From cec59bd124039509e79ee0fbcdac0f05235eebe3 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Mon, 18 Apr 2011 20:45:42 +1000 Subject: TSAGE: Fix palette corruption in savegame files. --- engines/tsage/saveload.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/engines/tsage/saveload.cpp b/engines/tsage/saveload.cpp index 7983e2a34c..594d30fa3c 100644 --- a/engines/tsage/saveload.cpp +++ b/engines/tsage/saveload.cpp @@ -261,16 +261,8 @@ void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &h out->write(header.saveName.c_str(), header.saveName.size() + 1); // Get the active palette - uint32 workPal[256]; uint8 thumbPalette[256 * 3]; - const byte *srcP = (const byte *)&workPal[0]; - byte *destP = &thumbPalette[0]; - g_system->getPaletteManager()->grabPalette((byte *)workPal, 0, 256); - for (int idx = 0; idx < 256; ++idx, ++srcP) { - *destP++ = *srcP++; - *destP++ = *srcP++; - *destP++ = *srcP++; - } + g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256); // Create a thumbnail and save it Graphics::Surface *thumb = new Graphics::Surface(); -- cgit v1.2.3