystemNode::openForWriting() const { +Common::WriteStream *FSNode::openForWriting() const { if (_realNode == 0) return 0; if (_realNode->isDirectory()) { - warning("FilesystemNode::openForWriting: FilesystemNode is a directory"); + warning("FSNode::openForWriting: FSNode is a directory"); return 0; } diff --git a/common/fs.h b/common/fs.h index c5f7ca6b4c..e2db955c87 100644 --- a/common/fs.h +++ b/common/fs.h @@ -29,11 +29,11 @@ #include "common/ptr.h" #include "common/str.h" -class AbstractFilesystemNode; +class AbstractFSNode; namespace Common { -class FilesystemNode; +class FSNode; class SeekableReadStream; class WriteStream; @@ -42,21 +42,22 @@ class WriteStream; * This is subclass instead of just a typedef so that we can use forward * declarations of it in other places. */ -class FSList : public Common::Array {}; +class FSList : public Common::Array {}; /** - * FilesystemNode provides an abstraction for file paths, allowing for portable - * file system browsing. To this ends, multiple or single roots have to be supported - * (compare Unix with a single root, Windows with multiple roots C:, D:, ...). + * FSNode, short for "File System Node", provides an abstraction for file + * paths, allowing for portable file system browsing. This means for example, + * that multiple or single roots have to be supported (compare Unix with a + * single root, Windows with multiple roots C:, D:, ...). * * To this end, we abstract away from paths; implementations can be based on * paths (and it's left to them whether / or \ or : is the path separator :-); * but it is also possible to use inodes or vrefs (MacOS 9) or anything else. */ -class FilesystemNode { +class FSNode { private: - Common::SharedPtr _realNode; - FilesystemNode(AbstractFilesystemNode *realNode); + Common::SharedPtr _realNode; + FSNode(AbstractFSNode *realNode); public: /** @@ -69,14 +70,14 @@ public: }; /** - * Create a new pathless FilesystemNode. Since there's no path associated + * Create a new pathless FSNode. Since there's no path associated * with this node, path-related operations (i.e. exists(), isDirectory(), * getPath()) will always return false or raise an assertion. */ - FilesystemNode(); + FSNode(); /** - * Create a new FilesystemNode referring to the specified path. This is + * Create a new FSNode referring to the specified path. This is * the counterpart to the path() method. * * If path is empty or equals ".", then a node representing the "current @@ -84,15 +85,15 @@ public: * operating system doesn't support the concept), some other directory is * used (usually the root directory). */ - explicit FilesystemNode(const Common::String &path); + explicit FSNode(const Common::String &path); - virtual ~FilesystemNode() {} + virtual ~FSNode() {} /** * Compare the name of this node to the name of another. Directories * go before normal files. */ - bool operator<(const FilesystemNode& node) const; + bool operator<(const FSNode& node) const; /** * Indicates whether the object referred by this node exists in the filesystem or not. @@ -118,7 +119,7 @@ public: * @param name the name of a child of this directory * @return the node referring to the child with the given name */ - FilesystemNode getChild(const Common::String &name) const; + FSNode getChild(const Common::String &name) const; /** * Return a list of all child nodes of this directory node. If called on a node @@ -165,7 +166,7 @@ public: * Get the parent node of this node. If this node has no parent node, * then it returns a duplicate of this node. */ - FilesystemNode getParent() const; + FSNode getParent() const; /** * Indicates whether the node refers to a directory or not. diff --git a/common/md5.cpp b/common/md5.cpp index 4eeb3d9a39..107990481f 100644 --- a/common/md5.cpp +++ b/common/md5.cpp @@ -246,15 +246,15 @@ void md5_finish(md5_context *ctx, uint8 digest[16]) { PUT_UINT32(ctx->state[3], digest, 12); } -bool md5_file(const FilesystemNode &file, uint8 digest[16], uint32 length) { +bool md5_file(const FSNode &file, uint8 digest[16], uint32 length) { if (!file.exists()) { - warning("md5_file: using an inexistent FilesystemNode"); + warning("md5_file: using an inexistent FSNode"); return false; } else if (!file.isReadable()) { - warning("md5_file: using an unreadable FilesystemNode"); + warning("md5_file: using an unreadable FSNode"); return false; } else if (file.isDirectory()) { - warning("md5_file: using a directory FilesystemNode"); + warning("md5_file: using a directory FSNode"); return false; } @@ -316,7 +316,7 @@ bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length) { return true; } -bool md5_file_string(const FilesystemNode &file, char *md5str, uint32 length) { +bool md5_file_string(const FSNode &file, char *md5str, uint32 length) { uint8 digest[16]; if (!md5_file(file, digest, length)) return false; diff --git a/common/md5.h b/common/md5.h index a8642b1322..ffed7d7524 100644 --- a/common/md5.h +++ b/common/md5.h @@ -29,11 +29,11 @@ namespace Common { -class FilesystemNode; +class FSNode; class ReadStream; bool md5_file(const char *name, uint8 digest[16], uint32 length = 0); -bool md5_file(const FilesystemNode &file, uint8 digest[16], uint32 length = 0); +bool md5_file(const FSNode &file, uint8 digest[16], uint32 length = 0); bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length = 0); // The following two methods work similar to the above two, but @@ -41,7 +41,7 @@ bool md5_file(ReadStream &stream, uint8 digest[16], uint32 length = 0); // a human readable lowercase hexstring representing the digest. // The md5str parameter must point to a buffer of 32+1 chars. bool md5_file_string(const char *name, char *md5str, uint32 length = 0); -bool md5_file_string(const FilesystemNode &file, char *md5str, uint32 length = 0); +bool md5_file_string(const FSNode &file, char *md5str, uint32 length = 0); bool md5_file_string(ReadStream &stream, char *md5str, uint32 length = 0); diff --git a/common/system.cpp b/common/system.cpp index d9bc027e91..0e29dded38 100644 --- a/common/system.cpp +++ b/common/system.cpp @@ -163,7 +163,7 @@ static Common::String getDefaultConfigFileName() { } Common::SeekableReadStream *OSystem::openConfigFileForReading() { - Common::FilesystemNode file(getDefaultConfigFileName()); + Common::FSNode file(getDefaultConfigFileName()); return file.openForReading(); } @@ -171,7 +171,7 @@ Common::WriteStream *OSystem::openConfigFileForWriting() { #ifdef __DC__ return 0; #else - Common::FilesystemNode file(getDefaultConfigFileName()); + Common::FSNode file(getDefaultConfigFileName()); return file.openForWriting(); #endif } diff --git a/common/unzip.cpp b/common/unzip.cpp index 24744203da..894631b262 100644 --- a/common/unzip.cpp +++ b/common/unzip.cpp @@ -1363,7 +1363,7 @@ class ZipArchiveMember : public ArchiveMember { unzFile _zipFile; public: - ZipArchiveMember(FilesystemNode &node) : _node(node) { + ZipArchiveMember(FSNode &node) : _node(node) { } String getName() const { diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index f05621e875..94cc4caf85 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -2207,7 +2207,7 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSL bool matchedUsingWag = false; int wagFileCount = 0; WagFileParser wagFileParser; - Common::FilesystemNode wagFileNode; + Common::FSNode wagFileNode; Common::String description; Common::FSList fslistCurrentDir; // Only used if fslist == NULL @@ -2222,8 +2222,8 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSL if (path.empty()) path = "."; - Common::FilesystemNode fsCurrentDir(path); - fsCurrentDir.getChildren(fslistCurrentDir, Common::FilesystemNode::kListFilesOnly); + Common::FSNode fsCurrentDir(path); + fsCurrentDir.getChildren(fslistCurrentDir, Common::FSNode::kListFilesOnly); fslist = &fslistCurrentDir; } diff --git a/engines/agi/loader_v3.cpp b/engines/agi/loader_v3.cpp index 656ae232ec..bea57069c0 100644 --- a/engines/agi/loader_v3.cpp +++ b/engines/agi/loader_v3.cpp @@ -48,9 +48,9 @@ int AgiLoader_v3::detectGame() { bool found = false; Common::FSList fslist; - Common::FilesystemNode dir(ConfMan.get("path")); + Common::FSNode dir(ConfMan.get("path")); - if (!dir.getChildren(fslist, Common::FilesystemNode::kListFilesOnly)) { + if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) { warning("AgiEngine: invalid game path '%s'", dir.getPath().c_str()); return errInvalidAGIFile; } diff --git a/engines/agi/sound.cpp b/engines/agi/sound.cpp index 37896dc241..7138a3adad 100644 --- a/engines/agi/sound.cpp +++ b/engines/agi/sound.cpp @@ -1007,7 +1007,7 @@ const IIgsExeInfo *SoundMgr::getIIgsExeInfo(enum AgiGameID gameid) const { return NULL; } -bool IIgsSoundMgr::loadInstrumentHeaders(const Common::FilesystemNode &exePath, const IIgsExeInfo &exeInfo) { +bool IIgsSoundMgr::loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo) { bool loadedOk = false; // Was loading successful? Common::File file; @@ -1078,7 +1078,7 @@ bool SoundMgr::convertWave(Common::SeekableReadStream &source, int8 *dest, uint return !source.ioFailed(); } -bool IIgsSoundMgr::loadWaveFile(const Common::FilesystemNode &wavePath, const IIgsExeInfo &exeInfo) { +bool IIgsSoundMgr::loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo) { Common::File file; // Open the wave file and read it into memory @@ -1107,14 +1107,14 @@ bool IIgsSoundMgr::loadWaveFile(const Common::FilesystemNode &wavePath, const II } /** - * A function object (i.e. a functor) for testing if a Common::FilesystemNode + * A function object (i.e. a functor) for testing if a Common::FSNode * object's name is equal (Ignoring case) to a string or to at least * one of the strings in a list of strings. Can be used e.g. with find_if(). */ -struct fsnodeNameEqualsIgnoreCase : public Common::UnaryFunction { +struct fsnodeNameEqualsIgnoreCase : public Common::UnaryFunction { fsnodeNameEqualsIgnoreCase(const Common::StringList &str) : _str(str) {} fsnodeNameEqualsIgnoreCase(const Common::String str) { _str.push_back(str); } - bool operator()(const Common::FilesystemNode ¶m) const { + bool operator()(const Common::FSNode ¶m) const { for (Common::StringList::const_iterator iter = _str.begin(); iter != _str.end(); iter++) if (param.getName().equalsIgnoreCase(*iter)) return true; @@ -1140,8 +1140,8 @@ bool SoundMgr::loadInstruments() { // List files in the game path Common::FSList fslist; - Common::FilesystemNode dir(ConfMan.get("path")); - if (!dir.getChildren(fslist, Common::FilesystemNode::kListFilesOnly)) { + Common::FSNode dir(ConfMan.get("path")); + if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) { warning("Invalid game path (\"%s\"), not loading Apple IIGS instruments", dir.getPath().c_str()); return false; } diff --git a/engines/agi/sound.h b/engines/agi/sound.h index c0448952c3..0a6f5e302d 100644 --- a/engines/agi/sound.h +++ b/engines/agi/sound.h @@ -402,8 +402,8 @@ public: // For initializing IIgsSoundMgr(); void setProgramChangeMapping(const MidiProgramChangeMapping *mapping); - bool loadInstrumentHeaders(const Common::FilesystemNode &exePath, const IIgsExeInfo &exeInfo); - bool loadWaveFile(const Common::FilesystemNode &wavePath, const IIgsExeInfo &exeInfo); + bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo); + bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo); // Miscellaneous methods uint activeSounds() const; ///< How many active sounds are playing? void stopSounds(); ///< Stops all sounds diff --git a/engines/agi/wagparser.cpp b/engines/agi/wagparser.cpp index b0cc400e4e..ea3893d957 100644 --- a/engines/agi/wagparser.cpp +++ b/engines/agi/wagparser.cpp @@ -173,7 +173,7 @@ bool WagFileParser::checkWagVersion(Common::SeekableReadStream &stream) { } } -bool WagFileParser::parse(const Common::FilesystemNode &node) { +bool WagFileParser::parse(const Common::FSNode &node) { WagProperty property; // Temporary property used for reading Common::SeekableReadStream *stream = NULL; // The file stream diff --git a/engines/agi/wagparser.h b/engines/agi/wagparser.h index 89349a8ee2..c10be541cb 100644 --- a/engines/agi/wagparser.h +++ b/engines/agi/wagparser.h @@ -223,7 +223,7 @@ public: * @param filename Name of the file to be parsed. * @return True if parsed successfully, false otherwise. */ - bool parse(const Common::FilesystemNode &node); + bool parse(const Common::FSNode &node); /** * Get list of the loaded properties. diff --git a/engines/engine.h b/engines/engine.h index d6954193c5..20147e5bbd 100644 --- a/engines/engine.h +++ b/engines/engine.h @@ -62,7 +62,7 @@ protected: const Common::String _targetName; // target name for saves - const Common::FilesystemNode _gameDataDir; + const Common::FSNode _gameDataDir; private: /** diff --git a/engines/kyra/resource.cpp b/engines/kyra/resource.cpp index 0f0a643017..9a789a9eb1 100644 --- a/engines/kyra/resource.cpp +++ b/engines/kyra/resource.cpp @@ -57,7 +57,7 @@ Resource::~Resource() { bool Resource::reset() { unloadAllPakFiles(); - Common::FilesystemNode dir(ConfMan.get("path")); + Common::FSNode dir(ConfMan.get("path")); if (!dir.exists() || !dir.isDirectory()) error("invalid game path '%s'", dir.getPath().c_str()); @@ -103,7 +103,7 @@ bool Resource::reset() { } Common::FSList fslist; - if (!dir.getChildren(fslist, Common::FilesystemNode::kListFilesOnly)) + if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) error("can't list files inside game path '%s'", dir.getPath().c_str()); if (_vm->game() == GI_KYRA1 && _vm->gameFlags().isTalkie) { diff --git a/engines/parallaction/disk.h b/engines/parallaction/disk.h index 30d820c6d2..3fe8014f94 100644 --- a/engines/parallaction/disk.h +++ b/engines/parallaction/disk.h @@ -211,21 +211,21 @@ protected: Parallaction *_vm; - Common::FilesystemNode _baseDir; - Common::FilesystemNode _partDir; - - Common::FilesystemNode _aniDir; - Common::FilesystemNode _bkgDir; - Common::FilesystemNode _mscDir; - Common::FilesystemNode _mskDir; - Common::FilesystemNode _pthDir; - Common::FilesystemNode _rasDir; - Common::FilesystemNode _scrDir; - Common::FilesystemNode _sfxDir; - Common::FilesystemNode _talDir; + Common::FSNode _baseDir; + Common::FSNode _partDir; + + Common::FSNode _aniDir; + Common::FSNode _bkgDir; + Common::FSNode _mscDir; + Common::FSNode _mskDir; + Common::FSNode _pthDir; + Common::FSNode _rasDir; + Common::FSNode _scrDir; + Common::FSNode _sfxDir; + Common::FSNode _talDir; protected: - void errorFileNotFound(const Common::FilesystemNode &dir, const Common::String &filename); + void errorFileNotFound(const Common::FSNode &dir, const Common::String &filename); Font *createFont(const char *name, Common::ReadStream &stream); Sprites* createSprites(Common::ReadStream &stream); void loadBitmap(Common::SeekableReadStream &stream, Graphics::Surface &surf, byte *palette); @@ -273,14 +273,14 @@ protected: Font *createFont(const char *name, Common::SeekableReadStream &stream); void loadBackground(BackgroundInfo& info, Common::SeekableReadStream &stream); - Common::FilesystemNode _baseBkgDir; - Common::FilesystemNode _fntDir; - Common::FilesystemNode _commonAniDir; - Common::FilesystemNode _commonBkgDir; - Common::FilesystemNode _commonMscDir; - Common::FilesystemNode _commonMskDir; - Common::FilesystemNode _commonPthDir; - Common::FilesystemNode _commonTalDir; + Common::FSNode _baseBkgDir; + Common::FSNode _fntDir; + Common::FSNode _commonAniDir; + Common::FSNode _commonBkgDir; + Common::FSNode _commonMscDir; + Common::FSNode _commonMskDir; + Common::FSNode _commonPthDir; + Common::FSNode _commonTalDir; public: AmigaDisk_br(Parallaction *vm); diff --git a/engines/parallaction/disk_br.cpp b/engines/parallaction/disk_br.cpp index 24893b7b05..0009b48a3a 100644 --- a/engines/parallaction/disk_br.cpp +++ b/engines/parallaction/disk_br.cpp @@ -91,7 +91,7 @@ struct Sprites : public Frames { -void DosDisk_br::errorFileNotFound(const Common::FilesystemNode &dir, const Common::String &filename) { +void DosDisk_br::errorFileNotFound(const Common::FSNode &dir, const Common::String &filename) { error("File '%s' not found in directory '%s'", filename.c_str(), dir.getDisplayName().c_str()); } @@ -134,7 +134,7 @@ GfxObj* DosDisk_br::loadTalk(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadTalk(%s)", name); Common::String path(name); - Common::FilesystemNode node = _talDir.getChild(path); + Common::FSNode node = _talDir.getChild(path); if (!node.exists()) { path += ".tal"; node = _talDir.getChild(path); @@ -160,11 +160,11 @@ Script* DosDisk_br::loadLocation(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadLocation"); Common::String langs[4] = { "it", "fr", "en", "ge" }; - Common::FilesystemNode locDir = _partDir.getChild(langs[_language]); + Common::FSNode locDir = _partDir.getChild(langs[_language]); Common::String path(name); path += ".slf"; - Common::FilesystemNode node = locDir.getChild(path); + Common::FSNode node = locDir.getChild(path); if (!node.exists()) { path = Common::String(name) + ".loc"; node = locDir.getChild(path); @@ -183,7 +183,7 @@ Script* DosDisk_br::loadScript(const char* name) { Common::String path(name); path += ".scr"; - Common::FilesystemNode node = _scrDir.getChild(path); + Common::FSNode node = _scrDir.getChild(path); if (!node.exists()) { errorFileNotFound(_scrDir, path); } @@ -221,7 +221,7 @@ Frames* DosDisk_br::loadPointer(const char *name) { Common::String path(name); path += ".ras"; - Common::FilesystemNode node = _baseDir.getChild(path); + Common::FSNode node = _baseDir.getChild(path); if (!node.exists()) { errorFileNotFound(_baseDir, path); } @@ -240,7 +240,7 @@ Font* DosDisk_br::loadFont(const char* name) { Common::String path(name); path += ".fnt"; - Common::FilesystemNode node = _baseDir.getChild(path); + Common::FSNode node = _baseDir.getChild(path); if (!node.exists()) { errorFileNotFound(_baseDir, path); } @@ -255,7 +255,7 @@ GfxObj* DosDisk_br::loadObjects(const char *name) { debugC(5, kDebugDisk, "DosDisk_br::loadObjects"); Common::String path(name); - Common::FilesystemNode node = _partDir.getChild(path); + Common::FSNode node = _partDir.getChild(path); if (!node.exists()) { errorFileNotFound(_partDir, path); } @@ -274,7 +274,7 @@ GfxObj* DosDisk_br::loadStatic(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadStatic"); Common::String path(name); - Common::FilesystemNode node = _rasDir.getChild(path); + Common::FSNode node = _rasDir.getChild(path); if (!node.exists()) { errorFileNotFound(_rasDir, path); } @@ -312,7 +312,7 @@ Frames* DosDisk_br::loadFrames(const char* name) { debugC(5, kDebugDisk, "DosDisk_br::loadFrames"); Common::String path(name); - Common::FilesystemNode node = _aniDir.getChild(path); + Common::FSNode node = _aniDir.getChild(path); if (!node.exists()) { path += ".ani"; node = _aniDir.getChild(path); @@ -336,7 +336,7 @@ void DosDisk_br::loadSlide(BackgroundInfo& info, const char *name) { Common::String path(name); path += ".bmp"; - Common::FilesystemNode node = _baseDir.getChild(path); + Common::FSNode node = _baseDir.getChild(path); if (!node.exists()) { errorFileNotFound(_baseDir, path); } @@ -363,7 +363,7 @@ void DosDisk_br::loadMask(const char *name, MaskBuffer &buffer) { } Common::String filepath; - Common::FilesystemNode node; + Common::FSNode node; Common::File stream; filepath = Common::String(name) + ".msk"; @@ -384,7 +384,7 @@ void DosDisk_br::loadScenery(BackgroundInfo& info, const char *name, const char debugC(5, kDebugDisk, "DosDisk_br::loadScenery"); Common::String filepath; - Common::FilesystemNode node; + Common::FSNode node; Common::File stream; if (name) { @@ -447,7 +447,7 @@ Table* DosDisk_br::loadTable(const char* name) { Common::String path(name); path += ".tab"; - Common::FilesystemNode node = _partDir.getChild(path); + Common::FSNode node = _partDir.getChild(path); if (!node.exists()) { errorFileNotFound(_partDir, path); } @@ -518,7 +518,7 @@ AmigaDisk_br::AmigaDisk_br(Parallaction *vm) : DosDisk_br(vm) { _baseBkgDir = _baseDir.getChild("backs"); - Common::FilesystemNode commonDir = _baseDir.getChild("common"); + Common::FSNode commonDir = _baseDir.getChild("common"); _commonAniDir = commonDir.getChild("anims"); _commonBkgDir = commonDir.getChild("backs"); _commonMscDir = commonDir.getChild("msc"); @@ -566,7 +566,7 @@ void AmigaDisk_br::loadScenery(BackgroundInfo& info, const char* name, const cha debugC(1, kDebugDisk, "AmigaDisk_br::loadScenery '%s', '%s' '%s'", name, mask, path); Common::String filepath; - Common::FilesystemNode node; + Common::FSNode node; Common::File stream; if (name) { @@ -630,7 +630,7 @@ void AmigaDisk_br::loadSlide(BackgroundInfo& info, const char *name) { Common::String path(name); path += ".bkg"; - Common::FilesystemNode node = _baseBkgDir.getChild(path); + Common::FSNode node = _baseBkgDir.getChild(path); if (!node.exists()) { errorFileNotFound(_baseBkgDir, path); } @@ -644,7 +644,7 @@ GfxObj* AmigaDisk_br::loadStatic(const char* name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadStatic '%s'", name); Common::String path(name); - Common::FilesystemNode node = _rasDir.getChild(path); + Common::FSNode node = _rasDir.getChild(path); if (!node.exists()) { errorFileNotFound(_rasDir, path); } @@ -687,7 +687,7 @@ Frames* AmigaDisk_br::loadFrames(const char* name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadFrames '%s'", name); Common::String path(name); - Common::FilesystemNode node = _aniDir.getChild(path); + Common::FSNode node = _aniDir.getChild(path); if (!node.exists()) { path += ".ani"; node = _aniDir.getChild(path); @@ -713,7 +713,7 @@ GfxObj* AmigaDisk_br::loadTalk(const char *name) { debugC(1, kDebugDisk, "AmigaDisk_br::loadTalk '%s'", name); Common::String path(name); - Common::FilesystemNode node = _talDir.getChild(path); + Common::FSNode node = _talDir.getChild(path); if (!node.exists()) { path += ".tal"; node = _talDir.getChild(path); @@ -740,7 +740,7 @@ Font* AmigaDisk_br::loadFont(const char* name) { Common::String path(name); path += ".font"; - Common::FilesystemNode node = _fntDir.getChild(path); + Common::FSNode node = _fntDir.getChild(path); if (!node.exists()) { errorFileNotFound(_fntDir, path); } @@ -773,7 +773,7 @@ Common::SeekableReadStream* AmigaDisk_br::loadMusic(const char* name) { debugC(5, kDebugDisk, "AmigaDisk_br::loadMusic"); Common::String path(name); - Common::FilesystemNode node = _mscDir.getChild(path); + Common::FSNode node = _mscDir.getChild(path); if (!node.exists()) { // TODO (Kirben): error out when music file is not found? return 0; @@ -789,7 +789,7 @@ Common::ReadStream* AmigaDisk_br::loadSound(const char* name) { debugC(5, kDebugDisk, "AmigaDisk_br::loadSound"); Common::String path(name); - Common::FilesystemNode node = _sfxDir.getChild(path); + Common::FSNode node = _sfxDir.getChild(path); if (!node.exists()) { errorFileNotFound(_sfxDir, path); } @@ -803,7 +803,7 @@ GfxObj* AmigaDisk_br::loadObjects(const char *name) { debugC(5, kDebugDisk, "AmigaDisk_br::loadObjects"); Common::String path(name); - Common::FilesystemNode node = _partDir.getChild(path); + Common::FSNode node = _partDir.getChild(path); if (!node.exists()) { errorFileNotFound(_partDir, path); } diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index b14f51cb14..0a54f2d29b 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -178,7 +178,7 @@ static Common::String generateFilenameForDetection(const