From c91f21ff7f2a0010bac1592ab08090fc064f8a80 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Thu, 2 Jan 2014 16:40:31 +0200 Subject: FULLPIPE: Enable scene20. This completes the scene --- engines/fullpipe/scenes.cpp | 2 +- engines/fullpipe/scenes.h | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 9e990b7117..65d394fdec 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -651,6 +651,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene19_sub_4211D0(scene); _updateCursorCallback = scene19_updateCursor; break; +#endif case SC_20: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20"); @@ -662,7 +663,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler20, 2); _updateCursorCallback = defaultUpdateCursor; break; -#endif case SC_21: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21"); diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index c95688395c..e3534c8d90 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -101,6 +101,9 @@ void scene17_restoreState(); int sceneHandler17(ExCommand *cmd); int scene17_updateCursor(); +void scene20_initScene(Scene *sc); +int sceneHandler20(ExCommand *ex); + int scene21_updateCursor(); void scene21_initScene(Scene *sc); int sceneHandler21(ExCommand *cmd); -- cgit v1.2.3