From cd20f09a9d8085d1082313fd1d58c87deeb30333 Mon Sep 17 00:00:00 2001 From: Filippos Karapetis Date: Tue, 31 Jul 2007 18:08:40 +0000 Subject: Cleanup: removed dead code, fixed some comments and did some layout changes svn-id: r28362 --- engines/saga/actor.h | 5 ----- engines/saga/animation.cpp | 13 ++----------- engines/saga/animation.h | 2 +- engines/saga/detection_tables.h | 2 ++ engines/saga/displayinfo.h | 2 ++ engines/saga/font.cpp | 1 + engines/saga/gfx.cpp | 5 +---- engines/saga/image.cpp | 1 + engines/saga/isomap.cpp | 2 ++ engines/saga/ite_introproc.cpp | 1 - engines/saga/list.h | 2 ++ engines/saga/music.cpp | 3 +++ engines/saga/objectmap.cpp | 1 + engines/saga/puzzle.h | 2 ++ engines/saga/render.cpp | 1 + engines/saga/rscfile.cpp | 1 + engines/saga/saga.h | 2 +- engines/saga/saveload.cpp | 8 -------- engines/saga/sndres.cpp | 2 +- engines/saga/sprite.cpp | 1 + 20 files changed, 25 insertions(+), 32 deletions(-) diff --git a/engines/saga/actor.h b/engines/saga/actor.h index 1d9675b4cf..ef62661c6c 100644 --- a/engines/saga/actor.h +++ b/engines/saga/actor.h @@ -614,11 +614,6 @@ public: void showActors(bool flag) { _showActors = flag; } - /* - uint16 _currentFrameIndex; - void frameTest() { - _currentFrameIndex++; - }*/ protected: friend class Script; bool loadActorResources(ActorData *actor); diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp index a8fa7005d8..7b3bdcd665 100644 --- a/engines/saga/animation.cpp +++ b/engines/saga/animation.cpp @@ -24,6 +24,7 @@ */ // Background animation management module + #include "saga/saga.h" #include "saga/gfx.h" @@ -386,16 +387,6 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource fillFrameOffsets(anim); - /* char s[200]; - sprintf(s, "d:\\anim%i",animId); - long flen=anim->resourceLength; - char *buf=(char*)anim->resourceData; - FILE*f; - f=fopen(s,"wb"); - for (long i = 0; i < flen; i++) - fputc(buf[i],f); - fclose(f);*/ - // Set animation data anim->currentFrame = 0; anim->completed = 0; @@ -661,7 +652,7 @@ void Anim::decodeFrame(AnimationData *anim, size_t frameOffset, byte *buf, size_ yStart = readS.readUint16BE(); else yStart = readS.readByte(); - readS.readByte(); /* Skip pad byte */ + readS.readByte(); // Skip pad byte /*xPos = */readS.readUint16BE(); /*yPos = */readS.readUint16BE(); /*width = */readS.readUint16BE(); diff --git a/engines/saga/animation.h b/engines/saga/animation.h index 2af57fb60f..f8cf90425f 100644 --- a/engines/saga/animation.h +++ b/engines/saga/animation.h @@ -209,4 +209,4 @@ private: } // End of namespace Saga -#endif /* ANIMATION_H_ */ +#endif // ANIMATION_H_ diff --git a/engines/saga/detection_tables.h b/engines/saga/detection_tables.h index 22e5ccdc50..832d7b34d4 100644 --- a/engines/saga/detection_tables.h +++ b/engines/saga/detection_tables.h @@ -23,6 +23,8 @@ * */ +// Game detection information and MD5s + namespace Saga { static const GameResourceDescription ITE_Resources = { diff --git a/engines/saga/displayinfo.h b/engines/saga/displayinfo.h index 3e1845abba..0d7bfaf554 100644 --- a/engines/saga/displayinfo.h +++ b/engines/saga/displayinfo.h @@ -23,6 +23,8 @@ * */ +// Interface widget display information + #ifndef SAGA_DISPLAYINFO_H #define SAGA_DISPLAYINFO_H diff --git a/engines/saga/font.cpp b/engines/saga/font.cpp index caf41ab43e..c38c9e2110 100644 --- a/engines/saga/font.cpp +++ b/engines/saga/font.cpp @@ -24,6 +24,7 @@ */ // Font management and font drawing module + #include "saga/saga.h" #include "saga/gfx.h" #include "saga/rscfile.h" diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp index 8d36ee0e12..56ffe04c96 100644 --- a/engines/saga/gfx.cpp +++ b/engines/saga/gfx.cpp @@ -130,10 +130,7 @@ void Surface::drawPolyLine(const Point *points, int count, int color) { } } -/** -* Dissolve one image with another. -* If flags if set to 1, do zero masking. -*/ +// Dissolve one image with another. If flags is set to 1, do zero masking. void Surface::transitionDissolve(const byte *sourceBuffer, const Common::Rect &sourceRect, int flags, double percent) { #define XOR_MASK 