char *pattern, Filename } struct DetectorDesc { - Common::FilesystemNode node; + Common::FSNode node; Common::String md5; const MD5Table *md5Entry; // Entry of the md5 table corresponding to this file, if any. }; @@ -192,7 +192,7 @@ static bool testGame(const GameSettings *g, const DescMap &fileMD5Map, const Com // when performing the matching. The first match is returned, so if you // search for "resource" and two nodes "RESOURE and "resource" are present, // the first match is used. -static bool searchFSNode(const Common::FSList &fslist, const Common::String &name, Common::FilesystemNode &result) { +static bool searchFSNode(const Common::FSList &fslist, const Common::String &name, Common::FSNode &result) { for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!scumm_stricmp(file->getName().c_str(), name.c_str())) { result = *file; @@ -213,16 +213,16 @@ static Common::Language detectLanguage(const Common::FSList &fslist, byte id) { // switch to MD5 based detection). const char *filename = (id == GID_CMI) ? "LANGUAGE.TAB" : "LANGUAGE.BND"; Common::FilePtr tmp; - Common::FilesystemNode langFile; + Common::FSNode langFile; if (searchFSNode(fslist, filename, langFile)) tmp = Common::FilePtr(langFile.openForReading()); if (!tmp) { // try loading in RESOURCE sub dir... - Common::FilesystemNode resDir; + Common::FSNode resDir; Common::FSList tmpList; if (searchFSNode(fslist, "RESOURCE", resDir) && resDir.isDirectory() - && resDir.getChildren(tmpList, Common::FilesystemNode::kListFilesOnly) + && resDir.getChildren(tmpList, Common::FSNode::kListFilesOnly) && searchFSNode(tmpList, filename, langFile)) { tmp = Common::FilePtr(langFile.openForReading()); } @@ -787,8 +787,8 @@ PluginError ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) cons // Fetch the list of files in the current directory Common::FSList fslist; - Common::FilesystemNode dir(ConfMan.get("path")); - if (!dir.getChildren(fslist, Common::FilesystemNode::kListFilesOnly)) { + Common::FSNode dir(ConfMan.get("path")); + if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) { return kInvalidPathError; } diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp index ece2b9d7f3..9858206209 100644 --- a/engines/scumm/he/resource_he.cpp +++ b/engines/scumm/he/resource_he.cpp @@ -166,7 +166,7 @@ int Win32ResExtractor::extractResource_(const char *resType, char *resName, byte } /* get file size */ - Common::FilesystemNode node(_fileName); + Common::FSNode node(_fileName); fi.file = node.openForReading(); if (!fi.file) { error("Cannot open file %s", _fileName.c_str()); diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp index 4af2138cad..f60bbdd84b 100644 --- a/engines/scumm/he/script_v60he.cpp +++ b/engines/scumm/he/script_v60he.cpp @@ -1010,7 +1010,7 @@ void ScummEngine_v60he::o60_openFile() { // TODO / FIXME: Consider using listSavefiles to avoid unneccessary openForLoading calls _hInFileTable[slot] = _saveFileMan->openForLoading(filename); if (_hInFileTable[slot] == 0) { - Common::FilesystemNode node(filename); + Common::FSNode node(filename); _hInFileTable[slot] = node.openForReading(); } break; diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index 35fe58e819..4b402ffe97 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -143,7 +143,7 @@ void Sword1CheckDirectory(const Common::FSList &fslist, bool *filesFound) { for (int cnt = 0; cnt < ARRAYSIZE(g_dirNames); cnt++) if (scumm_stricmp(file->getName().c_str(), g_dirNames[cnt]) == 0) { Common::FSList fslist2; - if (file->getChildren(fslist2, Common::FilesystemNode::kListFilesOnly)) + if (file->getChildren(fslist2, Common::FSNode::kListFilesOnly)) Sword1CheckDirectory(fslist2, filesFound); } } diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index b6ee7cfcd0..73e7c49a0d 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -152,7 +152,7 @@ GameList Sword2MetaEngine::detectGames(const Common::FSList &fslist) const { if (0 == scumm_stricmp("clusters", fileName)) { Common::FSList recList; - if (file->getChildren(recList, Common::FilesystemNode::kListAll)) { + if (file->getChildren(recList, Common::FSNode::kListAll)) { GameList recGames(detectGames(recList)); if (!recGames.empty()) { detectedGames.push_back(recGames); @@ -212,8 +212,8 @@ PluginError Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) con assert(engine); Common::FSList fslist; - Common::FilesystemNode dir(ConfMan.get("path")); - if (!dir.getChildren(fslist, Common::FilesystemNode::kListAll)) { + Common::FSNode dir(ConfMan.get("path")); + if (!dir.getChildren(fslist, Common::FSNode::kListAll)) { return kInvalidPathError; } diff --git a/gui/browser.cpp b/gui/browser.cpp index 978187c17e..e417a03688 100644 --- a/gui/browser.cpp +++ b/gui/browser.cpp @@ -107,7 +107,7 @@ int BrowserDialog::runModal() { err = FSRefMakePath(&ref, (UInt8*)buf, sizeof(buf)-1); assert(err == noErr); - _choice = Common::FilesystemNode(buf); + _choice = Common::FSNode(buf); choiceMade = true; } @@ -160,9 +160,9 @@ BrowserDialog::BrowserDialog(const char *title, bool dirBrowser) void BrowserDialog::open() { if (ConfMan.hasKey("browser_lastpath")) - _node = Common::FilesystemNode(ConfMan.get("browser_lastpath")); + _node = Common::FSNode(ConfMan.get("browser_lastpath")); if (!