From c9a9461d3ca7cac77f02e1b4546f82a8a27c288a Mon Sep 17 00:00:00 2001 From: Torbjörn Andersson Date: Tue, 26 Feb 2019 07:07:07 +0100 Subject: SHERLOCK: 3DO: Draw copyright string in intro in correct position After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game. --- engines/sherlock/scalpel/scalpel.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp index 676c6f49db..351d55a436 100644 --- a/engines/sherlock/scalpel/scalpel.cpp +++ b/engines/sherlock/scalpel/scalpel.cpp @@ -762,7 +762,7 @@ bool ScalpelEngine::showCityCutscene3DO() { if (finished) { ImageFile3DO titleImage_Copyright("title1c.cel", kImageFile3DOType_Cel); - screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(20, 190)); + screen.SHtransBlitFrom(titleImage_Copyright[0]._frame, Common::Point(40, 380)); finished = _events->delay(3500, true); } } -- cgit v1.2.3