From cd75d9bfdb77bcad59d09b7a1788257205941e00 Mon Sep 17 00:00:00 2001 From: Nicola Mettifogo Date: Sun, 18 Feb 2007 10:57:11 +0000 Subject: fixed broken savegames with duplicate items svn-id: r25681 --- engines/parallaction/loadsave.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/engines/parallaction/loadsave.cpp b/engines/parallaction/loadsave.cpp index 614f883132..36b49e9580 100644 --- a/engines/parallaction/loadsave.cpp +++ b/engines/parallaction/loadsave.cpp @@ -187,18 +187,18 @@ void Parallaction::doSaveGame(uint16 slot, const char* name) { f->writeString(s); sprintf(s, "%d\n", _score); f->writeString(s); - sprintf(s, "%ul\n", _commandFlags); + sprintf(s, "%u\n", _commandFlags); f->writeString(s); sprintf(s, "%d\n", _numLocations); f->writeString(s); for (uint16 _si = 0; _si < _numLocations; _si++) { - sprintf(s, "%s\n%ul\n", _locationNames[_si], _localFlags[_si]); + sprintf(s, "%s\n%u\n", _locationNames[_si], _localFlags[_si]); f->writeString(s); } for (uint16 _si = 0; _si < 30; _si++) { - sprintf(s, "%ul\n%d\n", _inventory[_si]._id, _inventory[_si]._index); + sprintf(s, "%u\n%d\n", _inventory[_si]._id, _inventory[_si]._index); f->writeString(s); } -- cgit v1.2.3