_node.isDirectory()) - _node = Common::FilesystemNode("."); + _node = Common::FSNode("."); // Alway refresh file list updateListing(); @@ -227,9 +227,9 @@ void BrowserDialog::updateListing() { ConfMan.set("browser_lastpath", _node.getPath()); // Read in the data from the file system - Common::FilesystemNode::ListMode listMode = - _isDirBrowser ? Common::FilesystemNode::kListDirectoriesOnly - : Common::FilesystemNode::kListAll; + Common::FSNode::ListMode listMode = + _isDirBrowser ? Common::FSNode::kListDirectoriesOnly + : Common::FSNode::kListAll; if (!_node.getChildren(_nodeContent, listMode)) { _nodeContent.clear(); } else { diff --git a/gui/browser.h b/gui/browser.h index c8bdec26a2..8dc7eda43a 100644 --- a/gui/browser.h +++ b/gui/browser.h @@ -50,7 +50,7 @@ public: virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); #endif - const Common::FilesystemNode &getResult() { return _choice; } + const Common::FSNode &getResult() { return _choice; } protected: #ifdef MACOSX @@ -58,10 +58,10 @@ protected: #else ListWidget *_fileList; StaticTextWidget *_currentPath; - Common::FilesystemNode _node; + Common::FSNode _node; Common::FSList _nodeContent; #endif - Common::FilesystemNode _choice; + Common::FSNode _choice; bool _isDirBrowser; #ifndef MACOSX diff --git a/gui/launcher.cpp b/gui/launcher.cpp index e9f718f4f0..c37a412440 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -395,7 +395,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat if (browser.runModal() > 0) { // User made this choice... - Common::FilesystemNode file(browser.getResult()); + Common::FSNode file(browser.getResult()); _soundFont->setLabel(file.getPath()); if (!file.getPath().empty() && (file.getPath() != "None")) @@ -413,11 +413,11 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat BrowserDialog browser("Select directory with game data", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); // TODO: Verify the game can be found in the new directory... Best // done with optional specific gameid to pluginmgr detectgames? - // FSList files = dir.listDir(FilesystemNode::kListFilesOnly); + // FSList files = dir.listDir(FSNode::kListFilesOnly); _gamePathWidget->setLabel(dir.getPath()); draw(); @@ -431,7 +431,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat BrowserDialog browser("Select additional game directory", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); _extraPathWidget->setLabel(dir.getPath()); draw(); } @@ -443,7 +443,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat BrowserDialog browser("Select directory for saved games", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); _savePathWidget->setLabel(dir.getPath()); draw(); } @@ -953,9 +953,9 @@ void LauncherDialog::addGame() { if (_browser->runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(_browser->getResult()); + Common::FSNode dir(_browser->getResult()); Common::FSList files; - if (!dir.getChildren(files, Common::FilesystemNode::kListAll)) { + if (!dir.getChildren(files, Common::FSNode::kListAll)) { error("browser returned a node that is not a directory: '%s'", dir.getPath().c_str()); } diff --git a/gui/massadd.cpp b/gui/massadd.cpp index c34c190776..6d40c4e78b 100644 --- a/gui/massadd.cpp +++ b/gui/massadd.cpp @@ -58,7 +58,7 @@ enum { -MassAddDialog::MassAddDialog(const Common::FilesystemNode &startDir) +MassAddDialog::MassAddDialog(const Common::FSNode &startDir) : Dialog("massadddialog"), _dirsScanned(0), _okButton(0), @@ -156,10 +156,10 @@ void MassAddDialog::handleTickle() { // Perform a breadth-first scan of the filesystem. while (!