0xB400; int pixelcount = w * h; diff --git a/engines/saga/image.cpp b/engines/saga/image.cpp index f76258c565..9f72036634 100644 --- a/engines/saga/image.cpp +++ b/engines/saga/image.cpp @@ -24,6 +24,7 @@ */ // SAGA Image resource management routines + #include "saga/saga.h" #include "saga/stream.h" diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp index 124242204b..4f635c6e3b 100644 --- a/engines/saga/isomap.cpp +++ b/engines/saga/isomap.cpp @@ -24,6 +24,7 @@ */ // Isometric level module + #include "saga/saga.h" #include "saga/gfx.h" @@ -1609,6 +1610,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio /* if (i > 64) { i = 64; }*/ + actor->_walkStepsCount = i; if (i) { actor->setTileDirectionsSize(i, false); diff --git a/engines/saga/ite_introproc.cpp b/engines/saga/ite_introproc.cpp index ec4d07c069..1664969644 100644 --- a/engines/saga/ite_introproc.cpp +++ b/engines/saga/ite_introproc.cpp @@ -23,7 +23,6 @@ * */ - // Intro sequence scene procedures #include "saga/saga.h" diff --git a/engines/saga/list.h b/engines/saga/list.h index 28159475c3..1363155f43 100644 --- a/engines/saga/list.h +++ b/engines/saga/list.h @@ -23,6 +23,8 @@ * */ +// List functions + #ifndef SAGA_LIST_H #define SAGA_LIST_H diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index 710485fc05..04e79c174d 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -22,6 +22,9 @@ * $Id$ * */ + +// MIDI and digital music class + #include "saga/saga.h" #include "saga/rscfile.h" diff --git a/engines/saga/objectmap.cpp b/engines/saga/objectmap.cpp index 52f2e89be7..9e633a6709 100644 --- a/engines/saga/objectmap.cpp +++ b/engines/saga/objectmap.cpp @@ -28,6 +28,7 @@ // Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines // appearing in Graphics Gems IV, "Point in Polygon Strategies." // p. 24-46, code: p. 34-45 + #include "saga/saga.h" #include "saga/gfx.h" diff --git a/engines/saga/puzzle.h b/engines/saga/puzzle.h index 92bf73e2a0..3713cbaab7 100644 --- a/engines/saga/puzzle.h +++ b/engines/saga/puzzle.h @@ -23,6 +23,8 @@ * */ +// ITE puzzle scene + #ifndef SAGA_PUZZLE_H #define SAGA_PUZZLE_H diff --git a/engines/saga/render.cpp b/engines/saga/render.cpp index 16536f762e..930476b4e2 100644 --- a/engines/saga/render.cpp +++ b/engines/saga/render.cpp @@ -24,6 +24,7 @@ */ // Main rendering loop + #include "saga/saga.h" #include "saga/actor.h" diff --git a/engines/saga/rscfile.cpp b/engines/saga/rscfile.cpp index d308fcbe7e..3a60ae60e6 100644 --- a/engines/saga/rscfile.cpp +++ b/engines/saga/rscfile.cpp @@ -24,6 +24,7 @@ */ // RSC Resource file management module + #include "saga/saga.h" #include "saga/actor.h" diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 220a563c14..43952fe564 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -551,7 +551,7 @@ public: Resource *_resource; - /** Random number generator */ + // Random number generator Common::RandomSource _rnd; private: diff --git a/engines/saga/saveload.cpp b/engines/saga/saveload.cpp index 48fcc16d4e..6f27e1b19b 100644 --- a/engines/saga/saveload.cpp +++ b/engines/saga/saveload.cpp @@ -154,14 +154,6 @@ void SagaEngine::fillSaveList() { } i++; } -/* 4debug - for (i = 0; i < 14; i++) { - sprintf(_saveFiles[i].name,"test%i", i); - _saveFiles[i].slotNumber = i; - } - _saveFilesCount = 14; - _saveFilesMaxCount = 14; - */ } diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp index 9f783bd50d..3f1957b9c5 100644 --- a/engines/saga/sndres.cpp +++ b/engines/saga/sndres.cpp @@ -44,7 +44,7 @@ namespace Saga { SndRes::SndRes(SagaEngine *vm) : _vm(vm) { - /* Load sound module resource file contexts */ + // Load sound module resource file contexts _sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE); if (_sfxContext == NULL) { error("SndRes::SndRes resource context not found"); diff --git a/engines/saga/sprite.cpp b/engines/saga/sprite.cpp index bbe73a48a0..1a70a44bbd 100644 --- a/engines/saga/sprite.cpp +++ b/engines/saga/sprite.cpp @@ -24,6 +24,7 @@ */ // Sprite management module + #include "saga/saga.h" #include "saga/gfx.h" -- cgit v1.2.3