From cb91e1518a3ba88e378d4e90cbe0d8e99ba4e639 Mon Sep 17 00:00:00 2001 From: unknown Date: Sat, 4 Apr 2015 22:59:43 -0500 Subject: MADS: Have Rex swim to correct spot when throwing burger or fish --- engines/mads/nebular/nebular_scenes1.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index bcc4fb43d5..c9eda08859 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -2589,8 +2589,8 @@ void Scene109::preActions() { _game._player._walkOffScreenSceneId = 108; if ((_action.isAction(VERB_THROW) || _action.isAction(VERB_GIVE) || _action.isAction(VERB_PUT)) - && (_action.isObject(NOUN_SMALL_HOLE) || _action.isObject(NOUN_TUNNEL)) - && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) { + && (_action.isTarget(NOUN_SMALL_HOLE) || _action.isTarget(NOUN_TUNNEL)) + && (_action.isObject(NOUN_DEAD_FISH) || _action.isObject(NOUN_STUFFED_FISH) || _action.isObject(NOUN_BURGER))) { int idx = _game._objects.getIdFromDesc(_action._activeAction._objectNameId); if ((idx >= 0) && _game._objects.isInInventory(idx)) { _game._player._prepareWalkPos = Common::Point(106, 38); -- cgit v1.2.3