_scanStack.empty() && (g_system->getMillis() - t) < kMaxScanTime) { - Common::FilesystemNode dir = _scanStack.pop(); + Common::FSNode dir = _scanStack.pop(); Common::FSList files; - if (!dir.getChildren(files, Common::FilesystemNode::kListAll)) { + if (!dir.getChildren(files, Common::FSNode::kListAll)) { error("browser returned a node that is not a directory: '%s'", dir.getPath().c_str()); } diff --git a/gui/massadd.h b/gui/massadd.h index 733559cf37..c2a0eff2ba 100644 --- a/gui/massadd.h +++ b/gui/massadd.h @@ -38,14 +38,14 @@ class StaticTextWidget; class MassAddDialog : public Dialog { public: - MassAddDialog(const Common::FilesystemNode &startDir); + MassAddDialog(const Common::FSNode &startDir); //void open(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); void handleTickle(); private: - Common::Stack _scanStack; + Common::Stack _scanStack; GameList _games; /** diff --git a/gui/options.cpp b/gui/options.cpp index 335d4bc3d0..6797e4a80c 100644 --- a/gui/options.cpp +++ b/gui/options.cpp @@ -835,7 +835,7 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3 BrowserDialog browser("Select directory for savegames", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); if (dir.isWritable()) { _savePath->setLabel(dir.getPath()); } else { @@ -851,7 +851,7 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3 BrowserDialog browser("Select directory for GUI themes", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); _themePath->setLabel(dir.getPath()); draw(); } @@ -861,7 +861,7 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3 BrowserDialog browser("Select directory for extra files", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); _extraPath->setLabel(dir.getPath()); draw(); } @@ -872,7 +872,7 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3 BrowserDialog browser("Select directory for plugins", true); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode dir(browser.getResult()); + Common::FSNode dir(browser.getResult()); _pluginsPath->setLabel(dir.getPath()); draw(); } @@ -883,7 +883,7 @@ void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint3 BrowserDialog browser("Select SoundFont", false); if (browser.runModal() > 0) { // User made his choice... - Common::FilesystemNode file(browser.getResult()); + Common::FSNode file(browser.getResult()); _soundFont->setLabel(file.getPath()); if (!file.getPath().empty() && (file.getPath() != "None")) diff --git a/gui/themebrowser.cpp b/gui/themebrowser.cpp index 6957ddcafa..bf74c16e2f 100644 --- a/gui/themebrowser.cpp +++ b/gui/themebrowser.cpp @@ -101,10 +101,10 @@ void ThemeBrowser::updateListing() { // files in other places are ignored in this dialog // TODO: let the user browse the complete FS too/only the FS? if (ConfMan.hasKey("themepath")) - addDir(_themes, Common::FilesystemNode(ConfMan.get("themepath")), 0); + addDir(_themes, Common::FSNode(ConfMan.get("themepath")), 0); #ifdef DATA_PATH - addDir(_themes, Common::FilesystemNode(DATA_PATH)); + addDir(_themes, Common::FSNode(DATA_PATH)); #endif #ifdef MACOSX @@ -112,7 +112,7 @@ void ThemeBrowser::updateListing() { if (resourceUrl) { char buf[256]; if (CFURLGetFileSystemRepresentation(resourceUrl, true, (UInt8 *)buf, 256)) { - Common::FilesystemNode resourcePath(buf); + Common::FSNode resourcePath(buf); addDir(_themes, resourcePath, 0); } CFRelease(resourceUrl); @@ -120,9 +120,9 @@ void ThemeBrowser::updateListing() { #endif if (ConfMan.hasKey("extrapath")) - addDir(_themes, Common::FilesystemNode(ConfMan.get("extrapath"))); + addDir(_themes, Common::FSNode(ConfMan.get("extrapath"))); - addDir(_themes, Common::FilesystemNode("."), 0); + addDir(_themes, Common::FSNode("."), 0); // Populate the ListWidget Common::StringList list; @@ -137,7 +137,7 @@ void ThemeBrowser::updateListing() { draw(); } -void ThemeBrowser::addDir(ThList &list, const Common::FilesystemNode &node, int level) { +void ThemeBrowser::addDir(ThList &list, const Common::FSNode &node, int level) { if (level < 0) return; @@ -145,7 +145,7 @@ void ThemeBrowser::addDir(ThList &list, const Common::FilesystemNode &node, int return; Common::FSList fslist; - if (!node.getChildren(fslist, Common::FilesystemNode::kListAll)) + if (!node.getChildren(fslist, Common::FSNode::kListAll)) return; for (Common::FSList::const_iterator i = fslist.begin(); i != fslist.end(); ++i) { @@ -169,7 +169,7 @@ void ThemeBrowser::addDir(ThList &list, const Common::FilesystemNode &node, int } } -bool ThemeBrowser::isTheme(const Common::FilesystemNode &node, Entry &out) { +bool ThemeBrowser::isTheme(const Common::FSNode &node, Entry &out) { Common::ConfigFile cfg; Common::String type; diff --git a/gui/themebrowser.h b/gui/themebrowser.h index fb378d9c66..509e9dc2eb 100644 --- a/gui/themebrowser.h +++ b/gui/themebrowser.h @@ -57,8 +57,8 @@ private: void updateListing(); - void addDir(ThList &list, const Common::FilesystemNode &node, int level = 4); - bool isTheme(const Common::FilesystemNode &node, Entry &out); + void addDir(ThList &list, const Common::FSNode &node, int level = 4); + bool isTheme(const Common::FSNode &node, Entry &out); }; } // end of namespace GUI -- cgit v1.2.3